OK hi guy im French i folow this FS2 convertion for a long time becose im a old lover from B5 to.
Im a old 3D modeler to but not a modder :\. But i have try the last vertion 3.4 just like it
FS2 engine give the best space fly feeling.
My prob is the EA starfury the mostly used ship in TBP so it look like a BOX dont want be wrong with the orinal crafter from this optimised model but i cant like any more this model.
So many nice job around and this box ship stay here dont know why.
So i got many many original model's from B5 like high and very high poly model's (i have etract the EA sf from my personal collection ^^ collected around the net.)
There can DL a pic a fast little scene render just make it for fun.http://www.uploading.com/files/S7CU424A/board.jpg.html
On segond pic can see after 2 day litle worked on flat shading VS the real model B5 series (41415 face for half).
to 2373 for my half started model on low poly.http://www.uploading.com/files/YFO2UV7V/preview01.jpg.html
Ok i have try to see pof file in modviw32 & vpview20 to open VP to see how its going, many prob i got i have never try to mod any game i dont know many thing about, texporter DDS make me sick i dont know how to make this file and for what its exactly use i juste know is texture / how to name exactly object / what is
exactly texture max size for the FS2 engine 256x256 hope more / how to place point and dummy for ship modul and name it / the ship optimisation when it is far from camera i dont know to how to turn this / i have for sure look many tutorial in forum from FS2 but im french and i dont understand all so english forum its a bit hard
Im using 3dsmax 5 i got a example file to help me from the FS2 forum and all soft need to make this all (POF exporter) (but know nothing about DDS).
ok if my litle actualy work enjoy pple to help me to make a new EA sf for TBP wellcome.