Author Topic: X-Wing  (Read 37927 times)

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Offline Turambar

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one thing i'm going to need in the future

is there a way to make submodel LODs
currently the wings are all submodels, and i need to LOD them, since thats where most of the polygons are.

this isnt super-immediate, but i will need it to finish this model.

can anyone help me out?
10:55:48   TurambarBlade: i've been selecting my generals based on how much i like their hats
10:55:55   HerraTohtori: me too!
10:56:01   HerraTohtori: :D

 

Offline Turambar

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10:55:48   TurambarBlade: i've been selecting my generals based on how much i like their hats
10:55:55   HerraTohtori: me too!
10:56:01   HerraTohtori: :D

 

Offline Vasudan Admiral

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one thing i'm going to need in the future

is there a way to make submodel LODs
currently the wings are all submodels, and i need to LOD them, since thats where most of the polygons are.

this isnt super-immediate, but i will need it to finish this model.

can anyone help me out?
Do you mean something that will change the wing models without changing the main hull? Or just how to set up the subobjects that lower LODs use?
If the former, then you need to use detail boxes - a lower detail one set to render only when the view point is outside a given box, and the higher detail one for when the view is inside that same box.
If the latter, submodel LODs are just a matter of having the same object glued in the same way to a lower LOD. I don't really know how this would work in relation to stuff like animation code though. I'd imagine you just give it the same properties as the highest level one.

Looking great BTW. :)
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Offline TopAce

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The model is progressing very nicely. I especially find the light blue cockpit a good idea.
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the blue makes it look more imperial if you ask me...

the blue makes it look nice though. Keep it up!  :yes:
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Offline Turambar

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The model is progressing very nicely. I especially find the light blue cockpit a good idea.

its not quite an idea, it just happens to be on all the ILM models and 3d models.



as for being imperial, that's just cause there's no other paint on it.  making the stripeless first, then from that I make stripes
10:55:48   TurambarBlade: i've been selecting my generals based on how much i like their hats
10:55:55   HerraTohtori: me too!
10:56:01   HerraTohtori: :D

 

Offline aRaven

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i don't like the canopy blueish   ;)



looks much better without the blueish colour..i believe the CG models in ANH SE are that way
« Last Edit: July 07, 2007, 12:12:24 pm by aRaven »

 

Offline chief1983

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I thought the color stood out a bit too, but when  you look at the source model he's going from, the original X-Wing model, you can tell it is a sort of blue-green shade to it.  Once he gets the dirt on it though, it'll be dulled down a little bit, and not so apparent.  Compare it to the color in this:

http://www.theforce.net/swtc/Pix/Xbrooklyn/Xwing3.jpg

It's very close to that shade.
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Offline Cobra

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Holy ****, X-Wings are real! :eek2:

:D
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yup. some nice photoshoping there  :D
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Offline jr2

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Eh, he was on a trip from Area 51.. ;)

 

Offline Turambar

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10:55:48   TurambarBlade: i've been selecting my generals based on how much i like their hats
10:55:55   HerraTohtori: me too!
10:56:01   HerraTohtori: :D

 

Offline Cobra

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Is that the Red 5 paint scheme?

Also, I love the texturing and mapping, but...

I REALLY think the laser cannon ends should be thinned and shortened a little, and the textures could look a little sharper in my opinion.

Excellent work, though. :yes:
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline Black Wolf

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Desatch the red a bit. Otherwise, stunning. :yes:
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Offline chief1983

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Superb texturing.  You've once again shown you're a UV god.
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redsniper:  Platonic hips?!
iamzack:  lays

 

Offline Colonol Dekker

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Have youo written a tutorial yet?
Which one did you use when you first started out in the 3D modelling game? :D




Kudos by the way for the quality of modelling/texturing too........ :yes:


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Offline jr2

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:beamz:   <for no particular reason/.

*watches the Colonel looking around* :warp:  Because it's new & shiny?

 

Offline aRaven

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Also, I love the texturing and mapping, but...

I REALLY think the laser cannon ends should be thinned and shortened a little, and the textures could look a little sharper in my opinion.

Excellent work, though. :yes:

Agreed...also the blue circle pattern of the lasers are only on 2 of the laser cannons diagonally.

The hull could be a little bit more yellowish and white, and the saturation of the blue cockpit lowered.

BTW the cockpit of the CG ANH X-Wing is more sleek and broader, and the upper part including the r2 socket is higher...on what x-wing model are you focusing on? The old model or the newer, CG version (which i like more ;))?

« Last Edit: July 09, 2007, 03:59:11 am by aRaven »

 

Offline Turambar

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i did that texture in about 7 minutes, and it was 2AM. (I was reading Rogue Squadron before i went to bed, and just kinda felt like trying it out to see what it would look like)

I havent used any tutorials, i just kinda played around till I got the hang of it

ok, ok, i'll play with the cannons some more

there shouldnt be any sharpness issues when its all done, i gave the sides of the body and the top wing surfaces extra UV space

if the cockpit is that low, how the hell is anyone supposed to see out of it?  I'll stick with the ESB model for now. seriously, it looks like the only direction he can see is straight up.
10:55:48   TurambarBlade: i've been selecting my generals based on how much i like their hats
10:55:55   HerraTohtori: me too!
10:56:01   HerraTohtori: :D