For the B-Wing, it doesn't need to be that crazy, I just mean that there are two things that can be done with it: The S-Foils can be changed from open to closed, and the body, or the main wing, can be rotated around the cockpit to one of two positions. Banking has nothing to do with it, either of those would be a player controlled operation just like on the X-Wing. It could be done so that there are only two options, but it still requires moving firepoints. I'm just saying that neither one is incredibly simple, and will probably currently require at least a minimal amount of scripting to do. However, that aside, there's nothing wrong with doing the X-Wing at least right now, since its S-Foils should be much easier to deal with, and making the model doesn't require anything special other than leaving the wings as subobjects, and making sure there is a full mesh underneath them.