Author Topic: New ship based on Deimos class  (Read 25419 times)

0 Members and 8 Guests are viewing this topic.

Offline Hades

  • FINISHING MODELS IS OVERRATED
  • 212
  • i wonder when my polycounts will exceed my iq
    • Skype
    • Steam
Re: New ship based on Deimos class
I think the Deimos has 6 AAAF IIRC.
Put 6 or 7 of them on the corvette.
1 Bgreen and 4 Slashes
4 terran turret
8 flak
2 Cyclops
All comes to 19-20 turrets, less than the Deimos
[22:29] <sigtau> Hello, #hard-light?  I'm trying to tell a girl she looks really good for someone who doesn't exercise.  How do I word that non-offensively?
[22:29] <RangerKarl|AtWork> "you look like a big tasty muffin"
----
<batwota> wouldn’t that mean that it’s prepared to kiss your ass if you flank it :p
<batwota> wow
<batwota> KILL

 

Offline Snail

  • SC 5
  • 214
  • Posts: ☂
Re: New ship based on Deimos class
BGreen this BGreen that... Is anyone on my side?

No?

Fine.

 
Re: New ship based on Deimos class
BGreen this BGreen that... Is anyone on my side?

No?

Fine.
*Pushes him off a cliff*

Anyways I thought 1 BGreen and 1 TerSlash would do it, but you want to make armament heavier? The idea is that it is supposed to be for when you don't need an escort vessel, but you do need some serious anti-capital firepower to take out like say a single destroyer. Jump one of them into a blindspot with some escort and the destroyer would be destroyed while the minimal AA armament and its escort wing fend off threats long enough for that to be accomplished.

Also, I believe that aspect-lock weapons don't work on capships do they? And 1 BGreen and 4 TerSlashes is Hecate scale anti-capship armament (although in my slightly tinkered FS2, the Hecate has 2 BGreens and 3 TerSlashes).

 

Offline Mobius

  • Back where he started
  • 213
  • Porto l'azzurro Dolce Stil Novo nella fantascienza
    • Skype
    • Twitter
    • The Lightblue Ribbon | Cultural Project
Re: New ship based on Deimos class
Snail is right. A couple of those corvettes would be enough to take down a destroyer!

92,000 hitpoints each and 2 BGreens in total. Is a destroyer with about 120,000 hitpoints able to handle the threat? The corvettes would win even if they attack an Orion from one side, where the destroyer can bring two BGreens to bear.

Oh, and the corvettes also have TerSlash beams. They're enough to devastate turrets and subsystems.


It's a matter of balance!
The Lightblue Ribbon

Inferno: Nostos - Alliance
Series Resurrecta: {{FS Wiki Portal}} -  Gehenna's Gate - The Spirit of Ptah - Serendipity (WIP) - <REDACTED> (WIP)
FreeSpace Campaign Restoration Project
A tribute to FreeSpace in my book: Riflessioni dall'Infinito

 
Re: New ship based on Deimos class
Its fairly rare to see more than 2 corvettes together at any time while on a mission though, and in large fleet actions the Orion would probably be supported.

 

Offline Mobius

  • Back where he started
  • 213
  • Porto l'azzurro Dolce Stil Novo nella fantascienza
    • Skype
    • Twitter
    • The Lightblue Ribbon | Cultural Project
Re: New ship based on Deimos class
In fact I said that two corvettes are enough. Three corvettes would overkill a destroyer, I'm sure of it.

The Orion would be supported? Very well. It would lose a cruiser for every two BGreen shots(just one to kill a Fenris). The Orion wouldn't fire because of the risk of friendly fire. TerSlash fired from the corvettes will destroy turrets and subsystem(and finish off weakened ships)...

The battle will result in a massacre. Even with one heavy corvette destroyed, the opposing group sustains incredible damage.

I support Snail's opinion. Balance takes the precedence.
The Lightblue Ribbon

Inferno: Nostos - Alliance
Series Resurrecta: {{FS Wiki Portal}} -  Gehenna's Gate - The Spirit of Ptah - Serendipity (WIP) - <REDACTED> (WIP)
FreeSpace Campaign Restoration Project
A tribute to FreeSpace in my book: Riflessioni dall'Infinito

 
Re: New ship based on Deimos class
You also have to take into account positioning though. If the corvette was armed with a TerSlash and BGreen forward with nothing else, it is virtually helpless if anything appears from any direction besides its forward arc.

 

Offline Mobius

  • Back where he started
  • 213
  • Porto l'azzurro Dolce Stil Novo nella fantascienza
    • Skype
    • Twitter
    • The Lightblue Ribbon | Cultural Project
Re: New ship based on Deimos class
The corvettes are attacking the destroyer, I assume they are in a position that allows the use of their BGreens. This is not the point of the discussion, however. A corvette armed with a BGreen is overkill. Please create a MGreen or something like that to weaken its firepower.
The Lightblue Ribbon

Inferno: Nostos - Alliance
Series Resurrecta: {{FS Wiki Portal}} -  Gehenna's Gate - The Spirit of Ptah - Serendipity (WIP) - <REDACTED> (WIP)
FreeSpace Campaign Restoration Project
A tribute to FreeSpace in my book: Riflessioni dall'Infinito

 

Offline Hades

  • FINISHING MODELS IS OVERRATED
  • 212
  • i wonder when my polycounts will exceed my iq
    • Skype
    • Steam
Re: New ship based on Deimos class
I meant 2 mjolnireams.
[22:29] <sigtau> Hello, #hard-light?  I'm trying to tell a girl she looks really good for someone who doesn't exercise.  How do I word that non-offensively?
[22:29] <RangerKarl|AtWork> "you look like a big tasty muffin"
----
<batwota> wouldn’t that mean that it’s prepared to kiss your ass if you flank it :p
<batwota> wow
<batwota> KILL

 

Offline Snail

  • SC 5
  • 214
  • Posts: ☂
Re: New ship based on Deimos class
I did some calculations and I realized that I happen to be very, very, very stupid.

MjolnirBeam#home, despite being weaker than a BGreen per pulse, can do a more damage in a minute since it only needs to recharge for 7 seconds.

BGreen has 52,800 damage potential per minute.
MjolnirBeam#home has 75,428 damage potential per minute.

So I would actually recommend a new MGreen or a BGreen in that respect. :blah:

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
Re: New ship based on Deimos class
Use this:


$Name:                     MGreen

$Model File:               none             
@Laser Bitmap:                  laserglow01
@Laser Color:               0, 255, 54
; pale green                R 192   G 255   B 200
@Laser Length:               0.0
@Laser Head Radius:            0.3
@Laser Tail Radius:            0.3
$Mass:                          100.0
$Velocity:                      1600.0            
$Fire Wait:                     20.0            
$Damage:                        600               
$Armor Factor:                  1.0
$Shield Factor:                 1.0
$Subsystem Factor:              1.0
$Lifetime:                      2.5                  
$Energy Consumed:               0.30              
$Cargo Size:                    0.0               
$Homing:                        NO
$LaunchSnd:                     125                
$ImpactSnd:                     88                 
+Weapon Range:               4000            
$Flags:                         ("Big Ship" "huge" "beam" "no pierce shields")
$Icon:                          icongun05
$Anim:                          LoadGun07
$Impact Explosion:              ExpMissileHit1
$Impact Explosion Radius:       40.0
$BeamInfo:
   +Type:                  0               
   +Life:                    5.0               
   +Warmup:                 2000            
   +Warmdown:               3000            
   +Radius:                 60.0            
   +PCount:               25               
   +PRadius:               1.4               
   +PAngle:               60.0            
   +PAni:                  particleexp01      
   +Miss Factor:            1.0 1.3 1.3 1.3 1.4               
   +BeamSound:               146               
   +WarmupSound:            151               
   +WarmdownSound:            158               
   +Muzzleglow:            beamglow3         
   +Shots:                  0               
   +ShrinkFactor:            0.0         
   +ShrinkPct:               0.0         
   $Section:                              
      +Width:               10               
      +Texture:            beam-red         
      +RGBA Inner:         255 255 255 255      
      +RGBA Outer:         150 150 150 10      
      +Flicker:            0.0               
      +Zadd:               4.0               
   $Section:                              
      +Width:               20               
      +Texture:            beam-green2         
      +RGBA Inner:         160 160 0 255      
      +RGBA Outer:         60 60 0 10         
      +Flicker:            0.45            
      +Zadd:               3.0               
   $Section:                              
      +Width:               25.0            
      +Texture:            beam-green         
      +RGBA Inner:         255 255 255 255      
      +RGBA Outer:         150 150 150 10      
      +Flicker:            0.4               
      +Zadd:               2.0               
   $Section:                              
      +Width:               30.0            
      +Texture:            beam-green3         
      +RGBA Inner:         255 0 0 255         
      +RGBA Outer:         60 0 0 10         
      +Flicker:            0.5               
      +Zadd:               0.0      
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 
Re: New ship based on Deimos class
What if he just comes with another supership? Like a destroyer easily pwning those Corvs. :D
And this ain't no ****. But don't quote me for that one. - Mika

I shall rrreach worrrld domination!

 

Offline BloodEagle

  • 210
  • Bleeding Paradox!
    • Steam
Re: New ship based on Deimos class
If, if we temporarily treat this ship as a new addition to the FS universe, then wouldn't it be safe to say that it would be released after the events that occurred in FS2? If so, wouldn't it be safe to say that the GTVA would be able to put more advanced technology on it? If so, shouldn't it be able to murder anything that has not been upgraded with said technology?

 :nervous:

 
Re: New ship based on Deimos class
This sounds perfectly feasible and logical to me.
And this ain't no ****. But don't quote me for that one. - Mika

I shall rrreach worrrld domination!

 
Re: New ship based on Deimos class
I think im going to go with the  Mgreens as the primary weapon.
here is the configuration im going with.

as you can see it will be a  real terror to attack, but, i left the bottom of the ship as the easiest to attack but you would still have to contend with getting the right angle to avoid the  side AAAf  beams. even so destroying one of the side ones would make the ship fall eventualy. But hopefully its armor can keep it in the fight even after a side has been left open to attack.


 

Offline Mobius

  • Back where he started
  • 213
  • Porto l'azzurro Dolce Stil Novo nella fantascienza
    • Skype
    • Twitter
    • The Lightblue Ribbon | Cultural Project
Re: New ship based on Deimos class
stormfronter: :yes:

If, if we temporarily treat this ship as a new addition to the FS universe, then wouldn't it be safe to say that it would be released after the events that occurred in FS2? If so, wouldn't it be safe to say that the GTVA would be able to put more advanced technology on it? If so, shouldn't it be able to murder anything that has not been upgraded with said technology?

 :nervous:

No. Look at Inferno R1, many ships were unbalanced. Let's not repeat that mistake ;)
The Lightblue Ribbon

Inferno: Nostos - Alliance
Series Resurrecta: {{FS Wiki Portal}} -  Gehenna's Gate - The Spirit of Ptah - Serendipity (WIP) - <REDACTED> (WIP)
FreeSpace Campaign Restoration Project
A tribute to FreeSpace in my book: Riflessioni dall'Infinito

 

Offline Snail

  • SC 5
  • 214
  • Posts: ☂
Re: New ship based on Deimos class
stormfronter: :yes:

Incorrect. What you should have put was:

stormfronter: :yes2::cool::yes:

 
Re: New ship based on Deimos class


Beautiful job...  :yes:
now, where is the ship?
Steadfast  Project Member

INFERNO: ALLIANCE

 

Offline Snail

  • SC 5
  • 214
  • Posts: ☂
Re: New ship based on Deimos class
CONVERT! CONVERT!

 

Offline BloodEagle

  • 210
  • Bleeding Paradox!
    • Steam
Re: New ship based on Deimos class
At least put one Bgreen on the front.   :(