Author Topic: New ship based on Deimos class  (Read 25412 times)

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New ship based on Deimos class
Ive been playing freespace and its mods for about 5 months now so I thought it would be a good time to build a model.  The model took me about 10 hours to create. My inspiration was the Diemos class warship.
I havent put any turrents on it yet

I dont know how many polys are standard for ships in freespace2 im assuming the models are not very detailed meshs. Anyways I wanted to know whats an exceptible poly count for a model such as a cruiser.

I havent optimized the mesh yet, as it stands its 3528 polys created in MAYA 7
Let me know what you think.
thanks.




 

Offline ssmit132

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Re: New ship based on Deimos class
It's a pretty good model from my point of view.

The highest amount of polygons a FS2 retail ship had was around 2000 - the Colossus - but those models were made for less powerful computers, so your poly-count is perfectly acceptable.

 

Offline Mobius

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Re: New ship based on Deimos class
:welcomesilver:

Welcome to the HLPBB!

This model is fantastic. Steadfast might need an upgraded version of the Deimos in the future, so you have all my support for this one :yes:

Uhm, do you know how to add turrets and LODs? There are many tutorials...
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Re: New ship based on Deimos class
I still have to UV this sucker first, but any direction to find the proper tutorials for doing the shine mapping,bumpmapping, glowmaps and turrets would be appreceated. In all honestity i have no idea how to proceed after the UVs' and texturing is done.


thanks
« Last Edit: November 25, 2007, 02:44:12 am by stormfronter »

 

Offline Mobius

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Re: New ship based on Deimos class
I still have to UV this sucker first, but any direction to find the proper tutorials for doing the shine mapping,bumpmapping, glowmaps and turrets would be appreceated. In all honestity i have no idea how to proceed after the UVs' and texturing is done.


thanks

For glowmaps: http://www.hard-light.net/forums/index.php/topic,43189.msg885277.html#msg885277
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Offline Mobius

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Re: New ship based on Deimos class
As for the name...since Phobos is already used and Deimos II or Deimos Mark II doesn't sound good, what about Formido or Metus? ;)
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Offline nubbles526

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Re: New ship based on Deimos class
Metus sounds too Vasudan for my taste (Mentu). Formido also sounds a bit french, but me likes it!

Storm: Nice job! A very few people can do modelling when they first enter Hard-Light.


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Re: New ship based on Deimos class
Metus and Formido were the Latin names of Deimos...

And how can a word ending with -us sound Vasudan?!? ;)
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Re: New ship based on Deimos class
What about Phobos?
Or even Ganymede?
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Re: New ship based on Deimos class
What about...there already is a GTCv Phobos? :P

And what about...there already is an installation called Ganymede? :P
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Offline TrashMan

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Re: New ship based on Deimos class
Nice..add more detail to it tough...like something on the head.
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Re: New ship based on Deimos class
I was thinking a Deimos II, but other class names I was thinking of are: SARPEDON, DIOMEDES  or ADRASTOS.


Greek Mythology Names
http://www.behindthename.com/nmc/gre-myth.php

 

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Re: New ship based on Deimos class
Please don't call her Deimos II ;)
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Offline shiv

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Re: New ship based on Deimos class
Cool ;7 I like it :yes2:
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Offline karajorma

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Re: New ship based on Deimos class
I like it but do something about that curve at the front. It's too obvious it's just been lathed.
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Re: New ship based on Deimos class
Well the model seems open to major changes. A turret or bridge placed there should solve the problem :yes:
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Re: New ship based on Deimos class
What about Phobos?
Or even Ganymede?

Oh d'uh. Just me being stupid :D
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Offline Mobius

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Re: New ship based on Deimos class
Well, Phobos isn't a bad name. There already is a warship called Phobos in Inferno, but you can use that name if you like it. It's the logical development of Deimos ;)
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Re: New ship based on Deimos class
I've picked out some more fancy sounding names for you:

Hyperion
Titania
Dysomnia
Dactyl
Tethys
Titan
Europa
Callisto
Proteus
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