Author Topic: Teeth of the Tiger  (Read 234208 times)

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So thaaat's how it works...

These are big fish, there will be a max of some 6 turrets firing them from a single ship (one that's about a nautical mile long) with the previous volley long gone and forgotten when the next one fires, so I don't think I'll cross the spam limit.

There is another problem however- using $swarm makes the missiles enter subspace, then there is an empty warp near the target, but no missiles...
They apparently get lost in subspace somewhere.

Anyone ever get swarm subspace missiles that spawn bombs near the target to work properly?
'Teeth of the Tiger' - campaign in the making
Story, Ships, Weapons, Project Leader.

 
Any tips on those missiles?

'Teeth of the Tiger' - campaign in the making
Story, Ships, Weapons, Project Leader.

 

Offline Droid803

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Local SSMs with child muntitions don't work?
(´・ω・`)
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Yup, last time I tried I ended up getting empty warps when they were supposed to exit subspace their target.

Edit: It's a bit late here, I'll dig up and post the missile and all other required .tbl files tomorrow, with its model set to have the Helios and the bombs being whatever so no models are needed so you could give it a look/try, maybe I didn't get everything right....
« Last Edit: September 23, 2012, 05:29:08 pm by BengalTiger »
'Teeth of the Tiger' - campaign in the making
Story, Ships, Weapons, Project Leader.

 

Offline Droid803

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Hm, might want to consult with the #scp guys as to why that's happening, unless you did something weird like having your detonation distance from target be greater than the warpin distance in which case I can see it failing.
(´・ω・`)
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Offline Dragon

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I've had my own set of problems with spawn (MIRV-style) torpedoes, though I didn't try to make them SSMs, too. Somehow, the main warhead always detonated on launch. This might be fixed though, I need to check with most recent builds.

 
Had the same thing, don't remember the fix, but somehow I did it- only to have missiles that manage to warp out, but don't warp in.

IIRC having the missiles as HEAT seekers did make everything work, but then the bombs didn't inherit the target the cruise missile was fired at or something... I'll have to look through that again, I didn't work on that specific problem for a couple months.


Edit: Frontal view of the battleship and frigate:

« Last Edit: September 23, 2012, 05:41:14 pm by BengalTiger »
'Teeth of the Tiger' - campaign in the making
Story, Ships, Weapons, Project Leader.

 

Offline Nyctaeus

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Looks interesting. Do You have all these ships ingame, and they are only HTL remakes?
Exile | Shadow Genesis | Inferno | Series Resurrecta  | DA Profile | P3D Profile

Proud owner of NyctiShipyards. Remember - Nyx will fix it!

All of my assets including models, textures, skyboxes, effects may be used under standard CC BY-NC 4.0 license.

 
I should get the frigate (actually- frigates, both share a common hull but differ in weapons and stats) running in a couple days- the only major thing missing is the hull texture.
The battleship still needs details such as windows, then I'll have to UV map the hull (all turrets are ready), and convert it.

Neither has any low poly/placeholder in game.
'Teeth of the Tiger' - campaign in the making
Story, Ships, Weapons, Project Leader.

 
Local SSMs with child muntitions don't work?
Yup, last time I tried I ended up getting empty warps when they were supposed to exit subspace their target.

Edit: It's a bit late here, I'll dig up and post the missile and all other required .tbl files tomorrow, with its model set to have the Helios and the bombs being whatever so no models are needed so you could give it a look/try, maybe I didn't get everything right....

* notes on the TODO-list: learn how to use mantis and report own problems with local SSMs and other bugs
local SSMs seem to have quite a few bugs ; last time I checked, swarm ssm would just sit and turn toward their target upon exit

 
In that case I guess the problem ain't in my .tbl editing skills...

I'll play around and see what sort of issues I could find, and make a report.
'Teeth of the Tiger' - campaign in the making
Story, Ships, Weapons, Project Leader.

 
Update :)

T-MFg Edinburgh:





T-MFg Tarascon:






The hulls are identical, only the turret types and main weapons differ. The Tarascon is the newer unit, and once it's in game I'll take a look at those subspace missiles.
'Teeth of the Tiger' - campaign in the making
Story, Ships, Weapons, Project Leader.

 

Offline Droid803

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I spy some nasty lighting errors resulting from bad booleans.
(´・ω・`)
=============================================================

 

Offline Nyctaeus

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Top-mounted main weapon is only difference?
Exile | Shadow Genesis | Inferno | Series Resurrecta  | DA Profile | P3D Profile

Proud owner of NyctiShipyards. Remember - Nyx will fix it!

All of my assets including models, textures, skyboxes, effects may be used under standard CC BY-NC 4.0 license.

 
I spy some nasty lighting errors resulting from bad booleans.
I'll blame Truespace. :P
Top-mounted main weapon is only difference?
The secondaries on the top and bottom are also changed, other than that, the models are the same.
'Teeth of the Tiger' - campaign in the making
Story, Ships, Weapons, Project Leader.

 

Offline Rampage

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Ships look interesting, but those textures...are they a choice of personal taste? :p

R

 
Partially because I like to use the KISS rule, partially because I want to get everything working now, and maybe making it look better later on.

Anyways, the really thin lines showing the polygons will disappear, so the maps will look a bit better when I get done with them now.
'Teeth of the Tiger' - campaign in the making
Story, Ships, Weapons, Project Leader.

 
Slowly, a group of random polygons, cuboids and drilled out holes becomes the hull of the T-MCa Carcassonne, seen here between the battleship hull, and a corvette and frigate on the other side.
It's just over 3800 meters long (compared to the 3200 meter BB, 1600-ish meter Fg and 550 meter Cv) and it'll be the biggest moving object built and used by the Tiigran-Merisst.

The little black object inside one of its hangars is the T-MB Clibanarius, 28 meters high, 49 meters wide and 67 meters long.




With this in production, there's only 15 models I still need to begin, among others- 3 containers, 2 prime movers, a transport and a repair ship.
'Teeth of the Tiger' - campaign in the making
Story, Ships, Weapons, Project Leader.

 

Offline wistler

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The link to your mod in your sig isn't working Bengal.

  

Offline PeterX

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Hi wistler,
Link updated

Tiger,you may update the link name.
Peter
If i can´t model any ship then i use "flying trains" :-)