Author Topic: The boanerges  (Read 10983 times)

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Offline S-99

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Who ever piloted the boanerges? I remember i only did  once back when the game first came out. I remember i didn't like the off center firing points for the guns. Is it really supposed to be fs2's version of the ursa?
« Last Edit: December 25, 2007, 07:15:07 pm by S-99 »
Every pilot's goal is to rise up in the ranks and go beyond their purpose to a place of command on a very big ship. Like the colossus; to baseball bat everyone.

SMBFD

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Offline Polpolion

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It doesn't have the primary capacity to "replace" the Ursa, but IIRC it is faster and has a larger missile capacity.

 

Offline Snail

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The funniest thing in the whole game besides the easter eggs, is this:

Quote from: Boanerges Tech Description
The new GTB Boanerges has been assigned to elite bomber squadrons in the 3rd, 4th, and 5th Terran battle groups. The challenge of maintaining an aging fleet has motivated the GTVA to develop a new generation of ships able to withstand long-term abuse in the field. By maximizing shielding and payload (while offering enough maneuverability to make it a viable tactical unit), the Boanerges promises to remain in service for decades to come. One test pilot observed that the Boanerges handles better than any other bomber and has enough firepower to make it a formidable anti-capship weapon.

That test pilot was most likely shot soon after. :lol:

:wakka:

 
I miss the Athena bomber. It was a true fighter-bomber and we need a replacement for it.

 

Offline Solatar

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The Zeus is a little bit heavier so it can hold actual bombs, but if you want a ship that can dogfight, has armor, and can carry heavy missiles you don't want an Athena, you want a Herc II or an Eryines.

 
Or a Myrmidon...  :nervous:
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Offline S-99

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the Athena was a very good tactical/subsystem bomber. After that it was the best ship i loved to dogfight with.
Every pilot's goal is to rise up in the ranks and go beyond their purpose to a place of command on a very big ship. Like the colossus; to baseball bat everyone.

SMBFD

I won't use google for you.

An0n sucks my Jesus ring.

 

Offline Desert Tyrant

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Who ever piloted the boanerges? I remember i only did  once back when the game first came out. I remember i didn't like the off center firing points for the guns. Is it really supposed to be fs2's version of the ursa?

I did, and I actually prefer it to the Ursa for Slaying Ravana.  With the Boanageres, I can empty my payload more quickly then with the Ursa, the Boa handles slighty better, and it actually can mount Kaysers, and it's marginally faster.  The Ursa does have more primaries, and boasts much better armour, but i've always prefered the Boa for faster attacks.  (Like in Slaying Ravana, where after I kill the initial Basillisks I beeline for the Nav system and proceed to pound it with the Cyclops torpedos usually between mine and the rest of my teamates is enough to kill the Ravana on Normal.)

As for the charge of the Boa replacing the Ursa, I doubt it.  The Boanageres strikes me as a higher payload bomber that's also more easy to maintain than the Ursa, regardless of the tradeoffs. (Weaker armour and slower afterburners)  The Ursa is most definately superior for more prolonged bombing missions due to it's heavier mounting of armour.

The funniest thing in the whole game besides the easter eggs, is this:

Quote from: Boanerges Tech Description
The new GTB Boanerges has been assigned to elite bomber squadrons in the 3rd, 4th, and 5th Terran battle groups. The challenge of maintaining an aging fleet has motivated the GTVA to develop a new generation of ships able to withstand long-term abuse in the field. By maximizing shielding and payload (while offering enough maneuverability to make it a viable tactical unit), the Boanerges promises to remain in service for decades to come. One test pilot observed that the Boanerges handles better than any other bomber and has enough firepower to make it a formidable anti-capship weapon.

That test pilot was most likely shot soon after. :lol:



Ok, snail, we get it already. (Even without the ****ing annoying .gifs) 

Or a Myrmidon...  :nervous:

Nothing wrong with the Myrmidon, aside from the lack of Harpoons.  It's actually very maneuverable despite its size, and it has a very good number of primarys (It does have good compatability with most secondary weapons aside from the aformented  Harpoonage)

The Myrmidon's actually pretty underated, as far as i'm concered.


 

Offline jr2

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Seems like command is a little like the USAF currently and historically.  Always trying to make fighters / bombers that can do everything, so therefore are excellent in nothing.  XD

 

Offline AlphaOne

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cheper ships are perefered to good ships. Seems to be a universal constant no matter which universe or reality you are located :P
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Regardless, the Athena was my favorite ship. I was disappointed that it wasn't in service during FS2. Those were the best ships I've ever flown, handle smoothly, had a tough hull, excellent shielding, and could carry a sizable payload. They need to replace the Athena with an Athena Mk.2 or something. It's simply too good a ship to not follow up with.

 

Offline TrashMan

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Regardless, the Athena was my favorite ship. I was disappointed that it wasn't in service during FS2. Those were the best ships I've ever flown, handle smoothly, had a tough hull, excellent shielding, and could carry a sizable payload. They need to replace the Athena with an Athena Mk.2 or something. It's simply too good a ship to not follow up with.

QFT! :nod:
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Offline Androgeos Exeunt

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I ALWAYS use the Ursa, except for Bearbaiting. Chuck n' fly! :lol:
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Offline Snail

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Uh thanks to whoever deleted that post. :nervous:

Anyway, IMO each bomber is better fitted to a different task. The Medusa is good for anti-cruiser strikes. The Ursa not so much because it doesn't need that much firepower for such a small target. IMO, of course.

 

Offline IceFire

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Boanerges was my favourite heavy bomber.  It has a slim forward/rear profile, its all secondary firepower, with minimum required primary firepower.  You can, by switching secondary banks continue to fire off bombs so that while one secondary bank is reloading you're already firing away with the next bank.  The Ravana in the first mission you get a chance to use this bomber really suffers big time.

The Boanerges is a specialist bomber and it needs to work in conjunction with a Hercules II or Perseus wing. The Artemis is a more fighter like bomber that feels more like you're flying a Hercules with larger secondary banks and the Medusa and Ursa are the real bruisers of the bunch being big, large, and powerful.  Particularly the Ursa which is firepower heavy in all respects but utterly slow.  The Boanerges represents a slightly more agile version of the Ursa.  Depending on the mission you want to have both types available so that you can pick and choose the type of attack you want.
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Offline Goober5000

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It's worth noting that the Boanerges has exactly the same maneuverability as, and is only 10 m/s faster than, the Ursa.

 

Offline CP5670

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The one attraction of the Boanerges over the Sekhmet or Ursa is its secondary capacity. The difference with Helios bombs in particular is larger than it looks, as it carries not only more bombs but an even number in each bank, so it takes fewer shots and less time to unload all of them. Apart from that, there isn't much else to like about it over the Sekhmet or Ursa.

 

Offline Polpolion

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Ursa velocity: 45
"  Bank capacity: 80,80,80
" rotation time: 5.5,6.0,6.0
" shields: 850
" hit points: 550
" afterburner velocity: 90
" afterburner fuel\burn\recharge: 300\80\25
" Pbanks\points:2\5
" Sbanks: 3

Boanerge's velocity: 55
" bank capacity:  40,100,100
" rotation time: 5.5,6.0,6.0
" shields:  850
" hit points: 325
" afterburner velocity: 85
" afterburner fuel/burn/rech: 300/50/25
"  Pbanks/points: 1/2
" Sbanks: 3

Sekhmet's velocity: 60
" bank capacity: 80,80,80
" rotation time: 4,4,4
" sheilds: 850
" hit points: 500
" afterburner vel: 100
" afterburner fuel/burn/rech: 300/50/25
" Pbanks/points: 2/4?
" Sbanks: 3

  

Offline CP5670

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Note that the base speed is almost irrelevant. The afterburner velocity is what matters. As long as you use the afterburners correctly, you can maintain a speed that is close to the afterburner max. It would have been nice if the game showed that in the ship selection screen in addition to the cruising speed.

Also, some things are not apparent from the table stats alone and are based on the models. The Sekhmet's gun placement is much better than that of the other two ships, while the Ursa is by far the largest and easiest to hit.

 

Offline eliex

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 It's extraordinarily easy to kill an Ursa head-on, even on Hard, but it's a nightmare to take the Boarnerges head-on.
Not to mention that the Ursa is openly saying: "Hey, trebuchets, hit me!!" I don't even have to lock when I'm in close range.  ;)