I'm only gonna post a tangent in your thread
once Starlord...
[Warning: explanation, sarcasm, and joke response] smiley included at end...
Akalabeth made 2 posts about Trek for some reason

.
Yes
still alive, (where have you been last 4 years), anyway Omni was working on a version of the mod independently you understand more (CAP SHIPS) then stopped. Previous to that I started the fighter POV one. GRANTED, fighters in Trek get the short end of the stick but it's canon for the genre that certain factions and lower tech worlds HAVE FIGHTERS! Numerous episodes and Trek games have them since the 70's (Starfleet Battles), 90's (SFC series of games), Invasion (PS1), Shattered Universe (PS2), etc...
Due to the tech base Cap ships roll over fighters worse than a Sathanas over a Fenris, BUT you get a squadron of Peregrines unloading Micro Q-Torps on the same target they are going to have a bad day! So while battle will be ridiculously hard, they are not unwinnable.
Now WHY make a Trek fighter mod? Because I think it will be cool and not totally unfeasible. While I love Klingon Academy and the original Starfleet academy, how fun is it really gonna be to fly diff cap ships all day via joystick when interactionand immersion will be minimal?
So you're the damn Captain,helmsman, navigator,comm officer and engineer all at one on a cap ship in what basicly is a fighter simm? (in ships not even close to scale anyway). If you want to do that might as well pack it in and get the ORIGINAL games that do it the way it should be done and not try a rough and lacking conversion for FS2.
Those games are a blast, but if you don't have cloaking, oversharging of weapons shields, self repair ability, and numerous other interface options in the middle of a battle you would be missing out on a lot of Trek oriented stuff as well as gameplay experience...
Trek Fighters on the other hand, are a lot more similar to FS2 combat (minus the ability to make micro warps and Warp speed attacks, etc) minor stuff that can be easily dismissed.
plus the most important reason of all: Cause I want to.
Talk to Gunbuster: my new PR unit...
I find in difficult situations a Buster Beam solves most problems/disagreements.
Next thing you're going to say is you don;t understand the point of having Them in FS2!
[Oh wait that's actually more logical...]

