Originally posted by Griffon UK:
the whole point of all FS cap ships is to make them dangerous & effective while giving them an obvious weakness!
The ship has weaknesses vs other cap ships. I didn't give the ship a weakness against fighters because I didn't want fighters attacking it. That's the whole idea. This limits the amount of fun a player can have with the ship, but there you go
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Campaign wise, it's best used in a method similar to the Collosus. A rare site. Popping up now and again at opportune moments for set pieces. Perhaps coming to the rescue of a GTVA convoy at the end of a misson and mopping up. Or protecting a convoy from bombers while you rush off to take out a Shivan cap ship's beam cannons to prevent it being toasted from stem to stern.
If you're scripting missions along the lines of "Tally ho chaps. You're mission today Alpha 1 is to command Alpha wing (some damn fine pilots if I do say so myself) in a daring bomber raid against the GTVA's newest, most technologically advanced, and largest, dedicated, bomber killing machine. Now I know what you're thinking, but the brigadier has every confidence that your exceptional skill will see you through. Dismissed." then you deserve everything you get
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[This message has been edited by IPAndrews (edited 02-22-2001).]