Author Topic: Colossus  (Read 168483 times)

0 Members and 1 Guest are viewing this topic.

Offline mjn.mixael

  • Cutscene Master
  • Moderator
  • 212
  • Chopped liver
    • Steam
    • Twitter
I suspect such an effort would be an exorcise in community futility. I don't expect enough people can work 2 images in an efficient enough way to produce a usable .psd of all the height map data. I will not be leading such an effort. Your challenge is to prove me wrong.

Greebles PNG
Main Hull PNG
Cutscene Upgrade Project - Mainhall Remakes - Between the Ashes
Youtube Channel - P3D Model Box
Between the Ashes is looking for committed testers, PM me for details.
Freespace Upgrade Project See what's happening.

 

Offline Rodo

  • Custom tittle
  • 212
  • stargazer
    • Steam
so my options are:

A) quickly duck sideways and take him out with a spinning kick.
or
B) take the claw on the face then roll on the ground and die.


I think I'm going with option B :P



Well in all seriousness, I might as well try. We're not loosing anything but my time so:

To anyone interested in giving the Colli's normal map a little love, please contact me via pm.
I'm not making a new thread for this, that will only happen if enough ppl reply to this message.

Luis, as you seem to be the only one already confirmed for this, would you be so kind as to send a pm telling me when you think you could start with it?.

edit: gotcha mjn.
« Last Edit: January 18, 2013, 03:39:32 pm by Rodo »
el hombre vicio...

 

Offline mjn.mixael

  • Cutscene Master
  • Moderator
  • 212
  • Chopped liver
    • Steam
    • Twitter
Just to be clear, the most useful thing would be a .psd with different heights on different layers.. perferrably as just black pixels. From that we can tweak and make the normal map from the height map.
Cutscene Upgrade Project - Mainhall Remakes - Between the Ashes
Youtube Channel - P3D Model Box
Between the Ashes is looking for committed testers, PM me for details.
Freespace Upgrade Project See what's happening.

 

Offline Kobrar44

  • On Suspended Sentence
  • 29
  • Let me tilerape it for you!
    • Steam
In this case, wouldn't be vectors actually the most useful?
Oh guys, use that [ url ][ img ][ /img ][ /url ] :/

 

Offline Luis Dias

  • 211
****ing ****, damned ****ty ****. These maps are ****ing huge.

Havin' a ball though, don't worry.

 

Offline mjn.mixael

  • Cutscene Master
  • Moderator
  • 212
  • Chopped liver
    • Steam
    • Twitter
****ing ****, damned ****ty ****. These maps are ****ing huge.

Havin' a ball though, don't worry.

And that's why we haven't gotten around to it yet!  :)
Cutscene Upgrade Project - Mainhall Remakes - Between the Ashes
Youtube Channel - P3D Model Box
Between the Ashes is looking for committed testers, PM me for details.
Freespace Upgrade Project See what's happening.

 

Offline Luis Dias

  • 211
I'm being somewhat creative with the tracing, if you don't mind. The traces as they are have little (read zero) connection with the mesh as is. So I'm correcting that as I move along (assuming the diffuse will also be "remade", perhaps by me if I still have the patience / guts).

 

Offline mjn.mixael

  • Cutscene Master
  • Moderator
  • 212
  • Chopped liver
    • Steam
    • Twitter
Wat. We don't have the sources for the diffuse and are not planning on remaking it. The deal here was to trace the lines and make the normal map.. not retexture the whole thing...

EDIT: More specifically, we don't have the sources for any of it's maps. If you remake the diffuse, you have to remake the shine as well. So no. This is a bad idea.
Cutscene Upgrade Project - Mainhall Remakes - Between the Ashes
Youtube Channel - P3D Model Box
Between the Ashes is looking for committed testers, PM me for details.
Freespace Upgrade Project See what's happening.

 

Offline Oddgrim

  • 29
  • I like building stuff.
    • Art Thumblr
I agree with mjn here, without the source maps doing this is indeed a terrible idea.
[GhostOfMjn: I can provide hi res vasudan ass]
[Hades]: we have so much in common we should bang.
My models page:
http://p3d.in/u/Oddgrim

 

Offline Luis Dias

  • 211
Well then, okidoki. Mind you though that my criticism stands. (and of course I was planning to do the shine maps and the glowmaps as well, those are the easiest once you get the basic traces that come from the bump mapping).

edit: I was not saying I was "reimagining" the whole thing. I am not. I was merely making some layers that were more context sensitive. The diffuse mapping only needed some corrections here and there. I started this once I saw the result in 3ds max and it sucked balls

edit2: Also, only the main hull maps would be affected by this, the greebles maps are absolutely fine as they are.
« Last Edit: February 06, 2013, 11:37:22 am by Luis Dias »

 

Offline Kodachi

  • 24
The link of the Colossus seems to be down.

 

Offline Crybertrance

  • 29
  • Conventional warheads only, no funny business
The link of the Colossus seems to be down.

Naa... That was the textureless pre-alpha I guess.. The real deal hasn't been released yet!
<21:08:30>   Hartzaden fires a slammer at Cybertrance
<21:09:13>   Crybertrance pops flares, but wonders how Hartzaden acquired aspect lock on a stealth fighter... :\
<21:11:58>   *** The_E joined #bp [email protected]
21:11:58   +++ ChanServ has given op to The_E
<21:12:58>   Hartzaden continues to paint crybertrance and feeding the info to a wing of gunships
<21:14:07>   Crybertrance sends emergency "IM GETING MY ASS KICKED HERE!!!!eleventy NEED HELPZZZZ" to 3rd fleet command
<21:14:50>   Hartzaden jamms the transmission.
<21:14:51>   The_E explodes the sun

 

Offline Kodachi

  • 24
Really? :/

I've seen a pic of the new Colossus floating around here somewhere, so I thought it was ready to be downloaded.

 

Offline Nyctaeus

  • The Slavic Engineer
  • 212
  • My "FS Ships" folder is 582gb.
    • Exile
It's almost ready. Base mesh, textures and everything are ready but it won't be released 'till the normalmaps are finished. I think we must wait to MVP 3.6.14.
Exile | Shadow Genesis | Inferno | Series Resurrecta  | DA Profile | P3D Profile

Proud owner of NyctiShipyards. Remember - Nyx will fix it!

All of my assets including models, textures, skyboxes, effects may be used under standard CC BY-NC 4.0 license.

 
Is there any chance to get the model just as the mesh?
Would love to take a look on it in max and (if allowed) to use it in another mod ;-)

 
Why not just grab it from the beta 2014 mediavps?

 
Well, haven´t realized its already in. Sorry for the request :nono:

  
Sorry for posting here again, but has anyone still contact with ragingloli?
I wanted to ask him for the usage of the Colli and Sathanas in another mod but i got no answer (and yes, i´ve waited a while for it).  :(

 

Offline Galemp

  • Actual father of Samus
  • Moderator
  • 212
  • Ask me about GORT!
    • Steam
    • User page on the FreeSpace Wiki
Uh... hey guys. I'm, uh, lurking and... well, it seems you would appreciate the source layered files for the Colossus textures.

I have them here for you.
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline mjn.mixael

  • Cutscene Master
  • Moderator
  • 212
  • Chopped liver
    • Steam
    • Twitter
Snagged, and thanks! I'll get to work using this to really finish the maps for FSU.
Cutscene Upgrade Project - Mainhall Remakes - Between the Ashes
Youtube Channel - P3D Model Box
Between the Ashes is looking for committed testers, PM me for details.
Freespace Upgrade Project See what's happening.