Author Topic: SH Gargant?  (Read 103742 times)

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Offline colecampbell666

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Re: SH Gargant?
« Reply #20 on: May 02, 2008, 02:56:57 pm »
And ignore the damage on the Gargant, that is with a modded Punisher.
Gettin' back to dodgin' lasers.

Offline Mobius

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Re: SH Gargant?
« Reply #21 on: May 02, 2008, 03:02:44 pm »
Eh?

Woomeister himself took the screenies...
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Offline ShadowGorrath

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Re: SH Gargant?
« Reply #22 on: May 02, 2008, 03:09:10 pm »
Look a few threads up ( the "Qs about Inferno" ). He said that he made the beam cannon fire extremely often with sexps.

Offline Snail

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Re: SH Gargant?
« Reply #23 on: May 02, 2008, 03:43:36 pm »
Eh?

Woomeister himself took the screenies...

Yeah, I took on a bet that the Icanus could kill the Gargant if you set it to fire overly often. (fire-beam with repeat count of zillion, with 1 repeat delay [seconds])

Offline Mobius

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Re: SH Gargant?
« Reply #24 on: May 02, 2008, 04:40:52 pm »
But that's not a modded Punisher!
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Offline Droid803

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Re: SH Gargant?
« Reply #25 on: May 02, 2008, 05:59:56 pm »
I recall there being something said about the Gargant not being able to kill (another copy of?) itself with its beams...
What was that all about?
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Offline blowfish

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Re: SH Gargant?
« Reply #26 on: May 02, 2008, 06:42:14 pm »
Those beams really need their +Range: set higher.  They appear to be reaching their max of 30k.

And that ship has serious overtiling! :shaking:

Offline Droid803

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Re: SH Gargant?
« Reply #27 on: May 02, 2008, 08:13:08 pm »
Those beams really need their +Range: set higher.  They appear to be reaching their max of 30k.

And that ship has serious overtiling! :shaking:

When a ship reaches 45km in length, both of those are bound to happen...lol.
A beam doesn't travel the ship's length O_o.
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Offline StrayFender

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Re: SH Gargant?
« Reply #28 on: May 02, 2008, 08:37:15 pm »
 :wtf: It's stupidly big
who will be able to make 1 point of damage to that xD?

Offline colecampbell666

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Re: SH Gargant?
« Reply #29 on: May 02, 2008, 09:19:42 pm »
Gettin' back to dodgin' lasers.

Offline StrayFender

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Re: SH Gargant?
« Reply #30 on: May 02, 2008, 10:31:27 pm »

Offline colecampbell666

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Re: SH Gargant?
« Reply #31 on: May 03, 2008, 09:09:50 am »
That's not actually a Fenris, it's a GTC Escargot.
Gettin' back to dodgin' lasers.

Offline Mobius

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Re: SH Gargant?
« Reply #32 on: May 03, 2008, 10:55:29 am »
This thread is getting out of hand...

If you feel like talking about the possible role of the Gargant in Inferno, go for it...otherwise...*summons Woo*
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Offline ShadowGorrath

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Re: SH Gargant?
« Reply #33 on: May 03, 2008, 11:17:56 am »
What I want to know is:

1. Would a Gargant beat another Gargant ?
2. How many Icanus'/Gigas' would you need to take down the Gargant?
3. Why do you need an unstoppable-invincible-god-like-super-ship in a mod, when it isn't seen in the campaign ?

Offline Mobius

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Re: SH Gargant?
« Reply #34 on: May 03, 2008, 11:26:20 am »
1) The ship has been designed to be invincible but I don't think there's a special code for it. I guess a Gargant is strong enough to face another Gargant but this situation isn't going to occur.
2) Read above.
3) It doesn't make sense. A ship can still appear in sub campaigns released with the main one.
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Offline Droid803

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Re: SH Gargant?
« Reply #35 on: May 03, 2008, 12:54:44 pm »
Its for the gradual procession of larger and larger ships. After the Gigas goes down at the hands of the Icanus, something needs to take down the Icanus.

Other than that, I guess the Gargant would be awesome for one of those Death Star Trench Run type missions where you're basically dogfighting on the hull of a large ship. As in, you have to hug the hull close, or get shredded by turrets, and get to a certain area for something...(infiltration, sabotage)? It would be a nice mission, and something that doesn't seem to have been done before (in FS at least). There doesn't even need to be allied capships attacking it.
(´・ω・`)
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Offline Mobius

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Re: SH Gargant?
« Reply #36 on: May 03, 2008, 01:16:10 pm »
I have tried something like that in the past(with a Sathanas), the result wasn't that good.
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Offline Droid803

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Re: SH Gargant?
« Reply #37 on: May 03, 2008, 01:33:15 pm »
What went wrong?
I was thinking it wouldn't work well with a Sath since it's on the small side, if you're going to be hurtling along its surface for extended periods of time.
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Offline Mobius

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Re: SH Gargant?
« Reply #38 on: May 03, 2008, 01:36:14 pm »
I don't even know if the Gargant has dockpoints...
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Offline Droid803

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Re: SH Gargant?
« Reply #39 on: May 03, 2008, 01:43:24 pm »
I don't even know if the Gargant has dockpoints...

What!? Its not that hard to add dockpoints. The paths, perhaps.
(´・ω・`)
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