Poll

What sort of ending do you think the GTVA Colossus should have?

Getting beamed to death by the SJ Sathanas while standing still? (Volition canon)
8 (8.9%)
Getting beamed to death by the SJ Sathanas while still attacking it and inflicting some damage?
42 (46.7%)
Getting beamed by the SJ Sathanas but surviving, but still getting scrapped because it took too much damage?
4 (4.4%)
Getting beamed by the SJ Sathanas and surviving, but getting destroyed by the Capella supernova?
12 (13.3%)
Getting beamed by the SJ Sathanas and surviving, as well as assisting in Apocalypse and successfully making the jump to Vega before the supernova?
13 (14.4%)
Getting beamed by the SJ Sathanas and surviving, but getting bombed to death by bombers?
1 (1.1%)
Getting beamed by the SJ Sathanas and surviving, but experiencing death from above in the form of a Shivan warship's beams (including another Sathanas?
5 (5.6%)
Something else?
5 (5.6%)

Total Members Voted: 89

Author Topic: About the End of the GTVA Colossus...  (Read 22105 times)

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Offline eliex

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Re: About the End of the GTVA Colossus...
Maybe 5-10 Corvette's warp in on all sides of the Shivan War-Ship.. they all fire a battery of Beam Cannons.. and while their initial "Warp-in Speed Momentum" is still making them "fly Fast" they warp out.

Warp in, throw a few vollies, then warp out before taking a hit.  And this should happen three Corvette's at a time, with 4 passes (12 corvette's total).

Also, corvettes and other larger ships have to re-charge their jump drives, especially if they cannot divert all available energy to their engines, because of them beaming the Sathanas. It would take at least 1 minute for the engines to totally re-charge and jump.

 
Re: About the End of the GTVA Colossus...
Thats true about the fleet being depleted.  But someone asked how the story would be better, and I was just offering an alternative.

How about 10 Transports Warp in, each carrying a Beam Turret.  They Warp in, Drop the Beam Turret's, then Warp out.

Beam Turrets come online and provide a nice distraction ?

 

Offline Androgeos Exeunt

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Re: About the End of the GTVA Colossus...
Impossible. Keep in mind that almost all ships, save the Colossus' task force and the Bastion's escort, are involved in the exodus of Capella at that time.
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Offline Droid803

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Re: About the End of the GTVA Colossus...
For the mission, they already gave you a tiny fleet which was considered to be insufficient to begin with. If they had the 10 corvettes, they would have deployed them from the start, or would have used them to protect other stuff...
(´・ω・`)
=============================================================

 
Re: About the End of the GTVA Colossus...
Good Lord guys, I know all that.

I know its Impossible for that to happen.  Isn't this entire thread/Question based on what would be cool if it COULD have happend?

Ive got an even Better Solution...

The Millenium Falcon comes in, helps with the Escort while the Battlestar Galactica provides covering Fire.

Meanwhile the USS Enterprise and Voyager drop out of warp tohelp out.

And in the most Suprising turn of events, the Cylons show up to assist the Shivans.

 

Offline Droid803

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Re: About the End of the GTVA Colossus...
Good Lord guys, I know all that.

I know its Impossible for that to happen.  Isn't this entire thread/Question based on what would be cool if it COULD have happend?

Uh, no...not really.
Those of us here that disliked the canonical result, I believe, disliked it because it was unrealistic and, honestly, ratehr stupid that the greatest ship ever constructed by Terrans and Vasudans just sat there and got killed without returning fire itself. That's unrealistic. If you got guns, shoot them!
It was also because there was evidence that the Colly should have at least put up a bit of a fight in the mission data.

Something completely impossible like that isn't really "cool" IMO. It'd be kinda corny..."ZOMGLOLOLOLOL Corvette spam!!!!11!!!!eleventyone Look, we have 10 corvettes, but we deciede not to help you with ur mission cuzwe cud LULZ."
The story wouldn't be better, honestly, it'd be worse...it'd turn one of the "sad moments" into something uitterly laughable.

You kinda proved that yourself with the "better solution", which is frankly atrocious.
(´・ω・`)
=============================================================

 
Re: About the End of the GTVA Colossus...
Good Lord guys, I know all that.

I know its Impossible for that to happen.  Isn't this entire thread/Question based on what would be cool if it COULD have happend?

      Well it depends what sort of story you want to tell. If you want to maintain the theme of having the Sathanas fighting in a last ditch effort against an unstoppable force for the sake of humanity then having a bunch of reinforcements come out of no where might break the otherwise tense mood. Like someone said, that mission is all about escalation. The colossus and the rest of the fleet face increasingly tougher opponents until the Sathanas warps in and ends it.

      I mean yeah, having some ships warp in on the flank of a sathanas, fire some shots and jump out before the shivans can retaliate could be very cool. But for the end/death of the colossus would it work?



      See one idea might be, what if in that mission, the player gets told to jump to help the Bastion. Then they jump to the Bastion, and see the Sathanas laying waste to that mofo instead. And then the Colossus, beaten and battered takes the place of the Bastion and with its massive reactors somehow creates an explosion big enough to collapse the node. And thus the end of the Colossus would be Alpha 1 protecting the ship and fleeing escape pods during its final run on the node. But then, that would steal the Bastions thunder. So who knows.

      Let it die like a pig on a stick as it does already in the main campaign.

 

Offline Goober5000

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Re: About the End of the GTVA Colossus...
(and people never lie in epilogues)
Right, which explains why the Shivans rebuilt the Sol jump node after FS1...

* Androgeos Exeunt waves at Axem and Goober. :drevil:
Shush. :nervous:

I've had DEM2 outlined since before JAD3 came out.  I just haven't had time to make it.

 
Re: About the End of the GTVA Colossus...
(and people never lie in epilogues)
Right, which explains why the Shivans rebuilt the Sol jump node after FS1...
:nervous: FS3...

 
Re: About the End of the GTVA Colossus...
(and people never lie in epilogues)
Right, which explains why the Shivans rebuilt the Sol jump node after FS1...

     Alpha 1 did say "not in my lifetime" in reference to seeing the Shivans again. So by the time of FS2 I'm guessing that dude would still be alive. So it wasn't quite a lie :D

 

Offline Droid803

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Re: About the End of the GTVA Colossus...
The ending cinematics to both FS1 and FS2 rationalize and justify the actions of the Shivans in a way. I feel that that's just to make the player feel more satisfied, and the statements are nothing more than optimistic specualtion to make you feel better about the unknown.
(´・ω・`)
=============================================================

 

Offline Androgeos Exeunt

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Re: About the End of the GTVA Colossus...
I still feel that, if the Colossus must die, it shouldn't die standing still. :blah:
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Offline TrashMan

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Re: About the End of the GTVA Colossus...
 See one idea might be, what if in that mission, the player gets told to jump to help the Bastion. Then they jump to the Bastion, and see the Sathanas laying waste to that mofo instead. And then the Colossus, beaten and battered takes the place of the Bastion and with its massive reactors somehow creates an explosion big enough to collapse the node. And thus the end of the Colossus would be Alpha 1 protecting the ship and fleeing escape pods during its final run on the node. But then, that would steal the Bastions thunder. So who knows.

Let it die like a pig on a stick as it does already in the main campaign.

Uuuu...nice idea.
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Re: About the End of the GTVA Colossus...

Uh, no...not really.
Those of us here that disliked the canonical result, I believe, disliked it because it was unrealistic and, honestly, ratehr stupid that the greatest ship ever constructed by Terrans and Vasudans just sat there and got killed without returning fire itself. That's unrealistic. If you got guns, shoot them!

Something completely impossible like that isn't really "cool" IMO. It'd be kinda corny..."ZOMGLOLOLOLOL Corvette spam!!!!11!!!!eleventyone Look, we have 10 corvettes, but we deciede not to help you with ur mission cuzwe cud LULZ."
The story wouldn't be better, honestly, it'd be worse...it'd turn one of the "sad moments" into something uitterly laughable.

You kinda proved that yourself with the "better solution", which is frankly atrocious.

Actually, its not atrocious at all.  Which may be just a matter of opinion.

I think its more asinine to think that out of the entire Terran or Vasudan Fleet, there are not at least 3-5 Beam Turrent equipped ships that cannot be re-assigned to assist the "Greatest Space fairing warship ever constructed".

Sure, maybe not 10 Corvettes - the story line would't be conductive of that, but when your Flagship is getting beat to high heaven, and can't even throw a punch back, you send in some help from somewhere!

"We are deploying the (So and so) and the (So and so) to assist - they are just coming from another battle, so they are hurt, blah blah blah".

Might even make one of them appear WAY off course, so he can't help for a few minutes anyway...

Despite the fact that it may not "Build up the story", thats just a tactical decision.

 

Offline karajorma

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Re: About the End of the GTVA Colossus...
Deployed from where though? Are you forgetting that the GTVA were preparing to seal off both nodes? If you have lots of ships in system you increase the chance of them being left behind when the node seals.

The reason why the GTVA was so low on ships in Capella wasn't just cause they lost a lot of them in combat but also cause they were pulling ships out through the nodes.
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Offline TrashMan

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Re: About the End of the GTVA Colossus...
Even more a reason not to risk the Collie - especially once it's fighterbay got damaged.

The zods are smart - they have 2 bays.
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Offline karajorma

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Re: About the End of the GTVA Colossus...
The Colossus is actually quite fast and also able to take quite a pounding from the Shivans without much of a fighter escort. It's actually the best ship to have as a rearguard.
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Offline Droid803

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Re: About the End of the GTVA Colossus...
The Collossus was the most powerful ship. It is the one that can be relid on most to actually stay alive under most circumstances, even against massive waves of Shivan Bombers.

You also have to know that Command did intend to pull the Colossus out, they just refused to bail, though I don't really know exactly how it helped at all just sitting there for twenty seconds until the Sath killed it. That aside, if someone just decieds to disobey orders, it might be difficult to suddenly find someone to assist the idiots that wouldn't listen, regardless if it is their most powerful warship. This becomes compounded when they're trying to evacuate, and there are dozens of engagements elsewhere with all capable combat craft already engaged.
(´・ω・`)
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Offline Colonol Dekker

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Re: About the End of the GTVA Colossus...
I voted Supernova. But retrospectively, thinking back to that very first time i finished the campaign, i did the last eight or so missions all in one go. I remember feeling despair and horror what with the tones of voice used by allied "staff" and the whole mood of previous missions complimented it very well. In :v: i trust. I'm changing to canon.
Also everyone of my mates i forced at gunpoint to play agreed. FreeSpace couldn't be faulted.
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Offline Androgeos Exeunt

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Re: About the End of the GTVA Colossus...
I'm changing to canon.
Also everyone of my mates i forced at gunpoint to play agreed. FreeSpace couldn't be faulted.

You can change your vote if you haven't already. I enabled vote switching. ;)
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