Author Topic: The official Diaspora eyecandy thread  (Read 390187 times)

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Offline StarSlayer

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Re: The official Diaspora eyecandy thread
To be honest I think with BTRL we were concerned about it turning into a set of missile engagements as opposed to a gun fight which is BSG's bread and butter.  Even though I personally thought air defense missiles should be insta kill on solid hits and should be relatively accurate, it came down to a gameplay decision that 2ndaries take a back seat to ze gun show.  As for them being more deadly in insane I don't recall too many being fired at me but setting up a hit on a raider usually entailed launching a missile, observing which way the quarry flushed then "deflection shooting" the second missile to where I thought they would go.
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Offline Rodo

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Re: The official Diaspora eyecandy thread
so a missile hit is not a killer? you could at least make it 90% of the times deadly right..?
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Offline StarSlayer

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Re: The official Diaspora eyecandy thread
so a missile hit is not a killer? you could at least make it 90% of the times deadly right..?

Wrong forum to ask about BTRL's missile capabilities i'm afraid
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Offline Mobius

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Re: The official Diaspora eyecandy thread
Why would you base dogfights on missiles? They would be less a) exciting and b) close to the show.
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Offline Rodo

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Re: The official Diaspora eyecandy thread
Why would you base dogfights on missiles? They would be less a) exciting and b) close to the show.

I'm not saying making them the center of the dogfight... I'm saying give them importance as you can carry only a couple of this, they should be used carefully and as so they should make a difference... if not why bothering in loading a viper with explosive tubes on the outer hull that can explode on enemy fire impact?
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Offline chief1983

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Re: The official Diaspora eyecandy thread
I'd probably go in guns only.  Honestly, I can't see them being too effective as an anti-fighter weapon, and still not getting out of hand.  I mean if the kill count in multi is low, then it means it's probably getting boring, and if it's high, then you'll be respawning often enough that you'll keep bringing more missiles into the fight.  So if they are effective, you can bet your ass you'll be unloading them as quickly as is useful every respawn.  And like you said, if they weren't effective, I wouldn't load them out.  Ship would weigh more, explosive as you said, an overall waste of ammo when the fighter does blow up.  Don't load out with weapons you can't effectively use.  This is why XvT back in the day rarely had missiles in dogfights, most of them were primaries only.  Shame that was so difficult to do in FS.
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Offline Rainman

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Re: The official Diaspora eyecandy thread
Great point. For me the solution would be to load out less missiles, because when there are 8 loaded on a fighter that respawns frequently it undoubtedly leads to a mostly missile fight, as explained above. I think a pair of highly effective missiles is more like it. This means most of the fighting is done with guns, and the missiles are employed strategically when they would count and not just thrown around so they don't go to waste.

And also, i think there should be a stockpile in the battlestar, and depending on the mission, that is the loadout you get. If it is a multiplayer mission based on "33" or one of those engagements, 0-2 missiles should be used per fighter. If it is the ground attack mission on the tylium station, a full load of 8 should be used. This is becaus of mission requirements and the number of fighters being used, so less missiles to go around per fighter in 33 while more in other missions.

The only thing i hated was when i felt like the missiles under the wings were useless and the only reason to use them is to make an enemy nervous and put him on the defensive.

And about the insane level, that is the level i was playing on. I would go for a gauntlet with a wing of ai fighters on my side, they would all die by the second round and I would be forced into a circle fight as 2 wings of raiders attack me at a time. The funny thing is all other raider wings just sat still And waited for the two wings engaging me to get destroyed before they would come in. I would be flying around them and they were just chilling.

 

Offline chief1983

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Re: The official Diaspora eyecandy thread
Another thought, don't replenish secondaries when you respawn.  You have 8 missiles for the whole mission.  Period.
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Offline aRaven

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Re: The official Diaspora eyecandy thread
wow...another thread gone off topic

 

Offline Rainman

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Re: The official Diaspora eyecandy thread
wow...another thread gone off topic

Hey there was eye candy somewhere up there a page back... we're not completely off topic. Besides, these are some good ideas being thrown around.

 

Offline Lt.Cannonfodder

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Re: The official Diaspora eyecandy thread
Because I'm mean and like to tease people.



What's this? Something I'm working with but not telling. Ha!
« Last Edit: July 11, 2009, 01:43:39 pm by Lt.Cannonfodder »

 

Offline Narvi

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Re: The official Diaspora eyecandy thread
It's a rock.

I feel so anticipatory. :P

 

Offline Lt.Cannonfodder

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Re: The official Diaspora eyecandy thread
Aww, you guessed it too soon!  :(

 

Offline YIIMM

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Re: The official Diaspora eyecandy thread
It's Orion too.

 

Offline jdjtcagle

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Re: The official Diaspora eyecandy thread
How cooool!  I had this idea a while back... "why don't we have a skybox with our constelations?"  :yes:
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Offline Thaeris

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Re: The official Diaspora eyecandy thread
Unfortunately, a skybox from the perspective of Earth's surface is rather unrealistic. Of course, the closer you are to the planet, the less so this will become... The problem is that stars of course are not aligned in an ideal 2D pattern; that's obvious. A free program like Celestia might help in the process of rendering skyboxes-if you know the general location the mission will take place in within or near a given system, you can go to that location in celestia and generate a render from looking around and taking pictures, possibly...

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Offline Lt.Cannonfodder

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Re: The official Diaspora eyecandy thread

 

Offline FraktuRe

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Re: The official Diaspora eyecandy thread
Looks like you're creating a cutscene where we fly over the rock and zoom towards a battlestar, as a homage to the miniseries.
Or something.
There’s nothing like the truth skewed into the mind of the insane.
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Offline jdjtcagle

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Re: The official Diaspora eyecandy thread
Yeah I've read that article...  It's still cool to see the constellations even if they are random
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Offline Lt.Cannonfodder

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Re: The official Diaspora eyecandy thread
Looks like you're creating a cutscene where we fly over the rock and zoom towards a battlestar, as a homage to the miniseries.
Sharp mind, this one has.