Author Topic: 3.6.10 Media VPs Discussion Thread  (Read 303007 times)

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Re: RELEASE: 3.6.10 Media VPs
People (Rick James, SF-Junky, ...) having issues with shivan beams... Post your graphics card info as well as graphics driver version (if possible) here.


I also have this issue. My card is ATI Radeon X600 and I use MV_complete from FSmods.

fs2_open.log:

Code: [Select]
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace version: 3.6.10
Passed cmdline options:
  -spec_exp 11
  -ogl_spec 80
  -spec_static .8
  -spec_point .6
  -spec_tube .4
  -ambient_factor 0
  -env
  -mipmap
  -missile_lighting
  -glow
  -nomotiondebris
  -spec
  -normal
  -3dshockwave
  -dualscanlines
  -rearm_timer
  -3dwarp
  -ship_choice_3d
  -weapon_choice_3d
  -warp_flash
  -snd_preload
  -mod mediavps
  -safeloading
Building file index...
Found root pack 'E:\Gry\FreeSpace2\mediavps\MV_Complete.vp' with a checksum of 0x31df7754
Found root pack 'E:\Gry\FreeSpace2\FS2OGGcutscenepack.vp' with a checksum of 0x84396e99
Found root pack 'E:\Gry\FreeSpace2\multi-mission-pack.vp' with a checksum of 0x377695e0
Found root pack 'E:\Gry\FreeSpace2\multi-voice-pack.vp' with a checksum of 0xd50e7442
Found root pack 'E:\Gry\FreeSpace2\root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'E:\Gry\FreeSpace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'E:\Gry\FreeSpace2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'E:\Gry\FreeSpace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'E:\Gry\FreeSpace2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'E:\Gry\FreeSpace2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'E:\Gry\FreeSpace2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'E:\Gry\FreeSpace2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'E:\Gry\FreeSpace2\warble_fs2.vp' with a checksum of 0xd85c305d
Found root pack 'E:\Gry\FreeSpace2\data\effects\ls_neb.vp' with a checksum of 0xae92af0e
Searching root 'E:\Gry\FreeSpace2\mediavps\' ... 1 files
Searching root pack 'E:\Gry\FreeSpace2\mediavps\MV_Complete.vp' ... 5253 files
Searching root 'E:\Gry\FreeSpace2\' ... 16 files
Searching root pack 'E:\Gry\FreeSpace2\FS2OGGcutscenepack.vp' ... 10 files
Searching root pack 'E:\Gry\FreeSpace2\multi-mission-pack.vp' ... 110 files
Searching root pack 'E:\Gry\FreeSpace2\multi-voice-pack.vp' ... 307 files
Searching root pack 'E:\Gry\FreeSpace2\root_fs2.vp' ... 157 files
Searching root pack 'E:\Gry\FreeSpace2\smarty_fs2.vp' ... 10 files
Searching root pack 'E:\Gry\FreeSpace2\sparky_fs2.vp' ... 3027 files
Searching root pack 'E:\Gry\FreeSpace2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'E:\Gry\FreeSpace2\stu_fs2.vp' ... 2355 files
Searching root pack 'E:\Gry\FreeSpace2\tango1_fs2.vp' ... 32 files
Searching root pack 'E:\Gry\FreeSpace2\tango2_fs2.vp' ... 15 files
Searching root pack 'E:\Gry\FreeSpace2\tango3_fs2.vp' ... 10 files
Searching root pack 'E:\Gry\FreeSpace2\warble_fs2.vp' ... 52 files
Searching root pack 'E:\Gry\FreeSpace2\data\effects\ls_neb.vp' ... 225 files
Searching root 'd:\' ... 0 files
Found 17 roots and 12917 files.
AutoLang: Language auto-detection successful...
Setting language to English
TBM  =>  Starting parse of 'mv_strings-lcl.tbm' ...
Initializing OpenAL...
  Using 'Generic Software' as OpenAL sound device...
  OpenAL Vendor     : Creative Labs Inc.
  OpenAL Renderer   : Software
  OpenAL Version    : 1.1

... OpenAL successfully initialized!
Failed to init speech
Initializing OpenGL graphics device at 1280x960 with 32-bit color...
  Initializing WGL...
  Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  Actual WGL Video values    = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  OpenGL Vendor     : ATI Technologies Inc.
  OpenGL Renderer   : RADEON X600 Series x86/SSE2
  OpenGL Version    : 2.0.6458 WinXP Release

  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Using extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Using extension "GL_ARB_texture_mirrored_repeat".
  Unable to find extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Using extension "GL_ARB_pixel_buffer_object".
  Using extension "GL_SGIS_generate_mipmap".
  Using extension "GL_EXT_framebuffer_object".
  Using extension "GL_ARB_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Using extension "GL_EXT_texture_lod_bias".
  Using extension "GL_ARB_point_sprite".
  Using extension "GL_ARB_shading_language_100".
  Using extension "GL_ARB_shader_objects".
  Using extension "GL_ARB_vertex_shader".
  Using extension "GL_ARB_fragment_shader".
  Unable to find extension "GL_ATI_shader_texture_lod".
  Found special extension function "wglSwapIntervalEXT".

  Max texture units: 8 (8)
  Max elements vertices: 2147483647
  Max elements indices: 65535
  Max texture size: 2048x2048
  Can use compressed textures: YES
  Texture compression available: YES
  Using trilinear texture filter.
... OpenGL init is complete!
Size of bitmap info = 705 KB
Size of bitmap extra info = 40 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error code = 5.
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-sdf.tbm' ...
TBM  =>  Starting parse of 'mv_adveffects-sdf.tbm' ...
ANI 2_radar1 with size 209x170 (33.6% wasted)
Windoze reported 16 joysticks, we found 1
Current soundtrack set to -1 in event_music_reset_choices
TBM  =>  Starting parse of 'mv_music-mus.tbm' ...
TBM  =>  Starting parse of 'mv_advmuzzle-mfl.tbm' ...
Wokka!  Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-wxp.tbm' ...
TBM  =>  Starting parse of 'mv_adveffects-wxp.tbm' ...
BMPMAN: Found EFF (exp20.eff) with 64 frames at 35 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 44 frames at 30 fps.
BMPMAN: Found EFF (exp05.eff) with 47 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 48 frames at 20 fps.
BMPMAN: Found EFF (exp04.eff) with 60 frames at 20 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
TBM  =>  Starting parse of 'mv_tech-wep.tbm' ...
TBM  =>  Starting parse of 'mv_models-wep.tbm' ...
TBM  =>  Starting parse of 'mv_effects-wep.tbm' ...
TBM  =>  Starting parse of 'mv_adveffects-wep.tbm' ...
TBM  =>  Starting parse of 'mv_trails-shp.tbm' ...
TBM  =>  Starting parse of 'mv_tech-shp.tbm' ...
TBM  =>  Starting parse of 'mv_models-shp.tbm' ...
TBM  =>  Starting parse of 'mv_dragon-shp.tbm' ...
TBM  =>  Starting parse of 'mv_adveffects-shp.tbm' ...
TBM  =>  Starting parse of 'mv_escort-hdg.tbm' ...
TBM  =>  Starting parse of 'mv_nebula-str.tbm' ...
TBM  =>  Starting parse of 'mv_effects-str.tbm' ...
loading animated cursor "cursor"
ANI cursor with size 24x24 (25.0% wasted)
Ships.tbl is : VALID
Weapons.tbl is : VALID
cfile_init() took 407
!!DEBUG!! OpenGL Errors this frame: 1
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
ANI cursor.ani with size 24x24 (25.0% wasted)
Frame  0 too long!!: frametime = 0.263 (0.263)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
Someone passed an extension to bm_load for file 'lion1.pcx'
ANI 2_mainwalk.ani with size 209x477 (6.8% wasted)
ANI 2_mainflyby.ani with size 509x189 (26.2% wasted)
ANI 2_maincrane.ani with size 192x116 (9.4% wasted)
ANI 2_mainexit.ani with size 319x174 (32.0% wasted)
ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted)
ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted)
ANI 2_maintechroom.ani with size 69x119 (7.0% wasted)
ANI 2_mainoptions.ani with size 337x206 (19.5% wasted)
ANI 2_maincampaign.ani with size 308x190 (25.8% wasted)
Frame  0 too long!!: frametime = 0.266 (0.266)
Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_MAIN_MENU (1)
Freeing all existing models...
... Log closed, Tue Dec 09 22:52:34 2008

 

Offline Galemp

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Re: RELEASE: 3.6.10 Media VPs
Let me just slip in here and remind everyone that they can also use Radar Icons with both the MVPs and with FSPort, so long as they use a recent Wanderer build.
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline chief1983

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Re: RELEASE: 3.6.10 Media VPs
And boy do they add a whole new level of awesome to the game.
Fate of the Galaxy - Now Hiring!  Apply within | Diaspora | SCP Home | Collada Importer for PCS2
Karajorma's 'How to report bugs' | Mantis
#freespace | #scp-swc | #diaspora | #SCP | #hard-light on EsperNet

"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline TacOne

  • 26
  • Dabbling Modder
Re: RELEASE: 3.6.10 Media VPs
Is there a thread for the radar icons, or is it supposed to be a MVP project?

 
Re: RELEASE: 3.6.10 Media VPs
dang...when i was playing the mission "the great hunt" i got this message before the ravana arrived

Warning: SD Ravana (capital2s-01.pof) has a null moment of inertia!
File: ship.cpp
Line: 5709


Call stack:
------------------------------------------------------------------
    fs2_open_3_6_10d-20081207_r4985.exe 00898aab()
    fs2_open_3_6_10d-20081207_r4985.exe 008a3cdf()
    fs2_open_3_6_10d-20081207_r4985.exe 00746a9d()
    fs2_open_3_6_10d-20081207_r4985.exe 007468e1()
    fs2_open_3_6_10d-20081207_r4985.exe 00753203()
    fs2_open_3_6_10d-20081207_r4985.exe 007533b7()
    fs2_open_3_6_10d-20081207_r4985.exe 00753984()
    fs2_open_3_6_10d-20081207_r4985.exe 007546c3()
    fs2_open_3_6_10d-20081207_r4985.exe 00737d08()
    fs2_open_3_6_10d-20081207_r4985.exe 00738b8b()
    fs2_open_3_6_10d-20081207_r4985.exe 00739c1d()
    fs2_open_3_6_10d-20081207_r4985.exe 0073c7fb()
    fs2_open_3_6_10d-20081207_r4985.exe 00950b5d()
    fs2_open_3_6_10d-20081207_r4985.exe 0073de78()
    fs2_open_3_6_10d-20081207_r4985.exe 0073e10e()
------------------------------------------------------------------


any ideas?

 

Offline blowfish

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Re: RELEASE: 3.6.10 Media VPs
Make sure you don't have any old models or ravana_ge.vp floating around.

 

Offline ShadowGorrath

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Re: RELEASE: 3.6.10 Media VPs
That mission doesn't even load for me!

 

Offline Fenrir

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Re: RELEASE: 3.6.10 Media VPs
I played that mission without a problem. Like blowfish suggested, make sure you don't have other models in your data folders if you're using the same mediavp folder that you did with previous versions. What I would do is delete the mediavps/data folder entirely to make sure there aren't any conflicts with older files lurking in there (your saves are in the main directory's data folder so they won't be deleted).

 

Offline Herra Tohtori

  • The Academic
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Re: RELEASE: 3.6.10 Media VPs
That mission doesn't even load for me!

Please run the fs2_open_3_6_10d-20081207_r4985.exe, try loading the offending mission, then locate the ..\FreeSpace2\data\fs2_open.log file and post it (either in code tags or as an attachment).


StrayFender: Since you're already running the debug build, do the same: post the debug log (NOT errorlog.txt, it's helpfulness is minimal at best). Also, you could try running the non-debug build, (which is named fs2_open_3_6_10r-20081207_r4985.exe), and/or simply try clicking OK to get past the error. Null moment of inertia errors usually don't crash/stop the game even on debug builds, and release builds typically don't even tell you about them, but you should also check that no old Ravana models are around... (check the root directory for extra VP files, and the ..\FreeSpace\data\models [and other subdirectories] for rogue model files)

I'm not getting any errors with debug build during the Great Hunt mission. Loads fine, plays fine.
There are three things that last forever: Abort, Retry, Fail - and the greatest of these is Fail.

 
Re: RELEASE: 3.6.10 Media VPs
I played that mission without a problem. Like blowfish suggested, make sure you don't have other models in your data folders if you're using the same mediavp folder that you did with previous versions. What I would do is delete the mediavps/data folder entirely to make sure there aren't any conflicts with older files lurking in there (your saves are in the main directory's data folder so they won't be deleted).

ok. I deleted the VPS/data folder
the mission now runs fine
thanks for the help (to all)

 

Offline Rodo

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Re: RELEASE: 3.6.10 Media VPs
well I see all the upgrades correctly, the only thing that I've noticed (maybe it's because of some trouble with my pc) is that the fighters the cap ships and everything seems to be somewhat... slow to earlier versions of media vps... but maybe it's just my imagination.
el hombre vicio...

 

Offline Droid803

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Re: RELEASE: 3.6.10 Media VPs
Are you...lagging?
My download sure is...GO FASTER!
(´・ω・`)
=============================================================

 

Offline GTSVA

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Re: RELEASE: 3.6.10 Media VPs
One small question, and forgive me if this has already been answered, but does this mean that

3.6.10. when played in multiplayer WILL save stats?

and

for the release of 3.6.10. to run efficiently requires the download of launcher 5.5d?
What's up?

Freespace: Amit
Forums: GTSVA        
High Scores: Natroz

 

Offline Axem

  • 211
Re: RELEASE: 3.6.10 Media VPs
I notice my 3 additions (Countermeasure, Elysium, Watchdog/Cerberus) are nowhere to be mentioned or credited. :(

(S'okay though, the credit list is pretty long and I'm sure there's other omissions. I won't sue for any takedown.)

(Or will I?)

 

Offline Droid803

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Re: RELEASE: 3.6.10 Media VPs
Heh...I run at 30fps flat now instead of 60. oh well.

Also, the Shivan Secondaries tbm is killing my mod.
I want them there, because they're awesome, but I have custom weapons that my Shivans mount, and the tbm just wipes out all of them from the default...I don't want to go through every mission in FRED and fix them - its time consuming. How can I stop the tbm from overwriting my table edits?
(´・ω・`)
=============================================================

 

Offline Stormkeeper

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Re: RELEASE: 3.6.10 Media VPs
I'll go play the regular campaign and see if I can wrangle up any issues.
Ancient-Shivan War|Interview Board

Member of the Scooby Doo Fanclub. And we're not talking a cartoon dog here people!!

 

Offline TacOne

  • 26
  • Dabbling Modder
Re: RELEASE: 3.6.10 Media VPs
Also, the Shivan Secondaries tbm is killing my mod.
I want them there, because they're awesome, but I have custom weapons that my Shivans mount, and the tbm just wipes out all of them from the default...I don't want to go through every mission in FRED and fix them - its time consuming. How can I stop the tbm from overwriting my table edits?

Shouldn't your mod's tables have a higher priority than the mediavp ones?
What, exactly, have you changed?

 

Offline blowfish

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Re: RELEASE: 3.6.10 Media VPs
Heh...I run at 30fps flat now instead of 60. oh well.

Also, the Shivan Secondaries tbm is killing my mod.
I want them there, because they're awesome, but I have custom weapons that my Shivans mount, and the tbm just wipes out all of them from the default...I don't want to go through every mission in FRED and fix them - its time consuming. How can I stop the tbm from overwriting my table edits?

Add another TBM in your mod that overrides the mediavps.

Shouldn't your mod's tables have a higher priority than the mediavp ones?
What, exactly, have you changed?

TBMs always override TBLs, regardless of where they are placed.

 

Offline Rodo

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Re: RELEASE: 3.6.10 Media VPs
Heh...I run at 30fps flat now instead of 60. oh well.

Also, the Shivan Secondaries tbm is killing my mod.
I want them there, because they're awesome, but I have custom weapons that my Shivans mount, and the tbm just wipes out all of them from the default...I don't want to go through every mission in FRED and fix them - its time consuming. How can I stop the tbm from overwriting my table edits?

When you select your mod as primary shouldn't that override any other file that fs might find? so If your mod is primary then the table that it should use is the one in the mod, and if it doesn't find it, then it should use the secondary which I'm guessing is the mediavps.

... yes I think Im lagging XD but the thing is that it seems to frack with the missions also... I'm hearing chatters I've never heard before in the retail campaign such as in the mission where the colossus is deployed for the first time, in the misison when you first see the knosos and the training simulator for the perseus...I think in that I was invulnerable this time... I remember just as if it was like yesterday that in that simulator you could get damaged.

...oh by the way... nice work with the asteroids!! and the exploding effect also! :D

el hombre vicio...

 

Offline colecampbell666

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Re: RELEASE: 3.6.10 Media VPs
YES! And I'll be able to use them on my new laptop!
Gettin' back to dodgin' lasers.