Poll

What is the most useless weapon in FS@?

Morning Star
8 (13.3%)
Lamprey
32 (53.3%)
Circe
2 (3.3%)
Inferno
9 (15%)
Stiletto
4 (6.7%)
Other
5 (8.3%)

Total Members Voted: 59

Voting closed: March 13, 2002, 11:20:06 am

Author Topic: Weapons that shouldn't have made it to combat  (Read 10503 times)

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Offline Galemp

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Weapons that shouldn't have made it to combat
Eh, disruptor cannons are useless when you have the Stiletto. You used them a lot more in FS1 than FS2, though.
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

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Offline Kamikaze

  • A Complacent Wind
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Weapons that shouldn't have made it to combat
Quote
Originally posted by GalacticEmperor
Eh, disruptor cannons are useless when you have the Stiletto. You used them a lot more in FS1 than FS2, though.


Stilettos are cool :) However limited their use may be... :p
Science alone of all the subjects contains within itself the lesson of the danger of belief in the infallibility of the greatest teachers in the preceding generation . . .Learn from science that you must doubt the experts. As a matter of fact, I can also define science another way: Science is the belief in the ignorance of experts. - Richard Feynman

 

Offline Vortex

  • 25
Weapons that shouldn't have made it to combat
Lamprey is the only weapon that really sucks. Every other one has some sort of use in multiplayer (infyrnos rock in df).
Proud member of the Combathawks and Silver Talon Wing
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SPAM!  SPAM! SPAM! Hit your post button pilot! hehehe... :drevil:
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"To have may be taken from you; to have had, never. Far better to have tasted love before dying than to die alone."

                                          Vintar

 

Offline Setekh

  • Jar of Clay
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Weapons that shouldn't have made it to combat
Quote
Originally posted by CP5670
BTW has anyone noticed that the Prometheus S is just the Prometheus R turned on its side? (in the weapon selection menu animations)


You're not kidding? Gee, I gotta look closer, the next time I play... :)
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline Vortex

  • 25
Weapons that shouldn't have made it to combat
Promethius on the Side??

I wonder what the R would be then, rightside up??
Proud member of the Combathawks and Silver Talon Wing
100th gany victim
143rd person to reach commodore (without cheating)
------------------------
SPAM!  SPAM! SPAM! Hit your post button pilot! hehehe... :drevil:
------------------------
"To have may be taken from you; to have had, never. Far better to have tasted love before dying than to die alone."

                                          Vintar

 

Offline Raven2001

  • Machina Terra Reborn
  • 211
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Weapons that shouldn't have made it to combat
I'm SORRY?!?!?!?! The Ares is an excellent ship if you use it on the right purpose, and use it properly...

Of course, the Ares can't take a fighter very good, nor a destroyer, but it can take out a cruiser or corvette in a nano... you don't have to stop to rearm very often... and if well loaded in primarys you can take a fighter easily...
Yeah, I know you were waiting for a very nice sig, in which I was quoting some very famous scientist or philosopher... guess what?!? I wont indulge you...

Why, you ask? What, do I look like a Shivan to you?!?


Raven is a god.

 

Offline Mr. Vega

  • Your Node Is Mine
  • 28
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Weapons that shouldn't have made it to combat
Quote
Originally posted by Vortex
Promethius on the Side??

I wonder what the R would be then, rightside up??


Prometheus Standard
Prometheus Retrofit
Words ought to be a little wild, for they are the assaults of thoughts on the unthinking.
-John Maynard Keynes

 

Offline CP5670

  • Dr. Evil
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  • 212
Weapons that shouldn't have made it to combat
Ares is definitely the second best fighter in the game in my opinion, just edged out by the Tauret. The Sekhmet functions very well as a fighter too. :)

 

Offline LtNarol

  • Biased Banshee
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Weapons that shouldn't have made it to combat
Myrmidon....speed, maneuverability, firepower, and a decent shield system.  Dont get much better than that.

 

Offline Galemp

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Weapons that shouldn't have made it to combat
Quote
Originally posted by Vortex
Lamprey is the only weapon that really sucks.


How very true... :lol:
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline Liberator

  • Poe's Law In Action
  • 210
Weapons Platforms
Erinyes - Good Combo of Speed, Firepower and Defense.
Perseus - Same as above favoring speed, I'd still take one of the old Valkyies tho'

Kayser - Fast kills on every thing
Maxim  - Fastest Cap ship disabler available, comboed with above, death to all but bombers 3/4 volleys.

Harpoon - Most bang for the buck in terms of no. carryable vs. other missles(3-4 extra vs. Tornado)
Trebuchet - Just cause their cool!;7

I'll take a Cyclops over a Helios, due to the lower firing time.  This is so for all but Juggies and if you try to fight one w/o a fleet, or MONDO amounts of BackUp, your screwed.
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Offline Kitsune

  • 27
Weapons that shouldn't have made it to combat
There is a use for infyrnos though.
Unlike trebs, they can kill corvettes and big-ships.  2 infyrnos=1.5% damage to a corvette.

Yes trebs hurt them, but treb's can't do the final 10%

I was experimenting with them in a custom campaign and after three wings had disabled a sobek, we weren't doing anything more to it.  I fired a pair of infyrno's and it dropped to 9%.  Another pair took it to 7%...

Reloading too often sucks but it worked.
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6-Tailed RPG Nut.

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"But Sir, we have Tempests, Rockeyes, and unknown bombs."
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Offline vadar_1

  • Mr. Crispy
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Weapons that shouldn't have made it to combat
Morning Star has great use. specially on bombers ive found. Its ability to "push" fighters around makes it easier to outmanuver them in a bomber. Just get a few quick shots as a fighter flys by and it will start spinning a little bit and slowing down dramatically as a result. You should get to know your weapons a little bit more :)
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Offline Setekh

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Weapons that shouldn't have made it to combat
Quote
Originally posted by vadar_1
Morning Star has great use. specially on bombers ive found. Its ability to "push" fighters around makes it easier to outmanuver them in a bomber. Just get a few quick shots as a fighter flys by and it will start spinning a little bit and slowing down dramatically as a result. You should get to know your weapons a little bit more :)


That is, assuming you can hit the darn fighter in the first place... ;)
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

  

Offline Kitsune

  • 27
Weapons that shouldn't have made it to combat
The  morning star does it's job just fine.
In the mission where you're flying against delta wing who have a wing of pegasus stealth fighters, those little things get really beaten around.  I blew one almost 1k away from the fenris.  Unfortunately, alpha 2 and 3 don't seem to understand how to protect a ship.  I returned to find them nowhere near the cruiser and delta 2/3 just sitting there firing away like there's no tomorrow.  That was the first time I've ever seen a ai fighter stand still like that.
~Space Kitsuné
6-Tailed RPG Nut.

"Why the hell don't we have any missles on this damn boat?!"
"But Sir, we have Tempests, Rockeyes, and unknown bombs."
"Like I said ensign, 'Why don't we have any missles on this damn boat?!"

"I went to a fight last night and a hockey game broke out."  -Groucho Marx

 

Offline Setekh

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Weapons that shouldn't have made it to combat
Quote
Originally posted by Kitsune
That was the first time I've ever seen a ai fighter stand still like that.


I've only seen them stand still like that on very few moments; usually they'll just keep flying forward, which tends to mean they crash into the ship they're firing at.
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline Stryke 9

  • Village Person
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  • 211
Weapons that shouldn't have made it to combat
I've had Dragons park behind me.

And they do stop, if there's no threat at all. Gives 'em better aim.

The morningstar is a fantastic weapon. The aforementioned Dragons?;7

 

Offline LtNarol

  • Biased Banshee
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Weapons that shouldn't have made it to combat
i was bombing a demon once in one of my missions, Sekhmet with 6 helios and 7 piranahs.  Some dumb Mara parks behind me while i was unloading my helios and starts to nibble at my rear shields.  Now i absolutely dispise people looking over my shoulder, so i turns around and blasts him with my piranahs :D.

 

Offline WMCoolmon

  • Purveyor of space crack
  • 213
Weapons that shouldn't have made it to combat
Maxims are good... One time I was in a mission which had a Cain and a Sobek in it (or maybe a Lilith and a Sobek...hmm) At any rate, the Lilith ended up getting disabled, and all of the enemy fighters were gone. So, what does the Sobek do? It fires on the Lilith with its AAAf beams. When hit by them, the Lilith spun around like a top, and me firing my Maxim to keep it spinning didn't help it at all. I imagine the Shivans on it were pretty seasick.
Of course, me and my Maxim put them out of their misery in relatively short order :D
-C

 

Offline LtNarol

  • Biased Banshee
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Weapons that shouldn't have made it to combat
aaaf can spn a lilith?  COOL