Author Topic: RELEASE - Tides of Darkness (campaign)  (Read 57063 times)

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Offline MC_Kejml

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Re: RELEASE - Tides of Darkness (campaign)
Oh my god :( I so looked forward to this and now errors appear...

http://pastebin.com/d22e16b7c

Then it crashes. I have all cache folders empty, am using fs2_open_3_6_10d-20081225_r5020.exe, latest launcher, latest mediavps.

That's the debug build, right?

Ideas?


 
Re: RELEASE - Tides of Darkness (campaign)
Try a normal build :P

 

Offline Jeff Vader

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Re: RELEASE - Tides of Darkness (campaign)
am using fs2_open_3_6_10d-20081225_r5020.exe...

That's the debug build, right?
Yes. If you're trying to play with it, you're doing it wrong. Debug builds are for testing and bug hunting. Normal/regular/release builds are for playing.
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 

Offline Snail

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Re: RELEASE - Tides of Darkness (campaign)
I haven't got round to playing the entire thing yet but from the first few missions it's looking really, really good. I like the atmosphere you've captured. Not exactly what I'd call Shivan but still rather interesting.

 

Offline MC_Kejml

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Re: RELEASE - Tides of Darkness (campaign)
Yep, everything works out. I had the wrong exe file in the launcher, well, stupid me. Thanks!

 

Offline Droid803

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Re: RELEASE - Tides of Darkness (campaign)
I would have fixed those debug errors...but I must have forgotten to check debug one last time after making fixes and weapon revisions :/ Sorry.

The Negator ships are retextured nightmares, yes.

As for the Shivanized Terran ships, yeah - its cause the NTSI Terrans wanted something closer to what they're used to commanding, and wanted something different from the standard Shivans that fit with their needs more. With most of the higher-ups being former NTF leaders, they were most familliar with the Iceni and the Orion. Bosch based the NTF's secret agenda on the work of the rogue GTI, hence the development of a second 'Hades'. The others are developments with another purpose that will be expanded upon...probably.
(´・ω・`)
=============================================================

 

Offline Androgeos Exeunt

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Re: RELEASE - Tides of Darkness (campaign)
What are those Negator ships anyway? I've never seen the before playing ToD.
My blog

Quote: Tuesday, 3 October 2023 0133 UTC +8, #general
MP-Ryan
Oh you still believe in fairy tales like Santa, the Easter Bunny, and free market competition principles?

 

Offline ShadowGorrath

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Re: RELEASE - Tides of Darkness (campaign)
Rearmed and remaped Nightmare ships from fsmods.

 
Re: RELEASE - Tides of Darkness (campaign)
When you see it, you'll **** Ursas: http://www.hard-light.net/wiki/index.php/ND_Unknown

The retexture was  :yes:  :yes:  :yes:

Purple suits them very well.

  

Offline Romanmolf

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Re: RELEASE - Tides of Darkness (campaign)
Very Nice :D

 

Offline Snail

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Re: RELEASE - Tides of Darkness (campaign)
What are those Negator ships anyway? I've never seen the before playing ToD.
Most of them were retextured Nightmare ships by Aldo, there was 1 'second-generation' Nightmare ship also by Aldo (NF Banshee) and I'm certain one of them was a Shadow battlecrab.

 

Offline ShadowGorrath

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Re: RELEASE - Tides of Darkness (campaign)
And one of them was a retextured SB Vindhyachal.

 
Re: RELEASE - Tides of Darkness (campaign)
hmmm interesting  ;7
downloading  right now

 

Offline ARSPR

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Re: RELEASE - Tides of Darkness (campaign)
Hey, I've just started this campaign and I'm sorry to say I'm gonna leave it. It's HEAVILY unbalanced. As a simple example 2nd mission is IMPOSSIBLE in medium difficult level. I've failed 20 times in a row.

Spoiler:
The problem is not the initial beam trick. It's the SWARM of fighters that chase you. You just can't do anything with more than 5 fighters on your tail. I've tried everything. If I just try to survive while dogfighting then the SD is destroyed even if I command every other single ship to chase the enemy SCs.

But if I try to hit the SCs I just get fried...

IMO there's no point building a mod which must be played in very easy in order to advance. The mod looks really good but plays really bad.

Sorry about this aggressive post. I don't have much time for FS2 lately and trying to play through a SO difficult mod is quite frustrating . I suppose you've spent a lot of time in it. But, please, tell me if you've really finished it at medium difficulty without cheats.
« Last Edit: January 16, 2009, 01:52:27 pm by ARSPR »
IF YOU HAVE TROUBLES WITH FS2:
  • Please, please, please, READ and UNDERSTAND the sticky threads in FreeSpace & FreeSpace Open Support board.
    A lot of people are willing to help you, but, as anyone can understand, seeing the very same "issues" repeated again and again can become quite depressing. Please, spend a bit of time trying to solve the issue by yourself.
    (Lobo deserves a monument).
  • Then, if you aren't still able to solve your issue, feel free to ask for help in that same board.
    FYI, most of the troubles are caused by wrong mod installations which lead to either missing data or undesired cross-effects between them. Always follow the mod installation instructions and keep a clean FS2 installation as explained in the sticky threads. Two additional links about how the game handles game data:
  • If you think that you've discovered a bug, mantis it.
    Provide as much info as you can, and try to narrow it down. A lonely "FS2 doesn't work" is not a good report.

Whoever Hanlon was: Never attribute to malice that which can be adequately explained by stupidity.
Albert Einstein: Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe.

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Offline Snail

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Re: RELEASE - Tides of Darkness (campaign)
I got through it easily on Medium.

 

Offline ShadowGorrath

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Re: RELEASE - Tides of Darkness (campaign)
Droid803 doesn't play on any lower difficulty than Medium, so don't blame the campaign for your bad piloting skills :p

 

Offline ARSPR

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Re: RELEASE - Tides of Darkness (campaign)
OK, then I'm the worst pilot in the whole universe.

But could you tell me how you've finished that 2nd mission? Unless you get quite lucky shots from the Ravana to the SCs, it's plainly impossible. And don't try to convince me that you are able to chase the SCs while evading the hordes of Scorpions on your tail.

And even if you are able to do that, it's still unbalanced. If the player needs to be an ULTRA top ace in order to beat a NORMAL mission, I still think it's a bad design. (In a lot of mods there are quite hard missions: BP massive battle mission, in Warzone there are some of them where the primary ship barely holds alive..., but this one is just crazy).
IF YOU HAVE TROUBLES WITH FS2:
  • Please, please, please, READ and UNDERSTAND the sticky threads in FreeSpace & FreeSpace Open Support board.
    A lot of people are willing to help you, but, as anyone can understand, seeing the very same "issues" repeated again and again can become quite depressing. Please, spend a bit of time trying to solve the issue by yourself.
    (Lobo deserves a monument).
  • Then, if you aren't still able to solve your issue, feel free to ask for help in that same board.
    FYI, most of the troubles are caused by wrong mod installations which lead to either missing data or undesired cross-effects between them. Always follow the mod installation instructions and keep a clean FS2 installation as explained in the sticky threads. Two additional links about how the game handles game data:
  • If you think that you've discovered a bug, mantis it.
    Provide as much info as you can, and try to narrow it down. A lonely "FS2 doesn't work" is not a good report.

Whoever Hanlon was: Never attribute to malice that which can be adequately explained by stupidity.
Albert Einstein: Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe.

Dell Dimension 9200 - Vista 32-bit Ultimate
Core 2 Quad Q6600 @2.4GHz - RAM 2 GB DDR2
nvidia 8800 GTX - Integrated Sigmatel Audio

 

Offline Snail

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Re: RELEASE - Tides of Darkness (campaign)
Try different loadout combos.

 
Re: RELEASE - Tides of Darkness (campaign)
I too had trouble with that mssion and I don't consider myelf to be a bad pilot. I beat the original campaign on Insane without too many restarts. I have trouble with certain fan-made missions that require doing exactly what the mission designer had in mind to the letter. All of Procyon Insurgency comes to mind along with Blue Planets Forced Entry and Keepers of Hell. Mission 2 in ToD has the same issue as the latter. You are forced to rush to defend a capital ship while also surviving an entire wing of fighters on your tail. It mostly comes down to luck more than skill at these moments, whether your wingmates survive or whether you can land a good secondary weapon hit to take out the fighters in a split second or restart the mission.

To me the  second mission was frustrating also because after each restart I had to go through the beam dive moment again and kept forgetting about it.  :ick: also the beam seemed to often hit some of my wingmen leaving them at critical hull and soon to die. I could have probably beat it eventually but wasn't in the mood at that time.

 

Offline Droid803

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Re: RELEASE - Tides of Darkness (campaign)
Take a Mara with one bank of Harpoon-equivalents, and one bank of Tempests-equivalents. Do the beam dive, head to the cruiser on the left and pummel it with dumbfire missiles. When it blows up, the Demon should be jumping out. Tell all your wingmen to go after the Rakshasa while you use your dogfight missiles to take out a few of the fighters. Then help out destroying the Rakshasa. The Cain can be quite easily ignored.
If needed, shunt all power from your primary weapons to shields. The missiles will do enough.

I could make an easier version of that particular mission without so many fighters on your tail to begin with, if you so wish, though it should be possible to complete on medium, and definitely possible on easy.
(´・ω・`)
=============================================================