Author Topic: Cockpits, fighters, and sundry (split from Celebration of FS)  (Read 10191 times)

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Offline blowfish

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Re: Cockpits, fighters, and sundry (split from Celebration of FS)
Seems like FS pilots depend on their targeting computers, as much as anything else.

 

Offline Androgeos Exeunt

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Re: Cockpits, fighters, and sundry (split from Celebration of FS)
They also depend on their radar, which will work under any circumstances unless if it is surgically destroyed by the enemy.
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Offline Dilmah G

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Re: Cockpits, fighters, and sundry (split from Celebration of FS)
Seems like FS pilots depend on their targeting computers, as much as anything else.

So do most modern Fighter Pilots. Hell, the F-117 can't fly if it's onboard computer is somehow disabled in-flight. But then again

-It isn't a Fighter
-It's probably not going to get in a dogfight in the next 10 million years.
« Last Edit: February 19, 2009, 02:59:01 am by Dilmah G »

 

Offline Woolie Wool

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Re: Cockpits, fighters, and sundry (split from Celebration of FS)
What do you mean it isn't a bomber? It's AFAIK exclusively used as a light bomber.
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Offline Dilmah G

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Re: Cockpits, fighters, and sundry (split from Celebration of FS)
What do you mean it isn't a bomber? It's AFAIK exclusively used as a light bomber.

Ooooops typo

meant to say

-Isn't a fighter

 

Offline Pred the Penguin

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Re: Cockpits, fighters, and sundry (split from Celebration of FS)
Somehow I completely missed that typo. O_o

What about helicopters though?

 

Offline Dilmah G

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Re: Cockpits, fighters, and sundry (split from Celebration of FS)
Somehow I completely missed that typo. O_o

What about helicopters though?

Well....what about them?

If you think of fighters as infantry, the Aeolus would be the AH-64C Apache that rises up from behind a treeline guns blazing to save a pinned down infantry unit.

 

Offline Charismatic

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Re: Cockpits, fighters, and sundry (split from Celebration of FS)
Which is why I use the Erynies with 8 Kaysers for intercepts.

I treat the Perseus as an antifighter unit, both offensive and defensive.


Talk about energy drain. Its not the most viable loadout for a long, fighter intensive mission.

And the perseus is a ok fighter, its fast, but its shields and weapons are too weak. I avoid taking them when i can. For light missions, its just fine but, put it vs a cap and see what happens.
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Offline Dilmah G

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Re: Cockpits, fighters, and sundry (split from Celebration of FS)
Which is why I use the Erynies with 8 Kaysers for intercepts.

I treat the Perseus as an antifighter unit, both offensive and defensive.


Talk about energy drain. Its not the most viable loadout for a long, fighter intensive mission.

And the perseus is a ok fighter, its fast, but its shields and weapons are too weak. I avoid taking them when i can. For light missions, its just fine but, put it vs a cap and see what happens.

A Perseus should never, ever, be up against a cap. As an interceptor, it should be posted to defend other vessels from small numbers of fighters and in particular, waves of bombers.

 

Offline eliex

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Re: Cockpits, fighters, and sundry (split from Celebration of FS)
And the perseus is a ok fighter, its fast, but its shields and weapons are too weak. I avoid taking them when i can. For light missions, its just fine but, put it vs a cap and see what happens.

The thing is that the Perseus is an interceptor - so it really sacrifices armour and shielding for speed. They are meant for harassment of bombers and perhaps light skirmishes. For cap ships - go for heavy assault fighters and bombers.

 

Offline S-99

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Re: Cockpits, fighters, and sundry (split from Celebration of FS)
If you think of fighters as infantry, the Aeolus would be the AH-64C Apache that rises up from behind a treeline guns blazing to save a pinned down infantry unit.
They should totally do this. Put repeating flak guns on the apache. It'd be the perfect way to make enemy soldiers clear out.
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Offline Pred the Penguin

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Re: Cockpits, fighters, and sundry (split from Celebration of FS)
And inhumane. All that shrapnel could hit civilians, or anything else you don't wanna hit.

  

Offline Dilmah G

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Re: Cockpits, fighters, and sundry (split from Celebration of FS)
And inhumane. All that shrapnel could hit civilians, or anything else you don't wanna hit.

Not to mention a good cash-guzzler with extended combat.

 

Offline Herra Tohtori

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Re: Cockpits, fighters, and sundry (split from Celebration of FS)
They should totally do this. Put repeating flak guns on the apache. It'd be the perfect way to make enemy soldiers clear out.

That's called the AC-130 Gunship...
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Offline Dilmah G

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Re: Cockpits, fighters, and sundry (split from Celebration of FS)
They should totally do this. Put repeating flak guns on the apache. It'd be the perfect way to make enemy soldiers clear out.

That's called the AC-130 Gunship...

I'd call that the Aeolus of RL

 

Offline Commander Zane

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Re: Cockpits, fighters, and sundry (split from Celebration of FS)
Gatling cannons and a howitzer, nothing about flak cannons on the Spectre.

 

Offline Herra Tohtori

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Re: Cockpits, fighters, and sundry (split from Celebration of FS)
Gatling cannons and a howitzer, nothing about flak cannons on the Spectre.

Eeeh, just use HE ammunition with altitude/proximity/time fuses and any cannon can be used as a flak gun. Flak is just abbreviation from Flugabwehrkanone aka anti-aircraft artillery in German.

Although I don't know if it's sensible to call a weapon mounted in an airplane "anti-aircraft artillery" anyway - it's just a gun anyway.
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Offline Mobius

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Re: Cockpits, fighters, and sundry (split from Celebration of FS)
Doesn't "kanone" stand for "cannon", and not "artillery"?
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Offline Herra Tohtori

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Re: Cockpits, fighters, and sundry (split from Celebration of FS)
Doesn't "kanone" stand for "cannon", and not "artillery"?

Flak is equivalent to AAA (or AA-gun) as far as abbreviations go. It's not a literal translation but it is pretty much accurate.
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Offline Droid803

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Re: Cockpits, fighters, and sundry (split from Celebration of FS)
And in FS, somehow, AAAs are beams.
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