Author Topic: SF Basilisk WIP  (Read 58954 times)

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Offline mjn.mixael

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Also, Hippocrates, Charybdis, new Orion (for those who like it), Dragon, Taurvi, Hades, Colossus, Knossos, Seth, Azrael...
Edit: And the Typhon, Demon, Poseidon...

I think we can make whole new thread for all the unfinished projects, gather models and try to give them a shot. Since it is not a problem of a single project, it may be a reasonable move.

I would tend to agree. Heck, I've had to sort through pages and pages of these topics to find screens and then eventually learn that we don't have the files... One stop shop makes more sense.
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Offline Mongoose

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I think the stickied assets status thread in here was sort of designed to keep track of everything in-progress, but it hasn't been updated for something like a year.  Having everything in one place would be useful.

 
Make it a requirement for them to upload the files with every screenshot. Seriously, I'm not being sarcastic.
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Offline Snail

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Make it a requirement for them to upload the files with every screenshot. Seriously, I'm not being sarcastic.
Or have someone else do it. :rolleyes:


Seriously, we want this community to be accessible, not some sort of closed forum where every new contributor is a newfag and must be crucified for not following rules they don't know about.

 
How would we get the files if they don't upload them.  :wtf:
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Offline Woolie Wool

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You just missed his point.
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Offline Snail

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And "making it a requirement" means what, exactly? Banning them if they don't comply?

 

Offline The E

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Whether or not someone uploads WIP stuff and makes it accessible to us is, and always should be, up to the creator. You can certainly ask for it, but making it a formal requirement will just scare off people unnecessarily.
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Offline Thaeris

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Like I said, he released a pack a while ago with all of his WIPs. I got rid of that pack due to the fact that he made his files in SketchUp and didn't convert the files to something useable like .obj, etc. I'll do a run through my old posts and try to find it...
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Everyone else takes normal damage.
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By make it a requirement, I meant tell them when they start they're thread to please upload updates often so we don't lose they're work.
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Offline Thaeris

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CURSES!

I found the post with the attachments, but the attachments have been deleted! Refer to post #46:

http://www.hard-light.net/forums/index.php?topic=66788.msg1319943#msg1319943

Aardwolf was showing some interest in this - perhaps he still has the model dump? I can't have been the only one to have downloaded that file...
"trolls are clearly social rejects and therefore should be isolated from society, or perhaps impaled."

-Nuke



"Look on the bright side, how many release dates have been given for Doomsday, and it still isn't out yet.

It's the Duke Nukem Forever of prophecies..."


"Jesus saves.

Everyone else takes normal damage.
"

-Flipside

"pirating software is a lesser evil than stealing but its still evil. but since i pride myself for being evil, almost anything is fair game."


"i never understood why women get the creeps so ****ing easily. i mean most serial killers act perfectly normal, until they kill you."


-Nuke

  

Offline BrotherBryon

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Geez, talk about calling some one out. I'm still around guys just haven't had much time to work on anything for a while now. I've had to rebuild both PC's I use to work on things and I still need to reload my modeling programs. I think I was close to figuring out a good way to move sketchup models into blender and I'll make that a priority for the other models as soon as possible rather than begin another attempt at fixing the mesh for the Basilisk. Might try reconverting that one again as well, every time I think I finally got the old one fixed and start trying to UV map I find some thing else wrong. A missing face or something. I've got a lot on my plate for the next week or so but I'll try to get a converted model pack out soon. Might be minus the Hippocrates as converting it and fixing any mesh problems will take a good deal of time and more knowledge of blender than I have right now but I should be able to get the rest.... I hope.

Also, Hippocrates, Charybdis, new Orion (for those who like it), Dragon, Taurvi, Hades, Colossus, Knossos, Seth, Azrael...
Edit: And the Typhon, Demon, Poseidon...

Considering that three of those are mine I got my work cut out for me.
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I've got a lot on my plate for the next week or so but I'll try to get a converted model pack out soon. Might be minus the Hippocrates as converting it and fixing any mesh problems will take a good deal of time and more knowledge of blender than I have right now but I should be able to get the rest.... I hope.
About the Hippocrates, if you can just get it into Blender, I'm sure someone will be willing to clean it up and convert...

 

Offline Snail

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Yay you're alive!

 

Offline BrotherBryon

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Yay you're alive!

Yeah, I usually check the boards a couple times a week. Just rarely sign in hence the term "Resident Lurker".
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Offline Snail

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Yeah, I usually check the boards a couple times a week. Just rarely sign in hence the term "Resident Lurker".
HUGS ALL ROUND


No but seriously, a lot of these HTL models get lost and forgotten in the deep abyssal depths of the FSU board...

 

Offline BrotherBryon

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Work has begun but before I get full into the model pack I've got just one question. Has anyone been doing anything with the Basilisk from my previous dump? I only ask this because I have gone back to the original Sketchup model and made a number of tweaks that look like they've solved my mesh problems. Just need to go over the whole model and make sure I got everything, redo the smoothing and what not. Now if someone has already found and fixed these problems from my previous dump then the work is redundant and I should focus elsewhere.

On a side note: I'm not liking the quick render tool in the new Blender, for some reason it doesn't show the whole model even with multiple light sources nor does the smoothing show up on faces I've Set Smooth on.  :hopping:
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Offline BrotherBryon

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Uploaded with ImageShack.us

I've fully re-imported the model into blender, cleaned up any mesh problems I can find, and reapplied all the smoothing. I've attached a zip file containing the blender, 3ds, and dae formats. I'm not to sure how well Blender's .3ds and dae exporters work so use at your at own discretion. If you find any problems with the mesh please let me know so that I can make corrections. Thank you and enjoy.

I may attempt to UV map at some point if some one doesn't get to it first, I'm still in the learning process for that though and need to start smaller. Tried it a few times with this model and just got frustrated with it but who knows what the future will bring.

[attachment deleted by ninja]
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Offline mjn.mixael

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Awesome work!

 :yes: :yes:

Keep it up man.
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Offline Commander Zane

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Brilliant!