Anyone mind telling me if this is generally correct for subsystem descriptions of how they function?
Engine - is your engines, if this is taken down to 0 health in game, your ship will cease moving.
Weapons - if these are destroyed you won’t be able to shoot anything.
Sensors - radar and similar targeting systems will no longer function.
Communication - won’t be able to call reinforcements, issue orders, etc.
Navigation - allows the ship to make hyperspace jumps.
Fighterbay -mainly capital ships, tells the game what part of the ship acts as a fighter bay, and also sets up for use for making it usable for related fighter bay features.
Bridge - mainly capital ships, tells the game where you have a bridge, as a place that can receive damage and be targetable.
Reactor - mainly capital ships, ship’s energy source.
Working on the tut.