Author Topic: PCS2 User to User Help  (Read 77261 times)

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Re: Important PCS2 Threads
Hmm I try to do this as You say:

-I install pcs2 collada patch
-set in deep explorer group


-When I try to open this file in PCS2 I have this:


I don't know what is wrong..




Did you do a reset x-form on detail0? 
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Offline Kazan

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Re: Important PCS2 Threads
i need to get some of the extensive users to write a good HTML help/walkthrough site that i can distribute with it (and use wx to show it as the internal help)

screen shots, usage tips, etc etc
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Offline Vasudan Admiral

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Re: Important PCS2 Threads
Oh, there you're applying the COB export format requirements to the DAE conversion, which are quite different. The hierarchy I outlined applies ONLY to COB conversions.

For DAE conversions, the names must be exact and are case sensitive. To get your model converting there you need only the detail0_geometry part. Remove the detail0 object group and the light, and then rename detail0_geometry to just detail0. Save as a DAE and try the conversion again.
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Offline jacek

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Re: Important PCS2 Threads
Thank You very much Vesudan Admiral :D I set hierarchy as You say and save file as non-ASCII and it works :D. Tomorrow I will try again DAE conversion. 

 

Offline Kazan

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To get this kind of thing out of the Important PCS2 Threads post which is not meant for this kind of thing...

Put all your user to user support in here.
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Offline Kazan

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Re: Important PCS2 Threads
ok im going to create a thread for this kind of discussion.. this thread isn't really for that

http://www.hard-light.net/forums/index.php/topic,61476.0.html
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Offline chief1983

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Re: PCS2 User to User Help
Might consider getting an op to split the posts to this thread too.  Looks done now.
« Last Edit: March 09, 2009, 11:13:51 am by chief1983 »
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Offline Kazan

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Re: PCS2 User to User Help
i sent a PM to Goober asking him to move those posts over
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Re: PCS2 User to User Help
So I finally made the game work, but after installing the SCP with all the MVPs I get no visual results at all...
It's the same as before...  :blah:
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Offline Bobboau

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Re: PCS2 User to User Help
what does this have to do with PCS2?

(P.S. you need to enable it as a mod)
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Offline Zacam

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Re: PCS2 User to User Help
Will future versions allow editing of Max Radius, or am I missing something basic?
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Offline Bobboau

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Re: PCS2 User to User Help
that was locked off because it is a result of a number of other things and must be recalculated every time the pof is saved. specifically if you move a sub object, the max radius would need to be recalculated.

so to answer your question no, by design.
if you have a model that has the wrong radius, saving the model 'should' correct it.
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Offline Zacam

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Re: PCS2 User to User Help
Sadly, it does not. I know this, because I am trying to get models that currently do not match with the retail data to match the retail data.
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¤[D+¬>

[08/01 16:53:11] <sigtau> EveningTea: I have decided that I am a 32-bit registerkin.  Pronouns are eax, ebx, ecx, edx.
[08/01 16:53:31] <EveningTea> dhauidahh
[08/01 16:53:32] <EveningTea> sak
[08/01 16:53:40] * EveningTea froths at the mouth
[08/01 16:53:40] <sigtau> i broke him, boys

 

Offline Bobboau

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Re: PCS2 User to User Help
it should be getting calculated based on the object bounding box, is that screwed up also?

if it is off slightly it shouldn't be a big deal (we might have a more accurate calculation than V did), what exactly is your problem?
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DEUTERONOMY 22:11
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Offline Zacam

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Re: PCS2 User to User Help
A re-smoothing of the existing MediaVP Myrmidon done by blowfish.

All of the data in the pof matches the Retail values. Except Max Radius.

Retail: 10.168615, Current: 17.613806.

Bounding Boxes match, Center of Mass, Mass, MOI, H, W, D.

If I open and then save the retail model, I get the newer number.
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[08/01 16:53:11] <sigtau> EveningTea: I have decided that I am a 32-bit registerkin.  Pronouns are eax, ebx, ecx, edx.
[08/01 16:53:31] <EveningTea> dhauidahh
[08/01 16:53:32] <EveningTea> sak
[08/01 16:53:40] * EveningTea froths at the mouth
[08/01 16:53:40] <sigtau> i broke him, boys

 

Offline chief1983

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Re: PCS2 User to User Help
What about resaving a retail model?  Same thing?
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Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline Bobboau

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Re: PCS2 User to User Help
well it looks like it is calculating it the way it is intended to, but maybe our algorithm needs to be revised.
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Offline Zacam

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Re: PCS2 User to User Help
What about resaving a retail model?  Same thing?
If I open and then save the retail model, I get the newer number.

And it is entirely possible that :v: in having a more simple geometry got the retail numbers because of it.

And/or a possibility exists (but I could be wrong here) that the SLDC part is contributing to the expansion of the Max Radius.

So _far_ it has not posed any significant changes that I can observe in retail missions. And I am perfectly happy for there being a logically rational explanation. So long as it's not just a bug.
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¤[D+¬>

[08/01 16:53:11] <sigtau> EveningTea: I have decided that I am a 32-bit registerkin.  Pronouns are eax, ebx, ecx, edx.
[08/01 16:53:31] <EveningTea> dhauidahh
[08/01 16:53:32] <EveningTea> sak
[08/01 16:53:40] * EveningTea froths at the mouth
[08/01 16:53:40] <sigtau> i broke him, boys

 

Offline Colonol Dekker

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Re: PCS2 User to User Help
Is there any way to change axis rotation in PCS2? (not rotate around an axis)  :confused:
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Offline jacek

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Re: PCS2 User to User Help
Hi!! I've got another problem... I have ship in pof format and I would like to add shield mesh in .cob format.. I make hieratchy like this:

+ shield
  -shield_geometry
  -light

In PCS2 I push load button in shield section and select my .cob file but shield doesn't apper... what is wrong?

Thanks for help  :D