Author Topic: PCS2 User to User Help  (Read 109995 times)

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Offline chief1983

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Re: PCS2 User to User Help
That Radeon 9200 should be able to run PCS2 I would think.  I've never tried it myself on something that old though.  I doubt SP3 would help but I never had any problems installing it on my XP boxes.
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Offline zookeeper

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Re: PCS2 User to User Help
Problem solved (or rather worked around, I guess): I switched to using the integrated Intel 82845G, at which point the crashes went away. Query OpenGL gives 1.3.0 as the version now.

 

Offline Vasudan Admiral

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Re: PCS2 User to User Help
Strange, but at least that confirms it's graphics card related through either the hardare or drivers. :\
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Offline Spicious

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Re: PCS2 User to User Help
Did you do an reset x-form before exporting?  That error is usually because you did an move/rotate/scale before you exported (there's extra information in the dae file that the converter can't handle)
That could possibly be fixed if someone would send me a model with this 'problem'.

 
Re: PCS2 User to User Help
I'll have to remake one for you, but there was a separate node entry that contains the rotate/translate/scale values.
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Offline JGZinv

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Is PCS2 still open for improvements or suggestions?

I might be able to come up with one or two things feature wise, and there's a couple things
at least that are named (sort of) wrong... or at least they could be less confusing to new folks
if they matched like they are meant to.
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Offline Thaeris

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Are we opening up the thread for bug reports? If so, I have a few in mind to report...

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Offline DaBrain

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I need some help with PCS2.

I'm importing a part of a collada model into a POF, which works great. It's actually amazing how well it works. :)

The only problem is, that it doesn't import the texture used on the new submodel. Is that a bug?

I noticed I can create new textures/materials in PCS2. How can I assign them to a submodel?


I'm using the October 2008 build, cause the newer Collada compatible build crash for me.
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Offline chief1983

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There's a November one that should work, it crashes for you too?
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"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 
I got a question too with collada,
When i export models from 3dsmax to pcs2 by collada, it works greatly with pcs2.
Now my problem is that when i export from pcs2 to 3dsmax, modify things, then export collada , when i open that with pcs2, pcs2 will crash... is it normal?
Because when you have to modify something on a existing model i don"t want to replace all the dock point  path etc... in pcs2 as it takes hours...
i'm not home i don't remember wich version of pcs2 i use, i think it's the last one.
Ah and when i save a pof, pcs2 will crash everytime, but it save the pof correctly... i'm running windows 7 64 bit version.
$Formula: ( every-time
   ( has-time-elapsed "0" )
   ( Do-Nothing
   )
   ( send-message
      "#Dalek"
      "High"
      "Pro-crasti-nate"
   )
   )
)
+Name: Procratination
+Repeat Count: 99999999999
+Interval: 1

 

Offline FUBAR-BDHR

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If you have the original Model and have to edit it why not start with it, rename the old .pof, export the model and then do a global import from the renamed one?  You may have to still tweak a few things but no more then you have to do anyway.
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

 
because psc2 will crash too? i'll try it tonight !
$Formula: ( every-time
   ( has-time-elapsed "0" )
   ( Do-Nothing
   )
   ( send-message
      "#Dalek"
      "High"
      "Pro-crasti-nate"
   )
   )
)
+Name: Procratination
+Repeat Count: 99999999999
+Interval: 1

 
Ok i've just try it,
When i use the global import, i lose all the geometry part, i mean i lose all subobject even detail-0
$Formula: ( every-time
   ( has-time-elapsed "0" )
   ( Do-Nothing
   )
   ( send-message
      "#Dalek"
      "High"
      "Pro-crasti-nate"
   )
   )
)
+Name: Procratination
+Repeat Count: 99999999999
+Interval: 1

 

Offline Aardwolf

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So yeah, maybe if someone would pay attention to that thread I posted (http://www.hard-light.net/forums/index.php?topic=65680.0), we might not have to deal with all these "PCS2 will crash" bugs.

 

Offline FUBAR-BDHR

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Ok i've just try it,
When i use the global import, i lose all the geometry part, i mean i lose all subobject even detail-0

What version of PCS2 are you using?  I done this many times without a problem.   Well except for rotating subsystem and turret data needing to be entered correctly. 
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

 
Aardwolf: i m no coder at all, i don't see how i could give any help about it.
my pcs2.1 version is 4 jan 2009
$Formula: ( every-time
   ( has-time-elapsed "0" )
   ( Do-Nothing
   )
   ( send-message
      "#Dalek"
      "High"
      "Pro-crasti-nate"
   )
   )
)
+Name: Procratination
+Repeat Count: 99999999999
+Interval: 1

 

Offline FUBAR-BDHR

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Get the 2.03 Collada from November (check Chief's sig used to be there) it's much more stable.  2.1 was an alpha release and is not at all stable.
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

 

Offline chief1983

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The 2.0.3 link should still be in the article in my sig link, unless someone removed it.
Fate of the Galaxy - Now Hiring!  Apply within | Diaspora | SCP Home | Collada Importer for PCS2
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"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline Aardwolf

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Aardwolf: i m no coder at all, i don't see how i could give any help about it.
my pcs2.1 version is 4 jan 2009

I didn't say you were.

I'm just saying that as long as people are going to completely ignore the research I did to figure out the cause of that crash, and nobody is independently trying to figure out the problem, and nobody is working on a solution, it's not going to get fixed.

Edit: on a related note, everything after the PCS2 beta uses VBOs and, as such, will crash and burn. That's probably why Reprobator isn't using 2.0.3 / the Collada import version.

 
Well in fact i've just missed the last collada pcs2 version ;p
I did download it form the wiki, i'll try the one you told me this evening.
$Formula: ( every-time
   ( has-time-elapsed "0" )
   ( Do-Nothing
   )
   ( send-message
      "#Dalek"
      "High"
      "Pro-crasti-nate"
   )
   )
)
+Name: Procratination
+Repeat Count: 99999999999
+Interval: 1