Well I find this a bit aggravating:
So I manage to get Collada installed to Max, export a .dae model to my PCS2 work folder, Run PCS2 and try to open the .dae, but get nothing!
After some bumbling around and reinstalling the Collada plugin to max, I finally get geometry to show up in PCS2 but the texture is not rendered. The texture name is apparently seen by PCS2, can be selected in the hierarchy, etc., but does not show up in the rendering view.
The object I am making is a non-playable object, that is not intended to move. About the only embellishment it will have is a glowpoint smack dab in the middle, but I want to first make sure the texture is looking ok.
PCS2 when .dae is loaded up:

PCS2 looking at the texture entry in the hierarchy:

Texture is a 1024x1024 DXT1 DDS (Fully opaque DDS, no alpha)
So, what might be causing this?
