While I do like the way that model is turning out, it doesn't change the fact that the Boanerges all-in-all is a pretty damn ugly ship, but you're making it look a lot better.
And I still can't pronounce the damn word.
Yeah, well, you can't polish a turd. In my opinion the Boanerges as a bomber is a bit of a turd. They tried to take the Ursa and make it more manoeuvrable, sacrificing gun mounts, messing about with ammo distribution, and losing some armour. That was all a high price to pay for a slightly higher top speed.
I've tried to take that mindset with me in remaking the Boanerges; it's a big, fat bomber that they've tried to put racing stripes on, so it's rather smooth and relatively curved for a bomber that size.
Small update here; I've added simple greebles onto the less streamlined parts of the hill. These will NOT be on the final model. You might have also noticed that a meshsmooth has been used on it. I'm gonna bake the greebles and the meshsmoothed-normals into a normal map, and bake in ambient occlusion to a diffuse map (texture). On that subject, what poly count is acceptable for a high-poly fighter?
Not quite done with the missile pods. I'm gonna look at the high-poly Ursa and see how that does it.
But first things first. I really have to get to work on the cockpit. Can someone give me a model of the cockpit that the other fighters use?
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