Author Topic: Hatshepsut  (Read 166603 times)

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Offline Commander Zane

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Offline Snail

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hahahahahahahahahahaha

 

Offline Galemp

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Anyway, I managed to get the engines down to (exactly) 1000 polys triangulated, ergo 8000 for all together.

*snip*

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Offline Droid803

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Offline MatthTheGeek

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****. God. Damn. Hell. Whatever. Words can't describe.
People are stupid, therefore anything popular is at best suspicious.

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Offline Aardwolf

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I vote for baked glowmaps, although that will probably not get rid of the star lighting. I think that's how the Karnak works too.

Actually, if you set the diffuse and spec maps to black, it should eliminate that issue.

 

Offline Rhymes

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Ragingloli: you are an artist, and a ****ING good one.  Don't let anyone make you think different.
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Offline Aardwolf

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(Once again,) I can't tell where these "sensor" details fit on the larger model.

 

Offline Rodo

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Unique shape on the engines I see :D , a refreshing change.
el hombre vicio...

 

Offline Mongoose

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Those engines would make a kickass ship on their own. :D

 

Offline Snail

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(Once again,) I can't tell where these "sensor" details fit on the larger model.
Shut up you! :P

 

Offline Kolgena

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Unique shape on the engines I see :D , a refreshing change.

Thought it was a vasudan Mjolnir for a second xD

 

Offline Dragon

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Great work Ragingloli, I'm looking forward to seeing those attached to hull.

 

Offline stuart133

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I can't wait for this model!! :) Also I can't wait to see further work from you, keep up the amazing work.
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Stuart you're running this one now ain't ya? So get choosing. :p

 

Offline Syder

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(Once again,) I can't tell where these "sensor" details fit on the larger model.

mos likely here:


 
As requested I have uploaded the model. 2 archives, one with both model and textures and one with just the model. Turrets are not included.
The model files include 4 groups,

1. 1/2 untriangulated models with symmetry objects
2. 1/2 triangulated models with symmetry objects
3. full untriangulated models
4. full triangulated models

I exported the file to several different formats because most here do not use Cinema4d and I do not know how the export to each format affects the symmetry objects or even the UVs.

Model with textures:
http://www.mediafire.com/download.php?4gzvnehgqzw

Model only:
http://www.mediafire.com/download.php?mewlqddtitn

You will need 7zip to open the files.
« Last Edit: December 06, 2009, 03:33:15 pm by ragingloli »

 

Offline Thaeris

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BACON WITH BACON SAUCE AND MORE BACON!!! (please bear with me, my Kosher friends...)

...AND BACON!

Regardless, that's glorious, ragingloli. I can't wait to see that in-game.  :D
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Offline blowfish

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:jaw: Amazing

Is it really 144k triangles though?

 
I just checked the triangulated main body.
C4d counts just under 20k triangles.
Including all submodels (without turrets), 35817 triangles.
The 144k probably comes from adding up the polycounts of all 4 versions in the file.

 

Offline General Battuta

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You are a true hero.