Author Topic: Cain strikes back - WIP  (Read 127446 times)

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Offline Galemp

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Re: Cain strikes back - WIP
Superheated glowing metal :p
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Offline Kolgena

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Re: Cain strikes back - WIP
Personally I've always preferred the no-glowmap look on debris. If the thing's in pieces, I don't see what could be powering the glowy bits.

fires?

Not quite what I meant. Obviously, debris would look even more junk without the glowy orange bits. That, and dark 10-tri chunks don't look as good as bright 10-tri chunks when they're trailing fire particles courtesy of Fury. I'm talking about Shivan ships in particular, such as the Mara. When you blow it up, mostly intact fragments of the ship are left behind. These fragments often have the ship's original glowmap, animated and all, even though they're dead pieces of space debris.

 

Offline Rga_Noris

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Re: Cain strikes back - WIP
The problem that arises is that, to my knowledge, there is no way to disable the glow maps from the debris. So unless you make an alternative map just for the debris, thus adding more bmpman slots to be used, you cant really do this. And IMO, it isn't worth the extra slots are performance hit.
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Offline Trivial Psychic

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Re: Cain strikes back - WIP
Anyone else think that this should receive a Highlight?
The Trivial Psychic Strikes Again!

 

Offline Droid803

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Re: Cain strikes back - WIP
Anyone else think that this should receive a Highlight?
Along with the Hattie, hell yeah.
(´・ω・`)
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Offline Woolie Wool

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Re: Cain strikes back - WIP
Maybe he should have a new title to reflect his accomplishments as well.
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Offline Commander Zane

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Re: Cain strikes back - WIP
Something like Savior of Forgotten HTLs. :)

 

Offline Aardwolf

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Re: Cain strikes back - WIP
Something like Savior of Forgotten HTLs. :)

Nono, it should have something to do with HTL Necromancy

 

Offline General Battuta

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Re: Cain strikes back - WIP
So how about an HTL Kane? The Messiah demands beautification.

 

Offline Commander Zane

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Re: Cain strikes back - WIP
Kane?

 

Offline General Battuta

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Re: Cain strikes back - WIP
Bald dude, loves Tiberium, also the Messiah.

 

Offline Mobius

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Re: Cain strikes back - WIP
The problem that arises is that, to my knowledge, there is no way to disable the glow maps from the debris. So unless you make an alternative map just for the debris, thus adding more bmpman slots to be used, you cant really do this. And IMO, it isn't worth the extra slots are performance hit.

Glowmap deactivation is possible thanks to SEXPs, but I don't quite believe we'll be going to edit all missions to turn glowmaps on whenever a Shivan ship dies... :nervous:
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Offline Commander Zane

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Re: Cain strikes back - WIP
Bald dude, loves Tiberium, also the Messiah.
I had a feeling you meant the person, though I wanted to make sure it wasn't a ship I haven't seen.

 

Offline Zacam

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Re: Cain strikes back - WIP
The problem that arises is that, to my knowledge, there is no way to disable the glow maps from the debris. So unless you make an alternative map just for the debris, thus adding more bmpman slots to be used, you cant really do this. And IMO, it isn't worth the extra slots are performance hit.

Glowmap deactivation is possible thanks to SEXPs, but I don't quite believe we'll be going to edit all missions to turn glowmaps on whenever a Shivan ship dies... :nervous:

And disabling the glow map for the ship works just fine. But as Axem discovered, it only applies (when used on a is-destroyed true) to the ship specifically, the DEBRIS is no longer considered the ship, so any mapped glow map get's applied to the debris. And if it's not a separate map, then any ship glow map elements are still glowing.
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Offline Mobius

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Re: Cain strikes back - WIP
I've always thought it would work with debris, too... but is-destroyed-delay, IMHO, doesn't seem appropriate because it's known not to like other SEXPs like send-message. Perhaps < hits-left 1 would work?
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Offline The E

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Re: Cain strikes back - WIP
Mobius, the problem is that debris is treated separately from the ship it spawned from.
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Offline Rodo

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Re: Cain strikes back - WIP
wait..what? so you've got just one texture for lods and debris as well?

I thought they were made separate, that's why I asked about the glowmaps, sorry....
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Offline The E

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Re: Cain strikes back - WIP
The problem is in how the engine treats debris. You see, debris pieces are "descended" from the object that spawned them, but they're really completely separate objects. As far as the engine is concerned, the debris is separate from the ship, at least as far as I understand it.
That means that glowmap sexps that target the parent ship don't really work on debris.
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Offline terran_emperor

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Re: Cain strikes back - WIP
SWEET! :yes:

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Offline Galemp

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Re: Cain strikes back - WIP
Compatibility Alert!

For this to work properly in FSPort, you MUST edit the POF in PCS2 and change its mass to 9524.9189, the same as the retail model. Currently the mass is much too high, and slows down freighter Halkins to 3 m/s while towing it.
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