A Stargate mythos with a different feel.
You're saying "That's not how it works in Stargate" and I'm saying "I know, that's cool. Keep doing that."
You're backsliding.
I would expect the shock and sudden troubles to be the biggest jolt and then for them to settle down as they start to get a grasp on things.
Thinking you're jumping one place, ending up another. Trapped, alone, maybe never ever getting home.
The fact that you think everyone is just gonna go "Well let's go do our duty" after they think they got basically a death sentence is a little odd.
Shock is something they're trained to deal with, otherwise they're not going to handle combat well. Longterm stress is rather less so.
Wait, wait, you think they dialed the ship by accident? They didn't know where they'd go? It's a nine-symbol address. They knew they might end up in a godforsaken situation. They probably even expected it. Eventual death was simply preferable to immediate death. Also considering the history of the SGC, one would think they would know full well that going through a gate without a recon is a good way to die. (We've seen stargates that can't be turned on from their side, stargates linking to worlds where unprotected humans cannot survive, one that goes to well within the event horizon of a black hole...)
Guarding machinery? From who? Saboteurs?
Aren't you the one who said they're in a deathtrap? What if somebody decides they want it short and quick than long and slow?
How long does it take to get the layout of a ship? How many days or weeks have these people been there?
Depends on the size of the ship, number of compartments, and level of familiarity. We have every reason to believe this one's pretty large; not Atlantis-large, perhaps, but perhaps an aircraft carrier? That's gonna be at least several hundred compartments or so. You need to be able to do it on an instinctual level and be able to trace multiple paths if possible to any one point. And you have to do it at regular intervals to maintain such familarity. It's called "refresher training".
We don't know that, do we? But then, see below.
I mean seriously, you want these guys running simulations all day? To fight an enemy that doesn't exist? They already do PT, they showed it in the last episode.
In peacetime, there is still someone else out there. Even if they are a friend or a stranger, there is still someone there. Who are they planning to fight?
And quite frankly, what makes you think they didn't do all this already? That they didn't have a nice little montage of it?
I stand corrected on the PT.
As for the rest: That lack of a present enemy does not imply the lack of a future one. As many things from fighting one enemy are similar to fighting others, it is not impossible to plan to fight an enemy you do not know. I'll give them a bye on basic marksmanship, for not damaging the ship or expending stuff they may not be able to replace, but you can practice almost everything else.
This show has adopted certain conventions, particularly tailending episodes into each other, that create the impression of dense time. As such, if we do not see things happening, we have reasonable cause to believe they aren't. I mean sure, you could say they are, but when the show's doing the dense-time thing that's its problematic at best. SG-1 handled it with having people be in their non-offworld jobs, Daniel and Carter in their research spaces, to reassure us that they're doing other stuff. Atlantis had Shepard turning in fitness reports for the people he was commanding or talking with people he reported to or people who reported to him. Subtle cues, but there.
Now granted, the dense time could simply mean they're simply proceeding from one crisis to the next endlessly so they don't have time to do anything else, but then I would expect that might actually help. And as you noted the last episode sort of showed them doing something else.
That's what I'm telling you, they brought a certain way of living to a place that just doesn't need it. There is nothing for these soldiers to do. They can salute and do whatever but there is no one to fight and no one who needs protecting.
At the moment. (But see my short-and-quick comment above.) However, you've described the way the military already viewed itself. The mission of a soldier in Western society is not to fight, but to be ready to fight. This is an important distinction on the basis of having a hammer and things beginning to look like nails. Fighting will come if it will come.
I like how you don't give any examples. What did the officers do that was out of line? What did the enlisted soldiers do that was so degrading?
I just get the feeling this is you being mad because you don't see them doing practice drills. That instead of doing maneuvers all day they're sitting on their asses. It would be insanely boring to have a show of soldiers running around playing cowboys and indians against no one.
I already gave you examples. It's called inactivity. That none of these things seem to be happening in any real way is the symptoms of decay. If you're not doing anything, you're getting worse. That's how humans work. You don't practice, you not only don't get better, you lose your touch. I'm not asking for them to be doing that all show, I'm asking for them to be doing it at all. As for the breach of regs, fraternization mean anything to you? At all?
They're in a ship! They're not on a mission. There is no one to fight, nowhere to go. How do you plan to fight an enemy that isn't there? There is no enemy in this show (yet). There may never be. I have no idea what they're doing with this show. There could never be another humanoid or other kind of life form (outside that weird foggy thing).
Point A: you're not actually reading what I wrote if you're complaining they're not on-mission as if that helps; that they're not on-mission is exactly why it DOESN'T help.
Point B: The same way you plan to fight any enemy. You come up with scenarios. You run them. In this case, they might be somewhat more outlandish than the others, but you still run them. There are two very good reasons for this. Just because you don't have an enemy now does not mean there will never be, and more importantly, le cafard: Armed people. With nothing to occupy their time. Bad **** happens.
To even cite real life knowledge and experience connections Ngtm1r in the context of discussing this scifi is in pretty poor taste. Substitue stargate for that wormhole command extreme in series spinoff and you'll see why any spec ops you know would be instantly pissed for the association let alone dropping the ball and announcing the ball.
Explain your reasoning. It does not appear sound. I'm claiming the show says it's about something, and it's not portraying it well or indeed at all. I could claim the same thing about SG-1, and be right, but it certainly did it
better and was probably about as ideal as things were going to get with licensed scriptwriters at the helm. What's your point?