Author Topic: Why is the model of the 3D shockwave the way it is?  (Read 25440 times)

0 Members and 1 Guest are viewing this topic.

Offline Fury

  • The Curmudgeon
  • 213
Re: Why is the model of the 3D shockwave the way it is?
Gotta say that the 2D looks better.
*disables 3D shockwaves in his launcher*

 

Offline Snail

  • SC 5
  • 214
  • Posts: ☂
Re: Why is the model of the 3D shockwave the way it is?
Well to each his own I guess.

*me turns on mv-cell*

 

Offline Commander Zane

  • 212
  • Spoot Knight of Anvils
Re: Why is the model of the 3D shockwave the way it is?
You still have an mv-cell?

  

Offline Snail

  • SC 5
  • 214
  • Posts: ☂
Re: Why is the model of the 3D shockwave the way it is?
You still have an mv-cell?
nah, not really. It was a fun concept though. :)

 

Offline Nighteyes

  • 211
Re: Why is the model of the 3D shockwave the way it is?
the thing is, I want to use the 2d one for small shockwaves like missiles, especially torpedows, u never want 2 c them as a flat shockwave, while capships should use the 3d one as its much higher rez :)
so.... who is making me the flattened pof file? :D

 

Offline Dragon

  • Citation needed
  • 212
  • The sky is the limit.
Re: Why is the model of the 3D shockwave the way it is?
I have an idea which may help you or not, Nighteyes.
None of shockwave textures have alpha channel (they're all DXT1), so try removing it from your maps.
Also, on advanced version the wave itself is a glow texture, while the main one is the flash you see before wavefront starts to expand.

 

Offline Aardwolf

  • 211
  • Posts: 16,384
Re: Why is the model of the 3D shockwave the way it is?
I wouldn't be surprised if it were fairly trivial to mimic the old cell-shaded effect using the existing shader system... before Hery came along, even...

 

Offline Nighteyes

  • 211
Re: Why is the model of the 3D shockwave the way it is?
I have an idea which may help you or not, Nighteyes.
None of shockwave textures have alpha channel (they're all DXT1), so try removing it from your maps.
Also, on advanced version the wave itself is a glow texture, while the main one is the flash you see before wavefront starts to expand.
there is no alpha on my shockwave textures... it renders correctly its just the pof model that needs adjusting...

 

Offline Nighteyes

  • 211
Re: Why is the model of the 3D shockwave the way it is?
pof model fixed by me and converted by FUBAR, now it looks good :) thanks for the help guys!

By gbtf67 at 2010-01-04

By gbtf67 at 2010-01-04

 

Offline Thaeris

  • Can take his lumps
  • 211
  • Away in Limbo
Re: Why is the model of the 3D shockwave the way it is?
You still have an mv-cell?
nah, not really. It was a fun concept though. :)

I really wish they'd bring that back. That has to be one of the most interesting visual features I've ever seen for FSO.  :nod:
"trolls are clearly social rejects and therefore should be isolated from society, or perhaps impaled."

-Nuke



"Look on the bright side, how many release dates have been given for Doomsday, and it still isn't out yet.

It's the Duke Nukem Forever of prophecies..."


"Jesus saves.

Everyone else takes normal damage.
"

-Flipside

"pirating software is a lesser evil than stealing but its still evil. but since i pride myself for being evil, almost anything is fair game."


"i never understood why women get the creeps so ****ing easily. i mean most serial killers act perfectly normal, until they kill you."


-Nuke

 

Offline -Norbert-

  • 211
Re: Why is the model of the 3D shockwave the way it is?
Kinda reminds me of the spell Holy from Final Fantasy. ^^

 
Re: Why is the model of the 3D shockwave the way it is?
You still have an mv-cell?
nah, not really. It was a fun concept though. :)

I really wish they'd bring that back. That has to be one of the most interesting visual features I've ever seen for FSO.  :nod:

What is it?
Sig nuked! New one coming soon!

 

Offline The E

  • He's Ebeneezer Goode
  • 213
  • Nothing personal, just tech support.
    • Steam
    • Twitter
Re: Why is the model of the 3D shockwave the way it is?
It was a rudimentary implementation of cell-shading. It was removed from the source quite some time ago (IIRC, 3.6.9 didn't have it). mv_cell was a package of textures optimized for that.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Commander Zane

  • 212
  • Spoot Knight of Anvils
Re: Why is the model of the 3D shockwave the way it is?
In other words to actually give you an idea of how it looks it would look like XIII, Borderlands, Robotech Battlecry, having the exaggerated outlines on shapes and cartoony look.

 

Offline Thaeris

  • Can take his lumps
  • 211
  • Away in Limbo
Re: Why is the model of the 3D shockwave the way it is?
Enabling that feature for cutscenes could be a lot of fun. TAP might actually benefit from that... I've never played any of the HW games, but I have watched a few of the cutscenes on YouTube.  :nod:
"trolls are clearly social rejects and therefore should be isolated from society, or perhaps impaled."

-Nuke



"Look on the bright side, how many release dates have been given for Doomsday, and it still isn't out yet.

It's the Duke Nukem Forever of prophecies..."


"Jesus saves.

Everyone else takes normal damage.
"

-Flipside

"pirating software is a lesser evil than stealing but its still evil. but since i pride myself for being evil, almost anything is fair game."


"i never understood why women get the creeps so ****ing easily. i mean most serial killers act perfectly normal, until they kill you."


-Nuke

 

Offline Hades

  • FINISHING MODELS IS OVERRATED
  • 212
  • i wonder when my polycounts will exceed my iq
    • Skype
    • Steam
Re: Why is the model of the 3D shockwave the way it is?
Well, the cutscenes are 2D and actually do not look anything like what's in game, none of the textures in both games are even remotely like MV cell.
[22:29] <sigtau> Hello, #hard-light?  I'm trying to tell a girl she looks really good for someone who doesn't exercise.  How do I word that non-offensively?
[22:29] <RangerKarl|AtWork> "you look like a big tasty muffin"
----
<batwota> wouldn’t that mean that it’s prepared to kiss your ass if you flank it :p
<batwota> wow
<batwota> KILL

 

Offline Nighteyes

  • 211
Re: Why is the model of the 3D shockwave the way it is?
Just a thought I had in mind regarding spherical shockwaves... if we can make the game display both types of shockwaves (2D and 3D) at the same time, we will have one shockwave always facing the player and a 3D one that the player can pass through... can look pretty nice and would resolve completly the paper thin shockwave syndrome... what do you guys think?

 

Offline Herra Tohtori

  • The Academic
  • 211
  • Bad command or file name
Re: Why is the model of the 3D shockwave the way it is?
If your shockwave is a planar projection of a spherical shockwave, you should use a planar texture for it.

In other words, if you have rendered the shockwave animation from an actual 3D explosion, you should use the 2D shockwaves to get it in FS2_Open. Those are always seem from normal direction, so they will look best in the game, much better than disk-shaped 3D shockwaves.

Now, if someone actually makes a spherical in-game expanding shockwave model with distortion and maybe some sort of fake fresnel effect/glow, then it would probably look better than the 2D shockwaves.
There are three things that last forever: Abort, Retry, Fail - and the greatest of these is Fail.

 

Offline Fury

  • The Curmudgeon
  • 213
Re: Why is the model of the 3D shockwave the way it is?
Agreed, shockwave effects in current mediavps looks much better in 2D than 3D.

 

Offline Nighteyes

  • 211
Re: Why is the model of the 3D shockwave the way it is?
only problem IMO is that the 2D shockwaves are limited to 512x512 textures... that looks jaggey on the really big shockwave explosions... on the other hand the 3D shockwaves are MUCH more crisp, as they use (512x512)x4 textures... now, if we could make the pof of the 3D shockwave to always face the camera, I would be a happy man :)