Author Topic: RELEASE: 3.6.12 Release Candidate 1 (RC1)  (Read 38442 times)

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Offline CP5670

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Re: RELEASE: 3.6.12 Release Candidate 1 (RC1)
It looks like that obscure physics glitch that caused the PI cutscene to screw up was fixed at some point. :yes: I didn't think that would be fixable. The only obvious issue I saw in a quick test run was this briefing glitch.

Are the Inferno builds compatible with pilots from normal builds? I have never used them in the past, but I couldn't see my usual pilots in this build and had to make a new one.

 

Offline Zacam

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Re: RELEASE: 3.6.12 Release Candidate 1 (RC1)
The reported issue Mantis 2133: "Monitoring" not showing on HUD Escort has a fix in Trunk.

Edited main post as well to provide link for new TrackIR DLL needed for TrackIR functionality.
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Offline chief1983

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Re: RELEASE: 3.6.12 Release Candidate 1 (RC1)
I thought you could auto-upgrade a pilot to Inferno, but you might need to copy the pilot file to the Inferno pilots folder for that to work.
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Offline Galemp

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Re: RELEASE: 3.6.12 Release Candidate 1 (RC1)
Yeah FotG has been using 2d radar icons for a while now.

Really? They were included in the 3.6.9 Wanderer branch that wasn't merged into 3.6.10. When were they included? Are they in this build?
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Offline chief1983

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Re: RELEASE: 3.6.12 Release Candidate 1 (RC1)
Uhm, the radar icons were separate from what's still in the branch.  They're definitely in trunk right now.  Check your commit log, r5270.
« Last Edit: February 22, 2010, 09:15:40 am by chief1983 »
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Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline Ariel

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Re: RELEASE: 3.6.12 Release Candidate 1 (RC1)
hey guys i reallly love this new build , is it had been tested with more campaigns aside from blue planet?

 

Offline chief1983

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Re: RELEASE: 3.6.12 Release Candidate 1 (RC1)
Lots of devs have been using this code base as it progressed to this point.
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Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline Wanderer

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Re: RELEASE: 3.6.12 Release Candidate 1 (RC1)
Yeah FotG has been using 2d radar icons for a while now.

Really? They were included in the 3.6.9 Wanderer branch that wasn't merged into 3.6.10. When were they included? Are they in this build?
Most of the Wanderer branch was merged into the trunk. Only the shield system (non-fully recharging shields, non even shields, 1/2/4 segment shields) were left out. And then work on making the objecttypes.tbl actually viable but that is really in wanderer branch (only locally).
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Re: RELEASE: 3.6.12 Release Candidate 1 (RC1)
You may want to include a link to the launcher in your post, for those who do not have one already.

 

Offline chief1983

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Re: RELEASE: 3.6.12 Release Candidate 1 (RC1)
Done, tweak it if you want Zacam.
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"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline Galemp

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Re: RELEASE: 3.6.12 Release Candidate 1 (RC1)
Most of the Wanderer branch was merged into the trunk. Only the shield system (non-fully recharging shields, non even shields, 1/2/4 segment shields) were left out. And then work on making the objecttypes.tbl actually viable but that is really in wanderer branch (only locally).

Great. I'll petition the FSU to plop these in the 3.6.12 Media VPs then.
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Re: RELEASE: 3.6.12 Release Candidate 1 (RC1)
The track IR code crashes under OS X.  I put the DLL in the root folder, no dice.  Is there some way to disable it? Thanks!

 
Re: RELEASE: 3.6.12 Release Candidate 1 (RC1)
.dll files are a windows library.  Sounds like you need an equivalent .framework file

 

Offline chief1983

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Re: RELEASE: 3.6.12 Release Candidate 1 (RC1)
Which, I don't believe there is, as TrackIR is a Windows only feature, at least currently.
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Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline Swifty

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Re: RELEASE: 3.6.12 Release Candidate 1 (RC1)
The Linux and Mac binaries don't even look for the library. I highly doubt TrackIR is what's crashing the game.

 

Offline Nuke

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Re: RELEASE: 3.6.12 Release Candidate 1 (RC1)
i found a minor bug in the updateTrackIR lua function. it would not return false if the trackir was unavailable, probibly has something to do with the dll changeover. so i updated the function for lua.cpp (somwhere around line 8600). id post a diff but my lua.cpp is full of new functions that i havent tested yet.

Code: [Select]
//trackir funcs
ADE_FUNC(updateTrackIR, l_Mouse, NULL, "Updates Tracking Data. Call before using get functions", "boolean", "Checks if trackir is available and updates variables, returns true if successful, otherwise false")
{
if( !gTirDll_TrackIR.Enabled( ) )
return ADE_RETURN_FALSE;

if (gTirDll_TrackIR.Query( ) == 0)
return ADE_RETURN_FALSE;

return ade_set_args(L, "b", true);
}

Which, I don't believe there is, as TrackIR is a Windows only feature, at least currently.

i think we should support the freetrack interface as well as the naturral point interface, as i think there were plans for a linux version of freetrack
« Last Edit: February 26, 2010, 01:36:40 am by Nuke »
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Offline chief1983

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Re: RELEASE: 3.6.12 Release Candidate 1 (RC1)
If you can even help us figure out what needs to be done for that, I'll keep it in mind but the relations between those two products just keep confusing the hell out of me for some reason.
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"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline Spoon

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Re: RELEASE: 3.6.12 Release Candidate 1 (RC1)
RC1 (SSE2, inferno) seems unstable to me, I've gotten quite a few crashes to desktop with my mod. It is inconsistent at best and almost appears to happen at random. However I have done almost as much testing playing with nightly r5862 (also SSE2, inferno) on the same mission and have yet to get a crash with that build.
I realize this is a far too vague report to be useful and I wish I could provide more info then 'it crashes, you must update!'
I'll try test playing with debug and hope I can catch the error red handed.
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Offline Nuke

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Re: RELEASE: 3.6.12 Release Candidate 1 (RC1)
If you can even help us figure out what needs to be done for that, I'll keep it in mind but the relations between those two products just keep confusing the hell out of me for some reason.

natural point are essentially a bunch of dicks who think that they invented motion capture and should get all the money. they dont want people to realize that their product is just a high speed infrared camera. free track came along and said you can get the same kinda motion capture if you stick a generic infrared filter over your camera and used leds for markers. the trackir is a nice piece of hardware, but the api is so closed that its just doomed to failure. freetrack does the same things and even gives you more features than naturalpoint's software, and for awhile even supported trackir cameras, natural point objected and demanded that freetrack remove support from their codebase. but hey, it still supports wiimotes.

i heard rumors that you could run freetrack in wine but then im not sure how the interface would work. windows version works through a dll just like the current implementation. doesnt take much to compile it. that probibly doesnt do anything for linux. the devs did want to come out with a linux version after 2.2 (which is out already). might be why their forum is so dead. the code is available but its written in delphi i think.
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Re: RELEASE: 3.6.12 Release Candidate 1 (RC1)
Debug (INF, SSE2) crashes to desktop without any warning (not in the log either) if your mainhall.tbl is no good. I tried a table with no "door" entries (+Num door anims: 0 , erased the entries) and it took me quite a while to figure out that that was the cause.

EDIT: Also, I find it kind of inconvenient that I now get assertion messages (after clicking "Cancel" in a normal error message) that are higher than my screen, so I can't see the bottom part with the buttons and stuff.

EDIT2: What does a "bogus shield mesh" mean? It says the AeFighter from ASW has that, but I can't see anything wrong with it.
Code: [Select]
ERROR: Ship AeFighter.pof has a bogus shield mesh.
Only 460 triangles, index 2147328000 found.
« Last Edit: February 27, 2010, 04:18:27 am by FreeSpaceFreak »