Author Topic: RELEASE: 3.6.12 Release Candidate 1 (RC1)  (Read 38439 times)

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Re: RELEASE: 3.6.12 Release Candidate 1 (RC1)
Crash here too..
I played Warzone and in Mission E3M1 : Contention of Power
Crash to Desktop any seconds after mission starts.

This occurs only with 3.6.12 RC1. With .10 Mission running fine.

Greetings Peter

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Offline The E

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Re: RELEASE: 3.6.12 Release Candidate 1 (RC1)
Code: [Select]
ASSERTION: "r1 > 0.0f" at lighting.cpp:298
Int3(): From g:\fso\fs2_rc1_export\code\globalincs\windebug.cpp at line 902

There seems to be something wrong with the lighting in the mission. If I have traced it correctly, it's a rare condition where an explosion is going off near a ship and the explosion is at 1% of its total lifetime.
« Last Edit: February 27, 2010, 07:10:24 am by The E »
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Offline Spoon

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Re: RELEASE: 3.6.12 Release Candidate 1 (RC1)
Code: [Select]
ASSERTION: "r1 > 0.0f" at lighting.cpp:298
Int3(): From g:\fso\fs2_rc1_export\code\globalincs\windebug.cpp at line 902

There seems to be something wrong with the lighting in the mission. If I have traced it correctly, it's a rare condition where an explosion is going off near a ship and the explosion is at 1% of its total lifetime.

This might very well what is happening with my crashes as well. Since there is pretty much always something exploding when I see crashes happening.
Again though, I'd have to catch it happening when running a debug to confirm.

Edit: I caught the crash and it may or may not be RC1's fault.
It's still kinda odd that it never occured on .11 but never mind it.
« Last Edit: February 28, 2010, 11:26:46 am by Spoon »
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline chief1983

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Re: RELEASE: 3.6.12 Release Candidate 1 (RC1)
Well that doesn't like it's actually wrong with the lighting.  Now the question though, is what changed to cause/expose this crash?
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Re: RELEASE: 3.6.12 Release Candidate 1 (RC1)
Didn't TrackIR used to have a full 6 degrees of freedom? Seems like a big downgrade.

 

Offline Herra Tohtori

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Re: RELEASE: 3.6.12 Release Candidate 1 (RC1)
The only thing that is lacking from FS2_Open's head tracking implementation is roll axis. Pitch, yaw and translations on X, Y and Z-axis are functional.
There are three things that last forever: Abort, Retry, Fail - and the greatest of these is Fail.

 
Re: RELEASE: 3.6.12 Release Candidate 1 (RC1)
seems to me like it only had pitch and yaw now.

 

Offline Swifty

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Re: RELEASE: 3.6.12 Release Candidate 1 (RC1)
Based on what I currently see in the code, no one has removed X, Y, Z axes from the TrackIR controls. It's all in your head buddy. :p

 
Re: RELEASE: 3.6.12 Release Candidate 1 (RC1)
Based on what I currently see in the code, no one has removed X, Y, Z axes from the TrackIR controls. It's all in your head buddy. :p

If it's not removed something else might be messing them up...

 

Offline Herra Tohtori

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Re: RELEASE: 3.6.12 Release Candidate 1 (RC1)
How about checking in TrackIR program that the translation axes are actually activated for FS2_Open?

Of course, that's assuming that TrackIR has profiles for different games, like FreeTrack does.
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Offline chief1983

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Re: RELEASE: 3.6.12 Release Candidate 1 (RC1)
Ok there should now be enough nightlies to fill in the gaps between 5862 and the branch to 3.6.12 for RC1.  If you have had any issues show up between those points, please due some farther testing to help us narrow down where they've cropped up.  We haven't been able to identify any particular set of changes that should be causing any stability issues, so if you have any somewhat reproducable crashes in RC1 please try to create again in the nightlies, and as always debug logs will be helpful for any report.  We need to get the next RC out the door ASAP but I want to get these stuff cleaned up.
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Offline Goober5000

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Re: RELEASE: 3.6.12 Release Candidate 1 (RC1)
Can you hold off on the next RC until The E gets me the low-res interface art for the fiction viewer?

 

Offline The E

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Re: RELEASE: 3.6.12 Release Candidate 1 (RC1)
Which should happen sometime this weekend.
If I'm just aching this can't go on
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Offline Nuke

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Re: RELEASE: 3.6.12 Release Candidate 1 (RC1)
How about checking in TrackIR program that the translation axes are actually activated for FS2_Open?

Of course, that's assuming that TrackIR has profiles for different games, like FreeTrack does.

they all work from scripting, but that doesnt even touch the usual camera code.
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Offline High Max

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Re: RELEASE: 3.6.12 Release Candidate 1 (RC1)
;-)
« Last Edit: May 25, 2010, 10:41:10 pm by High Max »
;-)   #.#   *_*   ^^   ^-^   ^_^

  

Offline The E

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Re: RELEASE: 3.6.12 Release Candidate 1 (RC1)
Could you be even more vague than that? The AI is one of the areas of the code with the most changes compared to 3.6.10, most of them for the better. It would be good if you gave a better description, maybe even include a test mission.
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Offline Fury

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Re: RELEASE: 3.6.12 Release Candidate 1 (RC1)
The AI is acting strange with hostile fighters too.
You've gotten used to buggy behavior of 3.6.10.

 

Offline Sushi

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Re: RELEASE: 3.6.12 Release Candidate 1 (RC1)
Could you be even more vague than that? The AI is one of the areas of the code with the most changes compared to 3.6.10, most of them for the better. It would be good if you gave a better description, maybe even include a test mission.

Yeah, in general if you're going to complain about the AI, see what it does in Retail in the same situation. Then report what's different.

 

Offline High Max

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Re: RELEASE: 3.6.12 Release Candidate 1 (RC1)
;-)
« Last Edit: May 25, 2010, 10:41:22 pm by High Max »
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Offline FUBAR-BDHR

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Re: RELEASE: 3.6.12 Release Candidate 1 (RC1)
BP uses different AI settings then retail.  Now if you find a problem when playing with just retail or the MediaVPs then that would be a problem.  What you are seeing is most likely by design.   
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