I plan on adding
Objects that move upon script = ie
When
---fires(Turret01, -5) //five seconds before Turret01 files
------Move(Object, x, y, z); //where X,Y,Z are replaced wiht correct values
or
When
---Launces(FighterBay01, -10) //ten seconds before fighters are launched from FighterBay01
-----Move(DoorRight, -200, 0, 0):
-----Move(DoorLeft, 200, 0, 0); // that would make the two door objects open [Hey IceFire! FS2:TBP could use this

]
Hull Lights [ie running lights like in IWar2]
That will require 2 new chunks
MVRS or "Movers"
LGHT or "Lights"
who else has suggestions