Author Topic: New Deus Ex?  (Read 60820 times)

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Agreed, I'm soaking up the game's details completely, taking it very slow. it's a really amazing game, very much like Deus Ex 1. Wish I didnt have work tomorrow (or the coming week).
I'm all about getting the most out of games, so whenever I discover something very strange or push the limits, I upload them here:

http://www.youtube.com/user/JCDentonCZ

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The End of History has come and gone.

 

Offline Axem

  • 211
Having finished the game (in only 24 hours), I can say... this IS Deus Ex. Triple AAA +++. Would play again. The only complaint, which seems to be a common one, is the boss fights. It would've been nice to be able to sidestep them like in DX1 or take care of them in a more clever way.

The only other comment I have, is that a lot of elements from DX1 also show up in DX3. I'm not just talking about the world, but it feels like DX1 was in a sense, remade. This is not a bad thing, mind you.

That said, I loved all the name dropping from DX1. I especially loved how if you let the credits run all the way through after winning the game, you get treated to a special ending. Which ends the game with the best line ever.

Spoiler:
"But please, call me Bob."
*Deus Ex 1 Theme begins to play*

 

Offline CP5670

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I started playing this yesterday and my impressions are also very good so far. If anything, it has surpassed my expectations. The story and atmosphere feel like vintage Deus Ex (with elements taken from IW as well), with well developed characters and that thought-provoking aspect that I rarely see in games. The gameplay and weapons are generally more balanced than the original and the game gives you incentives to play in stealthy or other, more challenging ways. The regenerating health is done surprisingly well too. You have a health bar but only part of it regenerates (food/drinks increase it further), and it takes quite some time to fill up by itself, so you can't easily duck and recharge in the middle of fights. The cover system works well enough, but is somewhat optional and I am rarely using it in practice except to look around walls. It's another example of the game letting you play the way you want.

The one thing I don't like is that the environment is not very interactive compared to the first DX. The levels are full of various objects, but you can basically only pick up boxes. The graphics also look 5 or 6 years old and I couldn't get the AA working for some reason, but that doesn't detract from the game.

Quote
The only other comment I have, is that a lot of elements from DX1 also show up in DX3. I'm not just talking about the world, but it feels like DX1 was in a sense, remade. This is not a bad thing, mind you.

There are many small winks to fans of the first game, like the 0451 code or going into the women's bathroom. :D There are also a few obvious things taken from Mass Effect 2 early on.

 

Offline Axem

  • 211
Yeah, those small winks and nods I liked. But later on you certainly see the bigger stuff they borrowed from DX1.

 
A few screenshots that show one of the reasons I love this game. The little fun details that show a game had actual people developing it, not the gamemaker-automaton-9000 responsible for half the games we see today.

These screenshots are spoiler-free, but I'll only link them in case people don't want to see stuff before they play it themselves:
http://steamcommunity.com/id/achilleask/screenshot/594694818228876399
http://steamcommunity.com/id/achilleask/screenshot/594694818228878719
http://steamcommunity.com/id/achilleask/screenshot/594694818228873962

My Steam screenshot library. Watch for new screenies and please leave a comment. Also feel free to add me to your Steam friends list.


The one thing I don't like is that the environment is not very interactive compared to the first DX. The levels are full of various objects, but you can basically only pick up boxes. The graphics also look 5 or 6 years old and I couldn't get the AA working for some reason, but that doesn't detract from the game.

I agree with the interactivity complaint. In fact, I don't think I've seen many (or any) games that have had DX's level of interactivity, in terms of stuff to pick up, switches, etc. I think if they did have so many stuff to pickup though, it would look horrible from the yellow highlighting tracing every single object in the game (maybe).

As for the graphics, I wouldn't say 5-6, but definitely 2-3. The AA is weak too, but note that MLAA works better for ATI and FXAA for nVidia. At least that's my (limited) understanding on the matter.

 

Offline Unknown Target

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In Duke Nukem Forever you can put popcorn in the microwave and pop it....? :p

 
 
Touché Axem... touché!

 

Offline CP5670

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DX3 certainly does reward you for looking around places carefully. Some of the clippings you find are just random stuff though. If you look at the papers on the floor in the first room, you can see that they are some developer's calculus notes. :D

Quote
I agree with the interactivity complaint. In fact, I don't think I've seen many (or any) games that have had DX's level of interactivity, in terms of stuff to pick up, switches, etc. I think if they did have so many stuff to pickup though, it would look horrible from the yellow highlighting tracing every single object in the game (maybe).

As for the graphics, I wouldn't say 5-6, but definitely 2-3. The AA is weak too, but note that MLAA works better for ATI and FXAA for nVidia. At least that's my (limited) understanding on the matter.

To be fair, the graphics in games have hardly improved at all since 2007 due to console limitations. DX3's graphics remind me of Rainbow Six Vegas, especially with the heavy amounts of bloom. You can turn off that ugly highlighting in the gameplay options though.

 

Offline Fury

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Having played DEHR up to the first boss, I think it is a worthy successor to the good old Deus Ex. If I have to complain about something, it'd be these things:
- Takedowns, meh. I'd like to have proper melee instead, thank you very much.
- When I first stepped into the open city area, it became apparent how small and closed the environment was. I guess this is again limit from having to design around console memory limitations.
- The game feels a bit too linear. It might be that time golden memories, but I don't think original DE was quite this linear.
- Interactivity. This was pointed out earlier in this topic, but there is much less interactivity with environment than in original DE.
- Boss fights.
Spoiler:
Oh for ****s sake, Barrett. It annoys me to no end that we weren't given options how to handle these boss encounters, instead we're forced to fight them face-to-face. Sure, even if you're not combat augmented you can win the fight using environment against them, but there ought have been better options how to tackle the situation. I'm still stuck at Barrett despite having thrown a ton of explosive stuff at his face and then some, ffs. And from what I've heard, there's four of those stupid boss fights.
-
Spoiler:
What's the point of using energy for takedown and stuff when the first energy cell always fully recharges? This gives you unlimited takedowns as long as you wait a bit between them. I guess more than one energy bar at full becomes useful when you want to play like a badass and use multiple skills within 15 seconds or so. On the other hand, always having at least one bar should go long way ensuring you won't get permanently stuck in a level.

Well, despite these minor annoyances I still like the game very much. Now I just gotta finish it at least once, hopefully twice before I receive my copy of Space Marine and about month from now, Serious Sam 3. :)

 

Offline Fury

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And since FXAA/MLAA was mentioned earlier, you should read this article:
http://www.hardocp.com/article/2011/07/18/nvidias_new_fxaa_antialiasing_technology/5
Link goes straight to conclusion.

 
 

Offline The E

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As for the graphics, I wouldn't say 5-6, but definitely 2-3. The AA is weak too, but note that MLAA works better for ATI and FXAA for nVidia. At least that's my (limited) understanding on the matter.

I should note that we're using FXAA in FSO because it was easier to implement and is faster than MLAA. In addition, since it is GPU-agnostic, it will work just as well on nvidia and AMD cards.

One thing I would be curious about would be which version of the algorithm they're using, and at what presets.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 
Looky what I found:
http://blogs.discovermagazine.com/sciencenotfiction/2011/08/16/is-the-era-of-neuroprosthetic-augmentation-really-just-20-years-away/#more-4680

EDIT: more on the consultant http://www.fastcompany.com/1773935/deus-ex-human-revolution-will-rosellini-mary-demarle

I went looking for these because I'm studying neuroscience and the eBooks and language of the game in general makes it apparent that they really did their homework on this one.
« Last Edit: August 29, 2011, 06:21:21 am by Achilleas.k »

 

Offline Commander Zane

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Spoiler:
What's the point of using energy for takedown and stuff when the first energy cell always fully recharges? This gives you unlimited takedowns as long as you wait a bit between them. I guess more than one energy bar at full becomes useful when you want to play like a badass and use multiple skills within 15 seconds or so. On the other hand, always having at least one bar should go long way ensuring you won't get permanently stuck in a level.
To be fair, the first Deus Ex title did the exact same thing, your energy cells would recharge on their own to a point where you'd be able to use the Restoration Augmentation to restore at least ten (If I remember right you could upgrade it to 20...or ten was after upgrading and the first level was five points per second) hitpoints on your limbs, and of course because of this you'd also have (Almost) at all times energy to use your Light Amplification.

In installations with a sizable network of air vents I'd use that ten percent of my remaining energy to drop down from vents, slice people into dog food with the Dragon Tooth's Sword, then activate the run / jump augmentation to get back up in the vent before anyone spots me, without ever having to use the augmentation energy cells to replenish energy.

Quote
Spoiler:
I'm still stuck at Barrett despite having thrown a ton of explosive stuff at his face and then some, ffs. And from what I've heard, there's four of those stupid boss fights.[/spoiler
Only having points in Hacking Capture and Hacking Stealth I still shredded his face apart with the Combat Rifle without difficulty.

All that aside I have lots of fun on this game, love the weapons and the upgrades.
« Last Edit: August 29, 2011, 07:35:11 am by Commander Zane »

 
- Boss fights.
Spoiler:
Oh for ****s sake, Barrett. It annoys me to no end that we weren't given options how to handle these boss encounters, instead we're forced to fight them face-to-face. Sure, even if you're not combat augmented you can win the fight using environment against them, but there ought have been better options how to tackle the situation. I'm still stuck at Barrett despite having thrown a ton of explosive stuff at his face and then some, ffs. And from what I've heard, there's four of those stupid boss fights.

First boss spoiler:
Spoiler:
I found it quite hard too at first, then I managed to get him in the corner you start in and hit the gas tanks, which stunned him long enough for me to riddle him with assault rifle rounds. Note that I hit the tanks in succession, so I got double the stun time.

 

Offline Fury

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Spoiler:
The problem is that I don't have any rapid-fire weapons with me. Only sniper rifle, stun rifle, stun gun and shotgun. Shotgun is next to useless against him because I have to keep my distance. So I've basically tried to headshot him with sniper rifle whenever I get the chance. But since I can't run when it reloads, and it does that after every shot he can kill me when I change cover. I got him once when I lowered difficulty but I got greeted with nothing but black screen, nothing happened. So I had to reload and haven't managed to beat him again since. He's utterly frustrating. I probably should waste a few attempts to do nothing but explore the room and look for other weapons I could use. I've probably already wasted 30 attempts at killing him anyway.

 
First boss help:
Spoiler:
I think remember there being a weapons locker in a small room in one of the corners. There's definitely some grenades and ammo lying all over the place and he's pretty slow so you can outrun him and search for stuff.

The weapons locker I remember is in the far right corner from where you start, i.e., just to your left from where you enter in the first place when triggering the pre-rendered cutscene.

 

Offline The E

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Spoiler:
What I found helped was to first look for any green gas cylinder, throw it at Barret, then looking for a red barrel and throwing it at him for big boom. There should be three red barrels in the room, which should take him out quite easily.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

  

Offline Fury

  • The Curmudgeon
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Spoiler:
You wish. He's taken all red barrels, at least six rounds from sniper rifle, a grenade and still going strong. He's a goddamned terminator.