Author Topic: SVN Commit of the Day/capship command discussion  (Read 36692 times)

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Offline General Battuta

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Re: SVN Commit of the Day/capship command discussion
July 16 2010

(pulled from the midst of a flurry of tiny final mission fixes)

Updated radar icons .tbm for new ship classes.

July 17 2010

Implemented mid-mission checkpoints on m01 and m10. **** I'm awesome.

July 18 2010

Implemented a FRED-side ETS system for capship turrets. You thought turrets weren't affected by gun power settings? Think again! In the process discovered that is-ai-class is hilariously useless and arguably broken'd.
« Last Edit: August 08, 2010, 06:33:37 am by Jeff Vader »

 

Offline Shivan Hunter

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Re: SVN Commit of the Day/capship command discussion
ooooooooooooooooooh

for the mission where you command a Karuna? ;7
* Shivan Hunter wants WiH before he has to go back to uni, dear god pl0xx0rz

 

Offline General Battuta

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Re: SVN Commit of the Day/capship command discussion
Indeed.

And god willing we can release as soon as the 3.6.12 MVPs and exes are finalized. No promises - something could always go horribly wrong - but we're mostly just tinkering and polishing.

 
Re: SVN Commit of the Day/capship command discussion
So, you're basically saying "What's the worst that could happen?".
17:37:02   Quanto: I want to have sexual intercourse with every space elf in existence
17:37:11   SpardaSon21: even the males?
17:37:22   Quanto: its not gay if its an elf

[21:51] <@Droid803> I now realize
[21:51] <@Droid803> this will be SLIIIIIGHTLY awkward
[21:51] <@Droid803> as this rich psychic girl will now be tsundere for a loli.
[21:51] <@Droid803> OH WELLL.

See what you're missing in #WoD and #Fsquest?

[07:57:32] <Caiaphas> inspired by HerraTohtori i built a supermaneuverable plane in ksp
[07:57:43] <Caiaphas> i just killed my pilots with a high-g maneuver
[07:58:19] <Caiaphas> apparently people can't take 20 gees for 5 continuous seconds
[08:00:11] <Caiaphas> the plane however performed admirably, and only crashed because it no longer had any guidance systems

 

Offline Scotty

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Re: SVN Commit of the Day/capship command discussion
You fool!  He was avoiding those cursed words!

 
Re: SVN Commit of the Day/capship command discussion
I've been reading Schlock Mercenary for the past several days.  I had to say them.  In fact, I'm tempted to bookmark myself a link to the Wikipedia list of the Seven Rules of Highly Effective Pirates, which actually has thirty-eight rules, but who's counting?
17:37:02   Quanto: I want to have sexual intercourse with every space elf in existence
17:37:11   SpardaSon21: even the males?
17:37:22   Quanto: its not gay if its an elf

[21:51] <@Droid803> I now realize
[21:51] <@Droid803> this will be SLIIIIIGHTLY awkward
[21:51] <@Droid803> as this rich psychic girl will now be tsundere for a loli.
[21:51] <@Droid803> OH WELLL.

See what you're missing in #WoD and #Fsquest?

[07:57:32] <Caiaphas> inspired by HerraTohtori i built a supermaneuverable plane in ksp
[07:57:43] <Caiaphas> i just killed my pilots with a high-g maneuver
[07:58:19] <Caiaphas> apparently people can't take 20 gees for 5 continuous seconds
[08:00:11] <Caiaphas> the plane however performed admirably, and only crashed because it no longer had any guidance systems

 

Offline NGTM-1R

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Re: SVN Commit of the Day/capship command discussion
You fool!  He was avoiding those cursed words!

It is contractually obligated they must be said. Besides, it's less dangerous than if somebody on the team does.
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline General Battuta

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Re: SVN Commit of the Day/capship command discussion
July 20, 2010

Dropped the invincible 'deadtime' for bombs to 1/2 second after launch, from the retail 1.5 seconds. Two-thirds less time wasted on invincible bombs.

July 21 2010

Undeleted the thing that accidentally got deleted, thereby un-breaking critical missions.  :nervous:


 

Offline Colonol Dekker

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Re: SVN Commit of the Day/capship command discussion
Was it a script or a pof?

I'm on a 50/50 odds on win with a bet i just placed with myself.

 

Offline General Battuta

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Re: SVN Commit of the Day/capship command discussion
Neither.

 

Offline Colonol Dekker

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Re: SVN Commit of the Day/capship command discussion
Looks like i lose.


Owait, was it an event? :confused:

 

Offline Aardwolf

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Re: SVN Commit of the Day/capship command discussion
Hm, he said missions (plural)... campaign-persistent variable?

 

Offline Droid803

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Re: SVN Commit of the Day/capship command discussion
A table maybe.
(´・ω・`)
=============================================================

 

Offline Snail

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Re: SVN Commit of the Day/capship command discussion

 

Offline General Battuta

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Re: SVN Commit of the Day/capship command discussion

 

Offline Ravenholme

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Full Auto - I've got a bullet here with your name on it, and I'm going to keep firing until I find out which one it is.

<The_E>   Several sex-based solutions come to mind
<The_E>   Errr
<The_E>   *sexp

 

Offline Snail

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Re: SVN Commit of the Day/capship command discussion

 

Offline General Battuta

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Re: SVN Commit of the Day/capship command discussion
It was a mishap that occurred while moving Blue Planet content over to the MediaVPs.

 

Offline Colonol Dekker

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Re: SVN Commit of the Day/capship command discussion
<nosy git> Sooooo, what exactly got deleted accidentally?
</nosy git>

 

Offline Madcat

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Re: SVN Commit of the Day/capship command discussion
Maybe you accidentally an important asset?  :pimp: