Author Topic: Axem's HTL Charybdis  (Read 61293 times)

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Offline Dragon

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The gas looks nice. But I see you didn't do anything about the hull texture. The same orange lights and solid, gray fuselage with irregular panels.
And it still looks like something out of BP.

 

Offline Colonol Dekker

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As long as it looks like a Charybdis, I have no beef.
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
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-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
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(Others lost to the mists of time and no discernible audit trail)

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That one time I got permabanned and got to read who was being bitxhy about me :p....
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Offline SypheDMar

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It looks amazing! But now that we get an in-game shot, the only thing I wish that could've been changed (because everything else looks awesome) is the rear. Still, it's far better than the retail model.

 

Offline Dragon

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I'm definitely going to make edits to the texture (make the orange glow more yellow, for instance), but I won't be able to redo it completely, so changes won't be too extended.

 

Offline Rodo

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love it love it love it three times in a row.
el hombre vicio...

 

Offline Zacam

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I'm definitely going to make edits to the texture (make the orange glow more yellow, for instance), but I won't be able to redo it completely, so changes won't be too extended.
I tested by adjusting that layer to yellow for the glow map. Honestly? It didn't look anywhere near as good. But knock yourself out, it is after all only a glowmap.
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[08/01 16:53:11] <sigtau> EveningTea: I have decided that I am a 32-bit registerkin.  Pronouns are eax, ebx, ecx, edx.
[08/01 16:53:31] <EveningTea> dhauidahh
[08/01 16:53:32] <EveningTea> sak
[08/01 16:53:40] * EveningTea froths at the mouth
[08/01 16:53:40] <sigtau> i broke him, boys

 

Offline sigtau

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eyesex

Nothing to suggest, really.
Who uses forum signatures anymore?

 

Offline Hades

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The gas looks nice. But I see you didn't do anything about the hull texture. The same orange lights and solid, gray fuselage with irregular panels.
And it still looks like something out of BP.
You forgot about the whole he's not changing it because he likes how it is?

Actually.

We really doing this again? No. Shut up.
[22:29] <sigtau> Hello, #hard-light?  I'm trying to tell a girl she looks really good for someone who doesn't exercise.  How do I word that non-offensively?
[22:29] <RangerKarl|AtWork> "you look like a big tasty muffin"
----
<batwota> wouldn’t that mean that it’s prepared to kiss your ass if you flank it :p
<batwota> wow
<batwota> KILL

 

Offline Hades

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Man we pick nits pretty furiously here at HLP.  :P
yeah really I may just be alone here but I've never understood the amount of angst people here have over twelve year old models

nerds
[22:29] <sigtau> Hello, #hard-light?  I'm trying to tell a girl she looks really good for someone who doesn't exercise.  How do I word that non-offensively?
[22:29] <RangerKarl|AtWork> "you look like a big tasty muffin"
----
<batwota> wouldn’t that mean that it’s prepared to kiss your ass if you flank it :p
<batwota> wow
<batwota> KILL

 

Offline Sab0o

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Very good looking. Not much left to suggest.


Why are your perseuses at LOD1 there?

The zoom script I have doesn't(can't?) change LOD when you zoom in. (it's my sshot btw.)

  

Offline Dragon

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I tested by adjusting that layer to yellow for the glow map. Honestly? It didn't look anywhere near as good. But knock yourself out, it is after all only a glowmap.
That's hardly the only thing I'm going to change, and a simple color swap won't do here (I'm going to mess with saturation/brighness as well, among other things).
I only hope that the UVmap lends itself to changes like that.

As for you, Hades, your Fenris has exactly the same problems as this texture. Too much of a departure and changes to some distinctive features of a ship, making it look like an MkII instead of HTLization of the original design.

 
It's Hades vs. Dragon time, somebody get the popcorn.

 

Offline Zacam

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No, there will not be popcorn.

I respect that people will have different opinions. I really do. But seriously. What is the point of holding to them so tightly that it utterly chokes being accepting of something that might be ever so slightly different in a way that is utterly irrelevant?

The maps do not break balance. I'm not expecting "critical acclaim" for the artist responsible, but seriously. This is getting close to practically crapping all over somebodies dedication and does nothing but stifle the possibility of someone later on wanting to try -anything- new, because heaven forbid it not be pixel(ated) perfect.

Once the model is released, naturally, people are free to do as they please. And just because it will be released here doesn't mean that good incisive feedback won't be accepted on making changes before the MediaVPs Release.
Report MediaVP issues, now on the MediaVP Mantis! Read all about it Here!
Talk with the community on Discord
"If you can keep a level head in all this confusion, you just don't understand the situation"

¤[D+¬>

[08/01 16:53:11] <sigtau> EveningTea: I have decided that I am a 32-bit registerkin.  Pronouns are eax, ebx, ecx, edx.
[08/01 16:53:31] <EveningTea> dhauidahh
[08/01 16:53:32] <EveningTea> sak
[08/01 16:53:40] * EveningTea froths at the mouth
[08/01 16:53:40] <sigtau> i broke him, boys

 

Offline Hades

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As for you, Hades, your Fenris has exactly the same problems as this texture. Too much of a departure and changes to some distinctive features of a ship, making it look like an MkII instead of HTLization of the original design.

I've already said we're not getting into this again. Which means, we're not getting in this. It's not constructive in any way whatsoever.

And what Zacam said.
[22:29] <sigtau> Hello, #hard-light?  I'm trying to tell a girl she looks really good for someone who doesn't exercise.  How do I word that non-offensively?
[22:29] <RangerKarl|AtWork> "you look like a big tasty muffin"
----
<batwota> wouldn’t that mean that it’s prepared to kiss your ass if you flank it :p
<batwota> wow
<batwota> KILL

 

Offline Rga_Noris

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Although I personally like the orange, when you make it yellow you should post screens. Actually, on that note, we have many projects that only need a texture. If you want to try your hand at some maybe we could squeeze one more badge next to your name.
I think I'll call REAL Mahjong 'Chinese Dominoes', just to make people think I'm an ignorant asshat.

 

Offline Dragon

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Unfortunately, I can't make textures from scratch, though I can modify the existing ones and/or generate additional textures. In fact, what got me into half of the projects I'm in is that I can upgrade existing textures comparatively quickly (I've applied for beta testing  and/or table work in the other half). That's what I said I can't remake the AWACS texture from scratch, which I'd have done if I could (and actually done it instead of complaining about this map). As I've frequently mentioned, it's lines are too irregular and color is more or less uniform, while the retail version has large, visibly darker and brighter areas on it.
While I can mess with brightness, I can't do anything about the lines.

 

Offline sigtau

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Hey guys, I can texture.  I'm just now getting the hang of UV mapping, but I can definitely texture.  :nervous:

Any non-Shivan ships in need of maps that I might be able to try my hand at?
Who uses forum signatures anymore?

 

Offline Rodo

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Hey guys, I can texture.  I'm just now getting the hang of UV mapping, but I can definitely texture.  :nervous:

Any non-Shivan ships in need of maps that I might be able to try my hand at?

please!
el hombre vicio...

 

Offline mjn.mixael

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sigtau, catch us on IRC. We've got plenty of models that need texturing.
Cutscene Upgrade Project - Mainhall Remakes - Between the Ashes
Youtube Channel - P3D Model Box
Between the Ashes is looking for committed testers, PM me for details.
Freespace Upgrade Project See what's happening.

 

Offline Rampage

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This is OT:
You offered, and we'll bite. :p  Inferno too has many models that need texturing or texturing improvements.  Hit us up on our forum.

This is not OT:
Nice job on the AWAC ship; looking forward to seeing it in action (in Inferno).

R