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Quote from: The E on August 22, 2010, 04:59:57 amUnless you employ some anamorphic trickery, those aren't going to work anyway, as 1024x768 is the highest possible resolution for interface art.I was considering that...
Unless you employ some anamorphic trickery, those aren't going to work anyway, as 1024x768 is the highest possible resolution for interface art.
Not changing the viewpoint.Making a new scene out of already existing assets.Pretty sure modeling a few walls and floors, and then copy pasting the doors, pipes, cables and terminals, would work quite well enough.
Looking better and better - but I think that the floor is a little bit too rough for the flight-deck of a starship. Maybe reduce the normals on that a li'l bit?
The floor does kinda look like concrete... Granted, it was like this in the original, but wouldn't metal make more sense in a starship?
It's called nonskid. They put a thick layer of fire-retardant shock-absorbant stuff on the floor to protect the decks below from minor hanger accidents. For a ship like the Galatea in a major war, with refits few and far between, it would start looking a lot like that.
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