Author Topic: Orion Style Mainhalls [Original Dev Thread]  (Read 67860 times)

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Offline Aardwolf

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Even if we can't have it full explorable in-game, it's still awesome. Hmm... one might even be able to make an FPS mod using the assets  :drevil:

 

Offline headdie

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Even if we can't have it full explorable in-game, it's still awesome. Hmm... one might even be able to make an FPS mod using the assets  :drevil:

i thought someone already had the idea for an FS based FPS, would be quite a strong moment for anyone who has played FS1/Port  to walk into that view
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Offline mjn.mixael

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I sincerely doubt that these assets would work very well in-game. They aren't even close to being optimized... They just look good in video/images.
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Offline sigtau

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Yeah, when it comes to pre-rendered stuff, you can easily have a blatant disregard for performance optimizations with no setbacks.
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Offline Aardwolf

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I sincerely doubt that these assets would work very well in-game. They aren't even close to being optimized... They just look good in video/images.

So what? As long as you plan to release the assets (which seems to be the case), you don't have to do the work to optimize it, and it's available if someone with a lot free time wants to do something cool with it.

 

Offline mjn.mixael

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Just because I can...

(This may take a second to load)

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Offline Rodo

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big is BIG.


I bet even FS will lag to load that one up :P
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Offline MatthTheGeek

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FS hardly will lag, this won't be higher res than 1024x768.
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Offline Thaeris

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Hmmm... That's not too great a resolution at all.

I suppose that's another one of the awful interface issues to be rooted out in the future?
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Offline mjn.mixael

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Hmmm... That's not too great a resolution at all.

I suppose that's another one of the awful interface issues to be rooted out in the future?

I hope so...
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Offline Kolgena

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The computer monitor easter egg is win :D

As a side note, I'm getting a slight impression from the vanilla main hall that the railings have sheets of glass in them. They go from the ground to the thinner of the two horizontal yellow bars. Obviously, since the interface is like 640x480 or something terrible, I can't be sure.
« Last Edit: August 26, 2010, 12:54:19 pm by Kolgena »

 

Offline mjn.mixael

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That doesn't make a whole lot of sense...

Either way, I didn't model this straight from a screen of the Galatea. Many of the assets were modelled from other reference images like the 3000x2250 Bastion. I even found some stuff in :v:'s renderings of the FS1 Intro Comm station usefull. I have meticulously poured over all images from :v: to come to the best solutions possible to create these assets.

All that to say that the railings in the Bastion are just a painted yellow bar.
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Offline Kolgena

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You're right, I took at look at http://img692.imageshack.us/f/stillmainhall02.jpg/ and saw that the railings are indeed as you have them.

 

Offline Thaeris

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 :eek:

...I didn't realize I was important enough to make the monitor Easter egg...

 ;)
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-Nuke



"Look on the bright side, how many release dates have been given for Doomsday, and it still isn't out yet.

It's the Duke Nukem Forever of prophecies..."


"Jesus saves.

Everyone else takes normal damage.
"

-Flipside

"pirating software is a lesser evil than stealing but its still evil. but since i pride myself for being evil, almost anything is fair game."


"i never understood why women get the creeps so ****ing easily. i mean most serial killers act perfectly normal, until they kill you."


-Nuke

 

Offline BlackDove

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Just a fantastic job on all accounts.

Stellar work.

 

Offline Galemp

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You made the little medical cart thingy! Hooray!
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Offline Cobra

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I'm surprised no one has complained about my textures yet :nervous:
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Offline Mongoose

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ZOMG THEY'RE A SLIGHTLY DIFFERENT SHADE OF GRAY YOU SUCK :hopping:

 

Offline Aardwolf

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Granted, the idea of having the scene actually displayed as a model rather than the static image + animations we have is cool, since we don't have translation support in animation control, it would be difficult to open the door.  :rolleyes:

That would probably be better done using the gr.drawModel scripting function, which does not require an actual ship. Draw the main model, draw one half of the door, draw the other half, etc., all without having to create a single ship.

However, previous conversations about a 3d mainhall indicate that mjn.mixael is primarily concerned with making 1024x768 pre-rendered mainhall art (although, if I understand correctly, he intends to release the 3d assets).

 

Offline The E

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I've split out all the useless talk about cables. Let us enjoy this thread of awesome again.
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