Author Topic: Orion Style Mainhalls [Original Dev Thread]  (Read 67315 times)

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Offline mjn.mixael

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Orion Style Mainhalls [Original Dev Thread]
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Ok, If you have spent ANY time in IRC, then you have seen most of this. I like to see how things progress so I'm sharing what I've got here. Also, this is a preemptive cry for help. This bad boy is gonna need textures. Soon. (Everything has been lvlshot'ed)

I shared this image on IRC a while back and Goober replied with "You've got to be kidding me"

Well, I wasn't kidding... as you can see.


I have a few more objects to create, then I gotta texture it. And I'm gonna need help because texturing is not my strong point, not even by a longshot.
« Last Edit: August 13, 2012, 07:58:06 am by mjn.mixael »
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Offline Commander Zane

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Re: Galatea Mainhall (VERY Image Heavy)
pr0n alurt, I see arse. :P

But seriously, this is outstanding work.

 
 

Offline Droid803

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Re: Galatea Mainhall (VERY Image Heavy)
Sheer amount of awesome overwhelming.
(´・ω・`)
=============================================================

 

Offline sigtau

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Re: Galatea Mainhall (VERY Image Heavy)
You never fail to produce epic content, mixael.  Excellent job, pilot.
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Offline NGTM-1R

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Re: Galatea Mainhall (VERY Image Heavy)
Believe me if I could assist I would. This is a worthy object.
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Offline Rodo

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Re: Galatea Mainhall (VERY Image Heavy)
wow, that's amazing... love how you work and the details you put into it.

pure win :yes:
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Offline pecenipicek

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Re: Galatea Mainhall (VERY Image Heavy)
texturing that is gonna be a lot of FUN XD




for sanity's sake, keep to procedurals as much as possible.
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Offline Shivan Hunter

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Re: Galatea Mainhall (VERY Image Heavy)
FRAK YES :jaw:

 

Offline Mongoose

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Re: Galatea Mainhall (VERY Image Heavy)
yeeeeeeeessssssssssssssssss

 

Offline Rga_Noris

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Re: Galatea Mainhall (VERY Image Heavy)
This is awesome. Very elaborate way of flipping Goob the finger! ;)
I think I'll call REAL Mahjong 'Chinese Dominoes', just to make people think I'm an ignorant asshat.

 

Offline mjn.mixael

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Re: Galatea Mainhall (VERY Image Heavy)
This is awesome. Very elaborate way of flipping Goob the finger! ;)

 :nervous:

That was not my intention...
Cutscene Upgrade Project - Mainhall Remakes - MixaelANITools - Between the Ashes - MjnMixael's Render Boutique - Mix-Hai Productions
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Offline Colonol Dekker

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Re: Galatea Mainhall (VERY Image Heavy)
I literally love what you've achieved.
The whole caboodle.
 
Cutscenes, this thing.
 
 
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Offline Rga_Noris

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Re: Galatea Mainhall (VERY Image Heavy)
This is awesome. Very elaborate way of flipping Goob the finger! ;)

 :nervous:

That was not my intention...

I know. I just thought I would make laffs.  ;)
I think I'll call REAL Mahjong 'Chinese Dominoes', just to make people think I'm an ignorant asshat.

 

Offline Water

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Re: Galatea Mainhall (VERY Image Heavy)
Heh, I wonder how many other people are working on this. One thing I've done differently though is the fighter tray. It's customizable to fit all the fighters. I was planning to complete a few more bits before starting texturing, but time for a change of plans

 

Offline Kolgena

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Re: Galatea Mainhall (VERY Image Heavy)
My browser choked and died. Quite image heavy.

But holy wow.... I can't believe you decided to do this. I can only imagine the awesome for when this project is done.

As a side note, could you please render these at high resolutions in 4:3, 16:9, 16:10 when you get to finalizing? Might as well address widescreen stretch issues now that you've made the whole scene.

 

Offline Galemp

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Re: Galatea Mainhall (VERY Image Heavy)
Texturing this has got to be simple... there's no UV mapping involved, you can use Max materials everywhere.
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Offline mjn.mixael

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Re: Galatea Mainhall (VERY Image Heavy)
Except that I need a good chunk of bump mapping which is going to require UVs...
Cutscene Upgrade Project - Mainhall Remakes - MixaelANITools - Between the Ashes - MjnMixael's Render Boutique - Mix-Hai Productions
Youtube Channel - P3D Model Box - Photobucket Albums - Model Releases - Downloads
Between the Ashes is looking for committed testers, PM me for details.
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Offline pecenipicek

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Re: Galatea Mainhall (VERY Image Heavy)
Except that I need a good chunk of bump mapping which is going to require UVs...
and? auto-unwrap it so it looks decent, and use procedurals.
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Offline Galemp

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Re: Galatea Mainhall (VERY Image Heavy)
Max can do bump-mapping on procedurals and tile textures. Why would you need UVs?
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...