Author Topic: Orion Style Mainhalls [Original Dev Thread]  (Read 115836 times)

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Offline mjn.mixael

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Re: Galatea Mainhall [BETA PACK RELEASE]
 :wakka:

I just might do that for one of the custom ones!
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Offline Mongoose

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Re: Galatea Mainhall [BETA PACK RELEASE]
"Scruffy.  The janitor."

 

Offline mjn.mixael

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Re: Galatea Mainhall [BETA PACK RELEASE]
More janitors...

That small chunk took several minutes to render. To render the whole scene takes a couple hours.

[attachment deleted by ninja]
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Offline Mongoose

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Re: Galatea Mainhall [BETA PACK RELEASE]
Maybe you could slip in some maintenance guy leaning against a wall and drinking a Bosch beer way in the background somewhere. :p

 

Offline Rga_Noris

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Re: Galatea Mainhall [BETA PACK RELEASE]
[REDACTED]
I think I'll call REAL Mahjong 'Chinese Dominoes', just to make people think I'm an ignorant asshat.

 

Offline Droid803

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Re: Galatea Mainhall [BETA PACK RELEASE]
[REDACTED] to you too, good sir.
(´・ω・`)
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Offline Kolgena

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Re: Galatea Mainhall [BETA PACK RELEASE]
Jesus! that mainhall is gorgeous
Gorgeous! that mainhall is Jesus

 

Offline Cobra

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Re: Galatea Mainhall [BETA PACK RELEASE]
So uh. Yeah, I almost cackled with delight until I realized I was in the same room as about 20 other people.

Amazing work, Mike! :D
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Offline Goober5000

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Re: Galatea Mainhall [BETA PACK RELEASE]
This is indeed awesome. :)

Mike, you're making full use of the randomized miscellaneous animations, I hope? ;7

 

Offline mjn.mixael

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Re: Galatea Mainhall [BETA PACK RELEASE]
Not yet. However, I'm preparing for it by making sure all misc anims have a static start point.

I'm going to get all the basic anims done. Then I'll add more.
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Offline BirdofPrey

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Re: Galatea Mainhall [BETA PACK RELEASE]
Good work so far.  THis is something that's been needed way too long.
So when this is done are the mainhalls going to change automatically like the base game (and is it going to happen in Silent threat and silent threat reborn as well?)
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Offline mjn.mixael

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Re: Galatea Mainhall [BETA PACK RELEASE]
Ok, here is a preview of the new Bastion mainhall (and it's alternate). This one is, for all current purposes, complete. All 6 doors are animated and working, and a new 7th door for use with Ant8 and multi is ready. There are 4 regions of misc anims (Left crane, Right crane, Stars, and Floor BG), each with multiple animations for the game to choose from randomly, adding up to 14 misc anims total!

For those not in the know, the random animation code randomly plays an animation from a group and when it completes, it selects another. This means that the cranes can have multiple paths for example. It's pretty neat and helps the mainhall feel much more dynamic.

Sadly, because there are so many animation frames to be loaded, I have hit code limitations that forced me to remove several of the misc anims until things are fixed up.

Bastion has two versions, one with Hercs, Ursa and Medusa, the other with Valks, Athenas, and an Elysium. Both versions have the same misc anims in all 4 regions, just altered to work with the changes. In this video I spread out the misc anims amongst the two mainhalls so you can see most of them. However, because of the code limitations there are still some you won't see in this video. :( Pay attention to the mouse and what it points at, it will help you see it all.

http://www.youtube.com/watch?v=snuJxaj4qP4
« Last Edit: May 10, 2011, 02:37:04 pm by mjn.mixael »
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Re: Galatea Mainhall [BETA PACK RELEASE]
... an extra door in Ant8? What does it do?

 

Offline mjn.mixael

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Re: Galatea Mainhall [BETA PACK RELEASE]
With Ant8, we will no longer need to select multiplayer pilots and then "Ready Room" in order to play Multi. Instead, select your regular pilot and just click on the new button which will take you to Multi.

NOTE: This isn't coded yet, I'm just in talks with coders and making these future compatible. In Bastion, the Options Desk is split in two. The right screen is Options, the left screen is Multi.
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Offline Shivan Hunter

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Re: Galatea Mainhall [BETA PACK RELEASE]
this is the earthly embodiment of epic awesome leet hax

just one question: What about the starfield outside? ATM it's just black.

Epic new mainhall anim code is epic

  

Offline mjn.mixael

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Re: Galatea Mainhall [BETA PACK RELEASE]
just one question: What about the starfield outside? ATM it's just black.

That's probably just the Youtube compression. I promise there are stars going by, occasionally some Hercs and some other fighters. The stars and the plume of smoke are in the same Anim, so if you see the smoke moving, the stars are moving too.
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Offline Rga_Noris

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Re: Galatea Mainhall [BETA PACK RELEASE]
WOW MjnMixael. Awesome job on the mainhalls. This is really what is needed to make FSO look more and more like a modern day AAA title. Great job.
I think I'll call REAL Mahjong 'Chinese Dominoes', just to make people think I'm an ignorant asshat.

 

Offline jr2

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Re: Galatea Mainhall [BETA PACK RELEASE]
just one question: What about the starfield outside? ATM it's just black.

That's probably just the Youtube compression. I promise there are stars going by, occasionally some Hercs and some other fighters. The stars and the plume of smoke are in the same Anim, so if you see the smoke moving, the stars are moving too.

I can see the stars if I choose 720p as the quality...  :nod:

EDIT: And, are the limits you are hitting just a number that can be bumped, or something that needs to be re-coded?

 

Offline Droid803

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Re: Galatea Mainhall [BETA PACK RELEASE]
I don't see stars on 720p :(
(´・ω・`)
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Offline jr2

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Re: Galatea Mainhall [BETA PACK RELEASE]
Brightness settings?

EDIT: Try full-screen.  Also, they look like specs of dust.. more realistic.  You'll think there is dust on your monitor until you see it moving.  ;)