Author Topic: [RELEASE] TF Ion (previously the Shivan Hunter learns to model thread :P)  (Read 29483 times)

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Offline rhettro

  • 27
Re: Design issues (making a model)
Coming along nicely.  I have a bit of a Wings 3d noob question.  How do you plan on tranferring the model to FS?  I know that Wings exports Collada format, but I didn't think you could assign object names.  Are you going to port it out in OBJ format to Blender and then from Blender to POF? 

 

Offline Shivan Hunter

  • 210
  • FRED needs lambdas!
Re: Design issues (making a model)
Only way I know how to do the hierarchy is through Truespaz. I'll get it into cob, merge all the LODs together and see if PCS2 can import it.

 
Re: Design issues (making a model)
at least you know how to do a decent program that actually has UVmapping capability, mine cant :(
-regards
 Spyder

 

Offline Shivan Hunter

  • 210
  • FRED needs lambdas!
Re: Design issues (making a model)
So, in the midst of the battlefield that is the first major test week at uni, fighting off tests, projects and insomnia, I find time for some more texturing...



 

Offline MatthTheGeek

  • Captain Obvious
  • 212
  • Frenchie McFrenchface
Re: Design issues (making a model)
Wow.
People are stupid, therefore anything popular is at best suspicious.

Mod management tools     -     Wiki stuff!     -     Help us help you

666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

SpardaSon21: it seems like you exist in a permanent state of half-joking misanthropy

Axem: when you put it like that, i sound like an insane person

bigchunk1: it's not retarded it's american!
bigchunk1: ...

batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grâce
Awaesaar: grace
batwota: oh right :P
Darius: ah!
Darius: yes, i like that
MatthTheGeek: the way you just spelled it it means fat
Awaesaar: +accent I forgot how to keyboard
MatthTheGeek: or grease
Darius: the killing fat!
Axem: jabba does the coup de gras
MatthTheGeek: XD
Axem: bring me solo and a cookie

 

Offline T-LoW

  • 28
  • Planet Earth is blue and theres nothing left to do
    • German Freespace-Galaxy
Re: Design issues (making a model)
That rusty/dirty look is awesome :yes:
The german Freespace-Galaxy

"There was a time before we were born. If someone asks this is where I'll be."

 

Offline Commander Zane

  • 212
  • Spoot Knight of Anvils
Re: Design issues (making a model)
The color and blocky wings is starting to make me think of the Star Wars ship with the absurdedly 'low-tech' name (HWK-290, Moldy Crow).
And I can still see this in X3, as a replacement model of the Xenon XL, so it's not kitbashing two L's together.

Like the work.
« Last Edit: October 01, 2010, 11:15:57 am by Commander Zane »

 

Offline Dragon

  • Citation needed
  • 212
  • The sky is the limit.
Re: Design issues (making a model)
Looks really great, it'd really fit SW or X3.

 

Offline Shivan Hunter

  • 210
  • FRED needs lambdas!
Re: Design issues (making a model)
So, with just a bit more to do, I thought I'd play around a bit with... memes.



yeah, I'm pretty bored.

 

Offline Droid803

  • Trusted poster of legit stuff
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  • /人 ◕ ‿‿ ◕ 人\ Do you want to be a Magical Girl?
    • Skype
    • Steam
Re: Design issues (making a model)
Oh god LOL.
(´・ω・`)
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Re: Design issues (making a model)
Shiv, i heard you like mudkipz?
-regards
 Spyder

 

Offline Shivan Hunter

  • 210
  • FRED needs lambdas!
Re: Design issues (making a model)
In addition to the mudkipz, trollfaces and pedobears, there's a "OVER 9000" written on top.

(I think I'll release these in an optional texture :P)

 
Re: Design issues (making a model)
haha , that last part is bad azz
-regards
 Spyder

 

Offline Shivan Hunter

  • 210
  • FRED needs lambdas!
Re: Design issues (making a model)
So the diffuse map is tentatively maybe sort of kinda possibly finished.






Comments on the texture?

I'm thinking of re-LODing it from here so I don't have to re-UV the other LODs. Plus I think I'll LOD it a bit heavier, maybe only have 3 LODs instead of 4.

 

Offline Rodo

  • Custom tittle
  • 212
  • stargazer
    • Minecraft
    • Steam
Re: Design issues (making a model)
Looks cool.
Say, why don't you add some warning labels on the sides of those pods mounted on top of the main body.
el hombre vicio...

 

Offline Trivial Psychic

  • 212
  • Snoop Junkie
Re: Design issues (making a model)
>Caution: Aim Away From Face<
The Trivial Psychic Strikes Again!

 

Offline Shivan Hunter

  • 210
  • FRED needs lambdas!
Re: Design issues (making a model)
OK, I've LODed it and am trying to convert it. Someone tell me how to get this into TS3.2 for hierarchy editing WITH THE TEXTURE MAP APPLIED.

 

Offline Droid803

  • Trusted poster of legit stuff
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  • /人 ◕ ‿‿ ◕ 人\ Do you want to be a Magical Girl?
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Re: Design issues (making a model)
I don't think you want to use True****.
Look up the Collada importer!

I donno if Wings3D can do it (export DAE), but its much better than using TS for anything.
Even if you can't you should be able to export OBJs and get it into Blender (or give to to someone with it) to do the hierarchy editing and whatever you want.
(´・ω・`)
=============================================================

 

Offline Shivan Hunter

  • 210
  • FRED needs lambdas!
Re: Design issues (making a model)
So Wings3D can do hierarchy (I think...), and it can also export to Collada. If I can get the hierarchy together in Wings, I can get it into FS tonight before making the spec, glow and normal maps.

1) What should the hierarchy for 4 LODs and 4 debris pieces look like?

2) How do I actually edit hierarchy in Wings? (The Geometry Graph doesn't seem very easy to use, and I'm not sure if the Outliner could help.)

I'm going to go get some noms. I need an answer soon as this is preventing me from working on the model any further (I want to get it ingame before spending any more time on mapping).

 

Offline Droid803

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Re: Design issues (making a model)
All LODs at top level, same with debris.
I don't use wings so can't help you there. Ask someone who does :P
(´・ω・`)
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