Author Topic: Respawning as wingmen  (Read 11631 times)

0 Members and 1 Guest are viewing this topic.

Offline Dilmah G

  • Failed juggling
  • 211
  • Do try it.
Both options were available for X-Wing vs. TIE Fighter, but I can't think of another game with a similar option.
Jane's WWII Fighters let you used ALT-P to 'hotswap' between aircraft in mission, from memory.

 

Offline Goober5000

  • HLP Loremaster
  • 214
    • Goober5000 Productions
It could be done 5 years ago. I know cause I did it for a MindGames mission. :p
You explicitly told me to keep that a secret. :p

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Yeah, but since people are talking about doing it again it doesn't hurt to tell them that it's not a new idea.

Besides, I remember someone posted a similar subject a few years ago.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Nnexxus

  • 23
From a gameplay point of view, I think this makes sense. It can be pretty frustrating to restart a mission several times because you keep dying near the end. But it's also what creates this great sense of achievement once you get through a tough mission.

As for the immersion, if a campaign is specifically designed with that feature in mind, I think a few tricks could make it work. Things like a pilot ejection system and a recovery mission could explain why the wingmens that have been blown out of the sky in previous mission now seat right next to you in the briefing room. Of course, as a player, you get to incarnate several characters at once, but I can deal with that, it's the case in quite a few games.

Or, for a more radical change, a campaign could tell that a technological breakthrough allows for remote controlled fighters. Pilots would stay inside capital ships, and could switch from a fighter to another at will. This would completely justify the new feature, but it would also completely break the sense of achievement and the whole pride of being on the front line. Maybe it could fit in a Total Conversion though.

 

Offline S-99

  • MC Hammer
  • 210
  • A one hit wonder, you still want to touch this.
FS doesn't need this. There's already being able to restart missions, lower the difficulty, and being able to skip a mission after 5 deaths.

Adding checkpoints/autosave would detract from the novelty and difficulty of game play, not to mention accomplishment and pride in finishing missions.

I don't like this idea at all. It's also my opinion that checkpoints in video games today have gotten excessive. A good example being the call of duty series. Adding checkpoints would ruin the zeal of all missions and campaigns.

Just imagine it, a checkpoint for each reactor on the lucifer.

Checkpoints also in my opinion make games dumb easy. Checkpoints can remove penalties for players. With no penalties for the player to worry about, players can do the minimum to reach the next checkpoint (checkpoints will change a game's progression). Which turns game play into nothing more than an easy checkpoint to checkpoint journey. Checkpoints can also detract the players attention from game because the game is doing stuff for the player where as the player should be doing these things themselves (in this case what's in the spot light is saving a games progress).

This all (in my opinion) adds up to players who would get bored with a game very fast because they played it for nothing more than just the game play. Playing for nothing more than just the game play can make certain games get old real fast because players are just concerned with getting to the next checkpoint and the game play; immersion in a game's details, story, and other fine qualities will be ignored or less comprehended and appreciated (less or no novelty, appreciation, and accomplishment).

If we had checkpoints in fs i would probably stop playing the game. Mission by mission progression in fs is the way it was meant to be and should stay. The moment we add checkpoints, it will ultimately change how players progress through the game to nothing but checkpoint progression (probably something like call of duty checkpoint progression  :lol:).

From a gameplay point of view no. From a progressing through the game point of view, hell no! Checkpoints for all the reactors on the lucifer?
Every pilot's goal is to rise up in the ranks and go beyond their purpose to a place of command on a very big ship. Like the colossus; to baseball bat everyone.

SMBFD

I won't use google for you.

An0n sucks my Jesus ring.

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Adding checkpoints/autosave would detract from the novelty and difficulty of game play, not to mention accomplishment and pride in finishing missions.

I don't like this idea at all. It's also my opinion that checkpoints in video games today have gotten excessive. A good example being the call of duty series. Adding checkpoints would ruin the zeal of all missions and campaigns.

So you enjoyed Delenda Est without checkpoints?

 

Offline Klaustrophobia

  • 210
  • the REAL Nuke of HLP
    • North Carolina Tigers
actually, yes. but i played on easy i think :P.
I like to stare at the sun.

 

Offline Pred the Penguin

  • 210
  • muahahaha...
    • EaWPR
Checkpoints in BP are invaluable, especially the dialogue skipping ones.
But I agree that in most modern games checkpoints are excessive.

 

Offline Dilmah G

  • Failed juggling
  • 211
  • Do try it.
Adding checkpoints/autosave would detract from the novelty and difficulty of game play, not to mention accomplishment and pride in finishing missions.

I don't like this idea at all. It's also my opinion that checkpoints in video games today have gotten excessive. A good example being the call of duty series. Adding checkpoints would ruin the zeal of all missions and campaigns.

So you enjoyed Delenda Est without checkpoints?
I did, actually. I can proudly say that I've never used them once.

 

Offline MatthTheGeek

  • Captain Obvious
  • 212
  • Frenchie McFrenchface
"Haters gotta hate" situation detected !
People are stupid, therefore anything popular is at best suspicious.

Mod management tools     -     Wiki stuff!     -     Help us help you

666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

SpardaSon21: it seems like you exist in a permanent state of half-joking misanthropy

Axem: when you put it like that, i sound like an insane person

bigchunk1: it's not retarded it's american!
bigchunk1: ...

batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grâce
Awaesaar: grace
batwota: oh right :P
Darius: ah!
Darius: yes, i like that
MatthTheGeek: the way you just spelled it it means fat
Awaesaar: +accent I forgot how to keyboard
MatthTheGeek: or grease
Darius: the killing fat!
Axem: jabba does the coup de gras
MatthTheGeek: XD
Axem: bring me solo and a cookie

 

Offline Black Wolf

  • Twisted Infinities
  • 212
  • Hey! You! Get off-a my cloud!
    • Visit the TI homepage!
Checkpoints are really, IMO, only useful for skipping dialogue heavy bits, which is easy enough to do anyway. i guess I kind of like the fact that FS punishes you for dying, and makes you refight your battles, but I really hate sitting through dialogue I've already heard(/read). As for swapping on death... well, I could see its value in something like windmills (i.e. a distinct simulation, not the RTS aspect, obviously) but in most missions I think the way FS handles things is a bit better. If you fail, try again until you don't fail any more. Makes you a better pilot, too - forces you to be careful and conserve your own hull rather than just allowing yourself to die killing that turret or achieving that objective,  knowing that the consequeces wont matter in a few minutes.
TWISTED INFINITIES · SECTORGAME· FRONTLINES
Rarely Updated P3D.
Burn the heretic who killed F2S! Burn him, burn him!!- GalEmp

 

Offline headdie

  • i don't use punctuation lol
  • 212
  • Lawful Neutral with a Chaotic outook
    • Skype
    • Twitter
    • Headdie on Deviant Art
ok how about this some one looks at how much effort would it take to write the SEXP and or mission spec toggle code to do this? If it's just a couple of hours work then why not implement it regardless and see if anyone uses it.  Ok if it is more than that then then we need some one to say "hey I/we want to use a feature like this in a mod I/we are doing".

At the end of the day if a feature is there then it can be used but it don't have to be and if it's a feature that has to be activated then you wont break anything and who know it could make for some fun player wing(s) VS enemy hordes missions
Minister of Interstellar Affairs Sol Union - Retired
quote General Battuta - "FRED is canon!"
Contact me at [email protected]
My Release Thread, Old Release Thread, Celestial Objects Thread, My rubbish attempts at art

 

Offline The E

  • He's Ebeneezer Goode
  • 213
  • Nothing personal, just tech support.
    • Steam
    • Twitter
Headdie, everything discussed here is possible using existing functionality. Therefore, it's unnecessary to code it in.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline headdie

  • i don't use punctuation lol
  • 212
  • Lawful Neutral with a Chaotic outook
    • Skype
    • Twitter
    • Headdie on Deviant Art
ahhh, ok
* headdie goes back to casually watching the thread
Minister of Interstellar Affairs Sol Union - Retired
quote General Battuta - "FRED is canon!"
Contact me at [email protected]
My Release Thread, Old Release Thread, Celestial Objects Thread, My rubbish attempts at art

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Adding checkpoints/autosave would detract from the novelty and difficulty of game play, not to mention accomplishment and pride in finishing missions.

I don't like this idea at all. It's also my opinion that checkpoints in video games today have gotten excessive. A good example being the call of duty series. Adding checkpoints would ruin the zeal of all missions and campaigns.

So you enjoyed Delenda Est without checkpoints?
I did, actually. I can proudly say that I've never used them once.

Remind me not to let you test anything any more.  :rolleyes:

 

Offline Dilmah G

  • Failed juggling
  • 211
  • Do try it.
Not needing to use the checkpoints =/= Not wanting to test said checkpoints.

I believe I made it clear that the only part of the mission I found difficult was the beginning, involving maxim armed bombers.

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Not needing to use the checkpoints =/= Not wanting to test said checkpoints.

I believe I made it clear that the only part of the mission I found difficult was the beginning, involving maxim armed bombers.

Unfortunately the beam overload bit got added in fairly late and never got tested adequately, and ironically the biggest issue it had - eventually requiring a patch - was that its interaction with checkpoints made it much harder.

 

Offline Dilmah G

  • Failed juggling
  • 211
  • Do try it.
Well it certainly got tested at the beginning and end phase of its implementation by myself. If you'd recall, I always disarmed those beams anyway, and the introduction of the beam overload really wasn't too big a deal for me. I'll acknowledge I wasn't the best person to test that segment.

Anyway, this is a different topic for a different thread, in my opinion. End of the day, I didn't use the checkpoints because I was never in a position to get full use out of them. My testing behaviours are a subject that should be discussed elsewhere.

 

Offline Polpolion

  • The sizzle, it thinks!
  • 211
ASSUMING DIRECT CONTROL

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
My testing behaviours are a subject that should be discussed elsewhere.

This is true, but I wanted to take it as an opportunity to put out a general word to testers - playing missions 'normal way' the first time through is great, but remember to explore and mix things up in order to try to break the mission.