Ok, the ship's almost done. Some notes:
1. There's now a communications subsystem behind the bridge (that grid of blocks), with a -destroyed model too.
2. The front bay is a fighterbay, the rear bay doesn't have anything to it atm.
3. No dockpoints since I didn't really know where exactly to put them. Are those needed for the fighterbay in the first place?
4. I made the hull plating a separate subobject in case we want to make it more durable and thus encourage the player to aim for the softer bits. Currently it just transfers all damage to the main hull.
The only thing still remaining is paths for all subsystems (the only ones I did were fighterbay paths). Unless someone volunteers to do them, I suggest just leaving them out and seeing how things work without them.
However, there's one annoying issue: the turrets are difficult to hit. I've got their hitpoints set so that I can blow one up with two shots, but quite often, especially when shooting from straight above, the hits just don't register. Although it probably could be fixed by tweaking the turret models (detach the pods the turrets are mounted on into separate subobjects and then linking the turrets to them, making them share damage with each other), I'd really like it if there was a better solution, like for example using an orb subsystem for hit detection (which I tried, but didn't get to work). Anyone got any ideas?