The post-Capella texture palette looks great on the Zagreus, but the specifics of the textures feel off, in the broad sense. There's just something about the overall arrangement of the textures that looks odd, but I just can't put my finger on it, even if the textures themselves are nifty.
Oh, and to echo Droid a bit, check where the "window" textures show up a bit, such as around the forward guns. That particular spot looks cool, but doesn't make a lot of design sense.
On the other hand, you're aware of (and fixing) the awkwardness of some spots, so maybe this is old news.