Author Topic: HTL Medusa  (Read 93477 times)

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Offline Hades

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But it's FSU and it's Medusa.
Original texture style should be kept.
I, and I'm sure others in the FSU, disagree. As long as it looks better and at least has striking similarities then I think it's fine, sort of like the medusa model itself.
[22:29] <sigtau> Hello, #hard-light?  I'm trying to tell a girl she looks really good for someone who doesn't exercise.  How do I word that non-offensively?
[22:29] <RangerKarl|AtWork> "you look like a big tasty muffin"
----
<batwota> wouldn’t that mean that it’s prepared to kiss your ass if you flank it :p
<batwota> wow
<batwota> KILL

 

Offline Mars

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I don't really like the textures so far TBH. It doesn't retain the FEEL of the Medusa.

 

Offline Nyctaeus

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Agree with Dragon. You should keep textures similar to original Medusa textures. FSU isn't creating new things, only refreshing old, outdated things. Sab0o's textures are good, but they looks too modern to be standard Medusa textures.
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Offline Commander Zane

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Yeah, like the Hatshesput and Cain / Lilith didn't have any new things like reactor textures or hangarbays you can fly into or extra spikes.
Oh wait.

 

Offline mjn.mixael

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True.. but when you look at the HTL Cain, you still think "Cain". The current texture looks great, but it looks more like "Medusa 2" rather than the Medusa.
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Offline Dragon

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Hangar doesn't change the gameplay much and spikes on Lilith and Cain are too small to really be a problem.
Both ships have retained the "feel" of the original (and they did it really well), which is what I'm talking about.
New Medusa indeed looks more like an upgraded version of the ship, it was always an old workhorse and it should stay that way.

 

Offline Hades

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First off, any discussion on the textures which had been showcased on the last page are now outdated, Sab0o is going to be remaking most of it.

I don't really like the textures so far TBH. It doesn't retain the FEEL of the Medusa.
Also, comments like these aren't very helpful, they alert us to an issue, but it's vague and not really telling exactly what the issue happens to be, it's basically saying 'there's an issue' without stating why. Sorry to use you as an example, Mars, I think that you are a fine fellow, just I've seen a lot of these, and it's really starting to grate on my nerves and I'm sure they're no better for people like MjnMixael or Sab0o.

Agree with Dragon. You should keep textures similar to original Medusa textures. FSU isn't creating new things, only refreshing old, outdated things. Sab0o's textures are good, but they looks too modern to be standard Medusa textures.
There's no such thing as 'too modern' when discussing a spacecraft from a game that is set in the future. My mesh really can't be mapped with the same details the old was, for the most part.

Also, we, at the FSU, will do what we see fit, kthnx. This has already been addressed, I don't need anybody else continuing to harp on about it. - Zacam

Yeah, like the Hatshesput and Cain / Lilith didn't have any new things like reactor textures or hangarbays you can fly into or extra spikes.
Oh wait.
Very good point. I was even, at first, against the Cain (Hades, a purist?! Why I never). But looking back? I wish I could take back what I said that was just said to be negative, hateful, and unhelpful. I'd replace it with constructive criticism.

Hangar doesn't change the gameplay much and spikes on Lilith and Cain are too small to really be a problem.
Both ships have retained the "feel" of the original (and they did it really well), which is what I'm talking about.
What does a texture have to do at all with gameplay? Also, the Hatshepsut's Hangarbay does affect gameplay by a fairly large margin, since it makes a huge blind spot inside of the Hatshepsut that can't be defended by its own turrets or AI (because the AI is as dumb as a shoe).
« Last Edit: March 12, 2011, 10:11:18 am by Zacam »
[22:29] <sigtau> Hello, #hard-light?  I'm trying to tell a girl she looks really good for someone who doesn't exercise.  How do I word that non-offensively?
[22:29] <RangerKarl|AtWork> "you look like a big tasty muffin"
----
<batwota> wouldn’t that mean that it’s prepared to kiss your ass if you flank it :p
<batwota> wow
<batwota> KILL

 

Offline mjn.mixael

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Guys... let's all just relax. Sab0o already said he is going to keep the feedback in mind as he continues. Let's not forget his work on the Artemis, Artemis D.H, and Boanerges. There were similar posts in both of those threads and yet we all love how they turned out.

So chill out. Sab0o is going to wow us all as usual.
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Between the Ashes is looking for committed testers, PM me for details.
Freespace Upgrade Project See what's happening.

 

Offline Dragon

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I don't recall Hattie ever being hostile in main campaign, so it shouldn't matter that it has blind spots that AI can't access.
There's no such thing as 'too modern' when discussing a spacecraft from a game that is set in the future. My mesh really can't be mapped with the same details the old was, for the most part.

You're wrong.
Original Medusa has a rugged, industrial feeling to it. It's how a heavy, millitary bomber designed to get the job done should look. Shiny, high-tech looking texture would just look out of place on the Medusa. It's an old workhorse and it should look like it, like it always did. 
Of course, it wouldn't make sense in real life, but FS isn't realistic.
I'm looking forward to the texture remake.

  

Offline Zacam

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I like the over all look on the progress. Some more weatherizing and a slight color shift should produce some nice results.

Looking forward to the progress on this.
« Last Edit: March 12, 2011, 10:12:57 am by Zacam »
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Offline -Sara-

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Love the new Medusa here! The way it looks now am surprised :v: never added a chin mounted turret as well. It look sturdy enough to carry one.
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Offline Dragon

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That's because the cockpit is based on Eurocopter Tiger, which has an autocannon in there.

 
I agree with the posts that the original colour scheme should be kept intact, even a simple colour change can have a huge impact to not only the atmosphere but the aesthetics of it all. Imagine if all the fighters had that blue metallic high-tech top of the line feeling to them. It just simply wouldn't be Freespace anymore.

 

Offline Dragon

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*Dragon looks at TEV fighters from BP*  :)
Well, it wouldn't be Freespace 1 or 2, that's for sure. In fact, take a look how some people criticize BP for featuring new designs that "don't look FreeSpace-y". Imagine what including this aesthetic would cause for FSU.

BTW, I think it's better to be carefull when commenting on this, look what kind of heated discussion such comments started, even it there shouldn't be anything wrong with them (it's kind of funny to watch the it going on in a split, locked thread though).  :)

 

Offline Nohiki

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Imho Medusae should look like they were built from scrap. Remeber the TIME they were built? 14+-3 years of warfare behind both Terrans and Vasudans? I'll be damned if they bothered with shining paint job The ursas that came out after medusae are just plain white for the same reason IMHO. All they needed was to produce them fast enough to blast the shivans/zods to oblivion. For me, the more raw metal it loks the better.

 

Offline Mars

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The Valkyrie is an excellent example of what I think a new FS1 model should look like - and DO take artisitic liberty. I just want the artistic essence of the original preserved. The new Cain FEELS like the original Cain if you will, and the same with the Hatshepsut.

 

Offline Herra Tohtori

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Just a few things that come to mind.

Hue shifting and colouring is simple as pie. The current texture shows a very excellent baseline level of detail. Adding things such as weathering and heat scouring and adjusting the colouring of different areas to more closely resemble the colours seen in the original is very, very simple compared to the job already done.

The retail texture's colour scheme is mostly neutral grey, with brown or red-ish engine intakes. This is, like said, a simple matter of desaturating the texture and colouring the appropriate parts red-brown.

The colours are, at this point, about the most insignificant thing in the texture I can think of. The more important thing is that I can't see any mapping errors such as seams or overtly stretchy bits. The normal mapping is superb, and overall the detail level in the textures very nicely complements the geometry of the model itself.



As far as appearances are concerned, it is a very good thing to have a non-weathered, clean, "factory new" version of the texture available to the community. The Medusas were not always beaten down worn out pieces of scrap, they must've been new once - have you ever seen photos of how brand new fighter airplanes look like? Even though most people tend to think that stuff like WW2 airplanes have matte painting, they are actually rather shiny when they don't have layers of mud, dust and oil accumulated on the surfaces.

By the way, a  clean, de-saturated basic texture available to public will also give an opportunity for the rest of the community to create their own skins for ships, for adding squadron markings or colour schemes. Personally, for example, I am very fond of seeing how different ships look with different types of camouflage patterns applied on them, or some completely different colour schemes, just for the fun of seeing how much different texture changes the look and feel of a ship.

Not trying to hijack the thread here, just making a point that in my opinion it would be awesome to have the source files for newly textured ships available for the community, which would make it a lot easier to create alternate re-skins which have in my opinion singularly positive effect on diversity of ships.

So yeah, I hope the source PSD/XCF file can be made available as a modder resource after the ship is finished.
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Offline Mars

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You know, I thoroughly agree with that!

 

Offline Sab0o

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Here's what I've done today.
No weathering yet. I'm trying to finish the basic texture first.
Line spammage has been toned down a bit on top.

 

Offline Mars

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That. . . looks amazing!   :nod:

I think it was the turtleshell armor that really turned me off of it the first time, this looks great.