This has been circling around my mind for some time already, but are you other old schoolers getting tired of the new generation games? I can't put my finger there what is exactly wrong in them, but it just doesn't feel the same any more. The irony is that now when I have the resources and
will to buy a perfect gaming rig (can be used to computing too) most of the stuff I find from the gameshop shelves doesn't interest me single bit (pun intended). The only thing I'm waiting for is Duke Nukem Forever - and even that is debatable if it will be anything like the 3D, and after that I guess there just won't be anything any more. It is a weird feeling, but it is as if you had seen that all before. Fallout New Vegas might have something, but I can't help but think that the original Fallouts are still more interesting and better gameplay and gamedesign wise. At least New Vegas is a vast improvement from Fallout 3.
The point is I feel the new games are uninspired and resemble movies, delivering some cheap thrills but lack the game and any sort of replay value in there. Modern FPSs are almost unplayable to me (and I don't play multi, with the exception of Falcon 4.0 AF), mainly a linear corridor with prescripted events and cutscenes where generic hero #32 strikes imposing pose #25 and says cliche #6. It is not hard to understand why Duke Nukem would work so well here for us old schoolers. Why is it that I still find myself playing likes of C&C 1, Fallout 2, or Falcon 4.0, and long for the original Doom with 2010 graphics? Or Jagged Alliance 2 for that matter? Although World of Goo is indeed a nice modern game that actually has replayability. I could check if anyone has remade Supaplex and recreated all those devious puzzles too.
Tomb Raider Underworld was a slight disappointment. Yes it does look fantastic with all graphic settings at MAX and sound world is incredible, but the game itself is rather glitchy, and the controls don't work that well as they did in Legend. So gameplaywise it was actually a step down, missing some of the adventuring part in some levels. It had fantastic graphics and models, but with a rather odd plot that was presented in a stupid way and cut that badly that even I spotted the gaps immediately. On top of it all, they put the missing parts out as DLC, but they are XBOX exclusive!

There really should be a law against this sort of thing! I'll try Tomb Raider 2 next, seems that the modders have improved the graphics by some amount to make playing it bearable with a wide screen monitor.
So what is it with cutting nowadays? Is it that the arts have become so expensive to model and develop that anything else has to suffer? Angel of Darkness could have been a fantastic game, ditto with KOTOR2 (which still doesn't exactly feel complete even after the Restoration Content Mod), not that I would be ungrateful for the modders for repairing most of the broken stuff. The original plots would have been awesome in both of those games - yes even Angel of Darkness, as at one step it would have started with Lara being depressed (almost to point of becoming alcoholic) that burns down her mansion (copied in Underworld where Doppelganger does this)... One plot possibility of KOTOR2 would have had Atris as the Darth Traya making you to do her bidding and being your love interest (if male) at the same time. The thing was that the Darth Traya could have been Kreia or Atris and you never knew until the end. Perhaps these plots would have made programming complicated or broken the franchise by somewhat, but it would also have made them much more memorable - and imaginative.
Perhaps I should opt to see the performances in local theatres (not movie theatres) instead of gaming? Or simply start to enjoy another art form in my free time? It just feels like gaming just isn't anymore what it was back then. So please, post your thoughts!
EDIT: Typos