Author Topic: Why did command send the GTD Bastion after the SD Lucifer?  (Read 41293 times)

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Offline Droid803

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Re: Why did command send the GTD Bastion after the SD Lucifer?
Harbingers, like all FreeSpace bombs, do jack **** to shields, unfortunately.

Yeah, its probably impervious to everything the GTA/PVN has at the point, but something like a BGreen or a BFGreen would probably be able to punch through it (or just deplete it if it didn't), hence why they said the Colly could beat Lucifers.

Blobs wouldn't have cut it though.
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Offline Mars

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Re: Why did command send the GTD Bastion after the SD Lucifer?
AAA beams cut through fighter shields all the time

I think it's only a small logical leap to assume that beam cannons generally bypass shields.

 

Offline TrashMan

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Re: Why did command send the GTD Bastion after the SD Lucifer?
Harbingers, like all FreeSpace bombs, do jack **** to shields, unfortunately.

Which is a gameplay choice, not pure fluff.
If a regular missile can destroy a shielded fighter, how is it possible that a more powerful missile can't? And explosion is an explosion.
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Offline Droid803

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Re: Why did command send the GTD Bastion after the SD Lucifer?
Different...types of explosions?
Why do ML-16s suck against shields but Promethues's don't?
A laser is a laser...yet much of the plot revolves around this.
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Offline MatthTheGeek

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Re: Why did command send the GTD Bastion after the SD Lucifer?
Especially since both the ML-16 and the Prom are Argon-based lasers.
People are stupid, therefore anything popular is at best suspicious.

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Offline Mars

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Re: Why did command send the GTD Bastion after the SD Lucifer?
The Prom is a carefully calibrated argon laser.

 

Offline TrashMan

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Re: Why did command send the GTD Bastion after the SD Lucifer?
Different...types of explosions?

Fusion, fission, anti-matter - it's the same thing. The only difference is the quantity of energy released.

As for lasers..the question is how do shields block lasers? Could be difference in frequency of the lasers or something?
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Offline General Battuta

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Re: Why did command send the GTD Bastion after the SD Lucifer?
Different...types of explosions?

Fusion, fission, anti-matter - it's the same thing. The only difference is the quantity of energy released.

Very much untrue.

 

Offline TrashMan

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Re: Why did command send the GTD Bastion after the SD Lucifer?
Stop nitpicking. you know exactly what I meant by that.

Differnet processes, but the end result is the same. Energy.
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Offline General Battuta

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Re: Why did command send the GTD Bastion after the SD Lucifer?
Stop nitpicking. you know exactly what I meant by that.

Differnet processes, but the end result is the same. Energy.

No, it's really not. If by 'energy' you mean 'photons', which is what you're trying to say, you are wrong, and if you are not trying to say 'photons' you are simply oversimplifying to the point of meaninglessness; you might as well say 'stuff'

 

Offline NGTM-1R

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Re: Why did command send the GTD Bastion after the SD Lucifer?
Harbingers, like all FreeSpace bombs, do jack **** to shields, unfortunately.

This is totally untrue. FS1 bombs have meaningful shield-damage values. A Harbinger hit will kill any fightercraft, though this is impossible to obtain with any sort of deflection.
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Offline Droid803

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Re: Why did command send the GTD Bastion after the SD Lucifer?
Harbingers, like all FreeSpace bombs, do jack **** to shields, unfortunately.

This is totally untrue. FS1 bombs have meaningful shield-damage values. A Harbinger hit will kill any fightercraft, though this is impossible to obtain with any sort of deflection.

I heard that 32 shields points worth of damage is really meaningful and will kill fightercraft. God forbid I get hit by a Tsunami with its whopping 30 points of shield damage! We're all doomed! I heard that the Shivan's Unknown (Mega)Bomb does staggering amounts of shield damage in FS1! Even more than in FS!
I mean, what am I going to do with my other 668 shield points as a SF Dragon? Might as well just blow up and die, right?
« Last Edit: January 06, 2011, 06:28:47 pm by Droid803 »
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Offline Dragon

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Re: Why did command send the GTD Bastion after the SD Lucifer?
Direct Harbinger hit would, on the other hand, put fighter's hull in the max damage radius of a torpedo, so a shockwave would swat it.
FS torpedoes don't damage shielding in any meaningfull way, though blast can sometimes damage a fighter anyway.

 

Offline Hades

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Re: Why did command send the GTD Bastion after the SD Lucifer?
Actually, bombs can be used to kill fighters and bombers rather decently. I've killed a Dragon with dual helios bombs on insane difficulty with a direct hit.
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Offline NGTM-1R

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Re: Why did command send the GTD Bastion after the SD Lucifer?
I mean, what am I going to do with my other 668 shield points as a SF Dragon? Might as well just blow up and die, right?

I suggest you actually break out your FS1 copy rather than trust the Port. Or, for that matter, test it by experiment. A Harbinger exploding among a flight of Lokis in the last mission of Silent Threat will destroy or severely damage every one of them.

The wiki lies to you. :P
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Offline Droid803

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Re: Why did command send the GTD Bastion after the SD Lucifer?
Don't have one, never did! :P

I just go by stats on the wiki, which I presume are accurate. If they're not, go change them! Put in how much damage it actually does!
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Offline NGTM-1R

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Re: Why did command send the GTD Bastion after the SD Lucifer?
I just go by stats on the wiki, which I presume are accurate. If they're not, go change them! Put in how much damage it actually does!

I'd love to, but I'm not myself sure where they go wrong. The table figures appear transcribed correctly, but empirical experiment denies this. :P
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Offline Droid803

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Re: Why did command send the GTD Bastion after the SD Lucifer?
Probably something with Blast damage then.

Quote from: irc
[13:12] <@Zacam-AFK> *damage = max_damage * dist_to_outer_rad_squared/total_dist_squared; ;; *blast =  (min_dist - outer_rad) * max_blast /(inner_rad - outer_rad)
[13:12] <jobtwota> oh god
[13:13] <@Zacam-AFK> That's for the radius calculation.
[13:13] <@Zacam-AFK> WITH (at point of impact) it is max_damage and max_blast.
[13:13] <@Zacam-AFK> So the tabled value as directly represented.
[13:15] <@Zacam-AFK> So if your weapon has (for example, Cyclops) 2000 damage anda 1000 blast force, when it Hits an object, it will do 3000 damage directly to the hull unless there are armor/shield/subsystem factors at play.

maybe that?
still feels a bit off though (some things with a massive blast force do considerably less damage than this would suggest...some with small blast forces and shockwaves do considerably more...)
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Offline Kie99

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Re: Why did command send the GTD Bastion after the SD Lucifer?
Quote
Unlike the shields on the Shivan fighters and bombers, this shield appears impervious, not merely resistant, to all of our weapons.

AND

Quote
We've just received some discouraging news from Terran Command, pilots. At 0300 today, after the captured Taranis was towed to Tombaugh installation in the Ribos system, the Shivans staged a major ambush. There isn't a lot of confirmation from the footage yet, but it's clear that a Shivan destroyer of massive proportions jumped in and destroyed Tombaugh station, along with all its defenses. We have designated this new class of Destroyer "Lucifer".

Debris from the station is still falling from orbit on Ribos 4.

Terran and Vasudan fighters and cruisers engaged the Lucifer, but were wiped out quickly. Footage suggests that the Lucifer was using a new type of shield, impervious to any of our attacks. Needless to say, this is grim news. If the Shivans indeed have managed to shield a vessel of that magnitude, it's merely a matter of time before they wipe out all front-line installations and march through to our home systems.


Fighters and cruisers. This was also before the Harbringer bomb.

Adding more guns is (IMHO), in this case similar to increasing the caliber of a gun. Tank armor won't be scratched by 5.56, 7,62 mm etc...as you keep increasing the caliber, up until it reaches a certain treshold, the armor will shrug it off.

In other words, increase hte pressure more and more, and after a certain point, the shield will collapse.

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Quote
The fact that it is protected by a sheath shielding system which makes it completely impervious to any kind of kinetic or plasma damage makes it impossible to destroy.

Although you could argue that means with our level of firepower.
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Offline Marcov

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Re: Why did command send the GTD Bastion after the SD Lucifer?
My bad about the Bakha.

But still, it would give us an idea that there are probably several hundreds of heavy bombers out there (GTB Ursa, Osiris, etc.) so it means that the are also several hundreds of anticap warheads.

I think I'll drop the concept about anticap bombs doing horribly low damage to shields. I think the reason for that is simply for game balance - intercepting bombs wouldn't be fun and would kill you all the time. Considering that, it's probably the reason why the GTVA thought of such a thing as the Colossus.

If hundreds of 5 GT torpedoes can't do any noticeable damage to Lucy's shields, then beams can. I mean, the Colly doesn't have the firepower of hundreds of mentioned missiles, which leads me to believe that beams are really designed to ignore shields.

Not only does the game's mechanics prove this, but also the fact that the GTVA didn't bother to shield their ships; knowing that their enemies were now capable of arming beam cannons.
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