Author Topic: Shivan Strikecraft Upgrade Status  (Read 78385 times)

0 Members and 1 Guest are viewing this topic.

Offline Ulala

  • 29
  • Groooove Evening, viewers!
Re: Shivan Strikecraft Upgrade Status
I think it looks great. I really like the Manticore, it reminds me of Descent the most. Keep up the good work!
I am a revolutionary.

 

Offline Commander Zane

  • 212
  • Spoot Knight of Anvils
Re: Shivan Strikecraft Upgrade Status
it reminds me of Descent the most.
Level 12 lava boss on Descent 2?

 

Offline Ulala

  • 29
  • Groooove Evening, viewers!
Re: Shivan Strikecraft Upgrade Status
Haha yeah that must be it.
I am a revolutionary.

 

Offline mjn.mixael

  • Cutscene Master
  • Moderator
  • 212
  • Chopped liver
    • Steam
    • Twitter
Re: Shivan Strikecraft Upgrade Status
So... since most people forgot.. we have a bunch of untextured HTL Shivan fighters sitting in our FSU SVN. Well.. I'm going to change all of that... I fixed up the Dragon and Seraphim a bit more and have started on the Basilisk.

[attachment deleted by ninja]
Cutscene Upgrade Project - Mainhall Remakes - Between the Ashes
Youtube Channel - P3D Model Box
Between the Ashes is looking for committed testers, PM me for details.
Freespace Upgrade Project See what's happening.

 
Re: Shivan Strikecraft Upgrade Status
 :yes: Looking really good! I really like the weathering on the black. Keep up the good work. :)
Did you hear that fellas? She says I have a Meritorious Unit.

 

Offline Rodo

  • Custom tittle
  • 212
  • stargazer
    • Steam
Re: Shivan Strikecraft Upgrade Status
You did a really good job, I love the red glow work :yes:
el hombre vicio...

 

Offline Commander Zane

  • 212
  • Spoot Knight of Anvils
Re: Shivan Strikecraft Upgrade Status
I don't know what else to say, other than, holy ****.

 

Offline BrotherBryon

  • 29
  • Resident Lurker
Re: Shivan Strikecraft Upgrade Status
Very cool, let me know if you have any trouble with the UV mapping. I can't remember if the Inferno team managed to finish mapping all of them before handing them over to you guys. I've gotten a lot of practice since joining the team and should be able to finish them off for you if we missed a few. Oh if I'm not mistaken I believe that u-shaped indent on the top of what would be a cockpit in a terran fighter is supposed to be green glows as well.
Holy Crap. SHIVANS! Tours

 

Offline mjn.mixael

  • Cutscene Master
  • Moderator
  • 212
  • Chopped liver
    • Steam
    • Twitter
Re: Shivan Strikecraft Upgrade Status
More Basilisk screens.

[attachment deleted by ninja]
Cutscene Upgrade Project - Mainhall Remakes - Between the Ashes
Youtube Channel - P3D Model Box
Between the Ashes is looking for committed testers, PM me for details.
Freespace Upgrade Project See what's happening.

 

Offline Kolgena

  • 211
Re: Shivan Strikecraft Upgrade Status
That's really quite something. Good job!

 

Offline Nighteyes

  • 211
Re: Shivan Strikecraft Upgrade Status
looks really good, i especially like the attention to the red glows and the shine map, maybe try making the shine map just a little bit brighter? also the normal map is not apparent at all...

 

Offline Zacam

  • Magnificent Bastard
  • Administrator
  • 211
  • I go Sledge-O-Matic on Spammers
    • Steam
    • Twitter
    • ModDB Feature
Re: Shivan Strikecraft Upgrade Status
... also the normal map is not apparent at all...

Why, because the surface texture isn't visible from 3 klicks away? Contrary to popular opinion, surface noise doesn't need to be implicit in the normal map and I have yet to see a case where it has been done well.

Tech bits and panel lines, that is all a normal map needs for a ship. You don't make a normal map by having the end result looking like somebody rolled silly putty over the diffuse.

I suppose you'd want something more like this:


« Last Edit: August 27, 2011, 12:11:17 pm by Zacam »
Report MediaVP issues, now on the MediaVP Mantis! Read all about it Here!
Talk with the community on Discord
"If you can keep a level head in all this confusion, you just don't understand the situation"

¤[D+¬>

[08/01 16:53:11] <sigtau> EveningTea: I have decided that I am a 32-bit registerkin.  Pronouns are eax, ebx, ecx, edx.
[08/01 16:53:31] <EveningTea> dhauidahh
[08/01 16:53:32] <EveningTea> sak
[08/01 16:53:40] * EveningTea froths at the mouth
[08/01 16:53:40] <sigtau> i broke him, boys

 

Offline Aardwolf

  • 211
  • Posts: 16,384
Re: Shivan Strikecraft Upgrade Status
Tech bits and panel lines would be nice, Zacam, it's too bad neither your version nor the actual WIP have them.  :rolleyes:

AFAICT there isn't even a normal map in the WIP version. Yet.

Edit, because if I don't say it people will treat my post as a "your textures suck / the cables are too thick": Everything but the normal map looks good.
« Last Edit: August 27, 2011, 12:37:14 pm by Aardwolf »

 

Offline mjn.mixael

  • Cutscene Master
  • Moderator
  • 212
  • Chopped liver
    • Steam
    • Twitter
Re: Shivan Strikecraft Upgrade Status
 :wtf:

Normal Map

Which works nicely along side it's diffuse and shine.
Cutscene Upgrade Project - Mainhall Remakes - Between the Ashes
Youtube Channel - P3D Model Box
Between the Ashes is looking for committed testers, PM me for details.
Freespace Upgrade Project See what's happening.

 

Offline Aardwolf

  • 211
  • Posts: 16,384
Re: Shivan Strikecraft Upgrade Status
Mmm.

I guess it's there, but it's very subtle, moreso in the newer screenshots which have that whiter material... but as it is now we can't even see it.

Maybe because the panel lines are darkened, it's overpowering the normal map?

 

Offline Nyctaeus

  • The Slavic Engineer
  • 212
  • 800k tris ships achieved!
    • Exile
Re: Shivan Strikecraft Upgrade Status
Looks very sharp and very evil :). Nice :yes:
Exile | Shadow Genesis | Inferno | Series Resurrecta  | DA Profile | P3D Profile

Proud owner of NyctiShipyards. Remember - Nyx will fix it!

All of my assets including models, textures, skyboxes, effects may be used under standard CC BY-NC 4.0 license.

 

Offline mjn.mixael

  • Cutscene Master
  • Moderator
  • 212
  • Chopped liver
    • Steam
    • Twitter
Re: Shivan Strikecraft Upgrade Status
Scorpion

EDIT: As an afterthought.. the 'dirtiness' is a bit heavy.. and the normal map has too much noise on it.

[attachment deleted by ninja]
Cutscene Upgrade Project - Mainhall Remakes - Between the Ashes
Youtube Channel - P3D Model Box
Between the Ashes is looking for committed testers, PM me for details.
Freespace Upgrade Project See what's happening.

 

Offline bigchunk1

  • bigchunk1 = Awesome²
  • 29
  • ...and by awesome I mean Jerk!
Re: Shivan Strikecraft Upgrade Status
I like it dirty like that, so Shivan! That Scorpion looks wickid btw. It does honor to my favorite Shivan fighter.

Wow, I should pay more attention to this thread, great stuff! That basalisk too... damn. You know it's good when you got me aching for release.
BP Multi
The Antagonist
Zacam: Uh. No, using an effect is okay. But you are literally using the TECHROOM ani as the weapon effect.

 

Offline Woolie Wool

  • 211
  • Fire main batteries
Re: Shivan Strikecraft Upgrade Status
 :eek2:

AND I
JIZZED
IN
MY PANTS
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

"did they use anesthetic when they removed your sense of humor or did you have to weep and struggle like a tiny baby"
--General Battuta

 

Offline CommanderDJ

  • Software engineer
  • 210
Re: Shivan Strikecraft Upgrade Status
my favorite Shivan fighter.

Ditto. Love the Scorpion, and mjn's definitely done it justice!
[16:57] <CommanderDJ> What prompted the decision to split WiH into acts?
[16:58] <battuta> it was long, we wanted to release something
[16:58] <battuta> it felt good to have a target to hit
[17:00] <RangerKarl> not sure if talking about strike mission, or jerking off
[17:00] <CommanderDJ> WUT
[17:00] <CommanderDJ> hahahahaha
[17:00] <battuta> hahahaha
[17:00] <RangerKarl> same thing really, if you think about it