I am aware that this thread is a fair bit old, but I felt compelled to put in my two cents regarding console versions.
Sure, it's a known fact that you cannot really mod anything, but what if there was a system implemented that would allow you to access mods done for the computer, on the console? By that, you could browse the latest additions via a menu option on the console version enabling you to utilize those mods. You're probably asking why would we want the console players to benefit from all the work the PC players do. FRED was an included feature for FS1/2. If they had something similar, it'd probably be included on FS3 to simply make the older players happy. If it can be put on a disc as an application, why not include it as a menu option on the disc. Take Farcry 2 for example. Console players had the opportunity to create their own maps because of an easy to use map creator. Same thing can be done for Freespace. That would cover fan mission additions. Other mods such as ship creation could have a program much like G.E.C.K. for Fallout. You can download it for free, and that gives console players to contribute in that fashion. You'd still need a PC, but at least it'd open up opportunities for console players who don't have systems that can run the game at it's prime.
I just wanted to get that out of my system. Too many people saying consoles don't deserve the chance (not talking specifically about here. Many comments to the various sites that have the same article have these discussions). As for joysticks, most are USB and can hook up to the consoles that are out currently. Just add the ability to custom map what controls you want where. That and you cut down on the many different functions that aren't generally used (being cut engine power 10%, 20%, 30%, 40%, and all those other what I personally consider useless functions). I suppose those who play on the PC could maintain all those in a far more advanced style menu.
It could work. I'll be quiet now