
Well I decided I'd get to work with my first serious mod.  Gotta start somewhere so here it is.
edit: I guess the best thing to do with UV Unwrapping will just be to get good at it the way I know best, like with learning guitar or something like that. In the meantime, enjoy my mediocre models 
I have these models but I'm having trouble with the UV Unwraps simply because I hate hate 
hate hate hate hate hate them, so I've been trying various applications.
Here's a model I made a couple of days ago, so I'm just going to use it as a "My First Model Import" or something along the lines of that:

It is 100% symmetrical from front to back, so I was planning on making a UV map which could make use of this, although I'm still unsure on this because it is my first unwrap on anything even semi-serious (other than garbage UV maps for trashy models during my game programming class last year, pun intended 

)
Now as you may be able to tell, I made this model in wings3d (version 1.4.1 to be specific), and I can't stand it's UV Unwrap system.  I have identically sized parts on the model stretched to horridly different proportions, and the whole thing is just a mess.  Although workable, the last model I unwrapped with Wings was only about 150 polies, yet took over 5 hours for me to get a decent unwrap (Didn't help that it crashed halfway through ^^).  I looked for free alternatives:
First I tried LithUnwrap and it does a horrible job: I automatically get what looks like the top of the ship, the bottom of the ship, and a huge cluster**** of lines everywhere else.  I simply cannot make out which polys/triangles that it could possibly be.
I read that LithUnwrap was updated to Ultimate Unwrap 3D (if this is wrong, fix the wiki 

), so I looked at it and it was by no means free.  I do not know how I'm going to be able to make use of demo software that can't save anything, so that was out of the picture.
I cannot afford Autodesk products so do not tell me to buy them.  Well OK, I CAN buy them but I do not want to because I have more important uses for my money than 3D modeling software for a hobby.
GMax? I actually haven't tried it for UV Unwrap purposes.
Anyway, now I'm trying to do this with Blender 2.49, but hardly know where to start.
I looked here: 
http://www.hard-light.net/forums/index.php/topic,61061.msg1241903.html#msg1241903But some of the things I must use simply are not there!
When I look up tutorials online, all I find are how to unwrap stupid cubes and, if I'm VERY LUCKY, spheres.
So I'm kinda at a loss of what I should do and what I should use.
Help? 
 Of course, if anyone wants to do it for me, then by all means but...
Of course, if anyone wants to do it for me, then by all means but...