Author Topic: bobbtmann's Version, still in existence.  (Read 31331 times)

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Re: bobbtmann's Version, still in existance.
You had to know about the FSU's Sath when you made this thread. You must have known the only thing that would come of it would be tons of controversy over which is better. I'm not saying you should scrap it, but theirs is much farther in development and was made with the input of many experienced FSU personnel.

 

Offline Snail

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Re: bobbtmann's Version, still in existance.
He's not going to let all his work go completely to waste.

 

Offline Commander Zane

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Re: bobbtmann's Version, still in existance.
Uh.
When Rga's Sathanas was being made incognito, Bobbtmann made the inital thread with his Sathanas, then Rga put his model in the public spotlight. Oh and Bobbtmann isn't FSU, so it's not very likely he would've known another model was being made in secret to say the same about the majority of members who are non-FSU personnel.

 
Re: bobbtmann's Version, still in existance.
Nope, I thought I was making a contribution to the community when I started this.

And Asteroth, I'm not complaining because people are criticising it or I feel it's unwanted. I'm just saying that there is an ideal time for certain criticisms, and complaints about the overall form are better at the beginning of a project, rather than when the mesh is UVMapped.

 

Offline mjn.mixael

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Re: bobbtmann's Version, still in existance.
 :doubt:

I guess I assumed back then that you were going to continue adding detail, which is why I was surprised to see this so far into the mapping process at this point.
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Offline Commander Zane

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Re: bobbtmann's Version, still in existance.
The model might not have the fine details that the other Sathanas has, but the shape to me is so much more appealing, if the texture comes out with a bang, that lack can be easily forgiven, I'm not all that bothered with it lacking minute spikes and armor plates to begin with, it's still a massive improvement over the Retail Sathanas.

 
Re: bobbtmann's Version, still in existance.
Thanks Comander Zane. Even still, there might be more detail coming. I usually end up attaching things to the surface after the texturing is nearly complete.

 

Offline mjn.mixael

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Re: bobbtmann's Version, still in existance.
The model might not have the fine details that the other Sathanas has, but the shape to me is so much more appealing, if the texture comes out with a bang, that lack can be easily forgiven, I'm not all that bothered with it lacking minute spikes and armor plates to begin with, it's still a massive improvement over the Retail Sathanas.

I think you are in for a big surprise the first time you fly your fighter up to this version (if it stays as is). The current MediaVPs Colossus is proof that textures just can't cut it on a ship of this size. The screenshots don't show that fact off well. When we have Cruisers and Capital Ships detailed like those and bombers as detailed as the Medusa, I suggest that lack of geometrical detail is too big of a compromise if for the only reason of matching the rest of the newer FSU assets.

I think the shape of this one is really cool. I would be interested to see what bobbtmann comes up with for detail work.
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Offline Commander Zane

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Re: bobbtmann's Version, still in existance.
Yes I know about the Retail Colossus, yes I've seen the Sathanas in-game teaser, yes the detail wows me, but the shape as a whole does not, and that's what draws me away from it.
And Bobbtmann just said extra detail might be added later, so no worries, there's still more suprises to wait for.

 

Offline The E

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Re: bobbtmann's Version, still in existance.
In any case, there is room for both versions to be used. While I am not making any firm promises, I can say that I would like nothing more than to use both Saths in BP; since as bobb pointed out, they have slightly different design aesthetics.
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Offline StarSlayer

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Re: bobbtmann's Version, still in existance.
They are both scary beasts and I personally really dig the sleek styling of bob's and the cathedral esq aesthetic of Rga's. 

But people need to seriously chillax about artists working on the same subject matter.  I don't recall anybody signing a contract when they registered on HLP that states they need to do whatever other forum members want.  Sure would it be nice if there isn't any redundancy but if somebody wants to model and a certain ship power to them I don't think they are beholden to any community expectations.  The attitude some people take on this issue really comes off as being pissy and entitled.
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Offline Luis Dias

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Re: bobbtmann's Version, still in existance.
I agree with Mixael, but to be less hash, I can easily see this model being used in campaigns as far away ships doing massive damage, but where you don't get personaly "there".

And Asteroth, you couldn't be more wrong about your chronology.

Anyways, it's good modelling, and if I were you and had the time and patience, I would definitely finish the project and give it a sense of closure. The model is fun, go at it!

 

Offline Rga_Noris

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Re: bobbtmann's Version, still in existance.
Yeah, my actions caused the big "announce early" statement n Media VP assets thread.  I was literally prepping a thread to reveal mine when I noted a PM from bobbtman. Although some say I waited too long to announce mine, both myself and bobbtman waited until nearly identicle points in time to announce ours: Mesh completion.

I think we both are enduring the stress of realizing that the massive reveal/wow factor of finishing our projects will now be divided. Also, without question, the mere existence of another Sath will draw critique based on what people see in the other, as opposed to an objective look as how it could look replacing the current Sath. For example, the shape of mine was not an issue until bobbtman's came along. And no one even mentioned detail on his until my video popped up.

From the outside, bobb may seemed to have over reacted. But I see where he is coming from, and I understand it totally.
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Offline mjn.mixael

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Re: bobbtmann's Version, still in existance.
:(

Sorry, I really was trying to word my posts to try not to sound harsh. It's tough to communicate tonality in a forum post.

And I really understand where bobbtmann is coming from. I really did think we were going to see more updates on his before he started texturing. He is absolutely correct though that mesh critiques belong in that phase and not later. Heck.. even when I was texturing some Shivan craft and said I was not going to work on the mesh, people still critiqued the mesh and not the texture! All this to say.. my bad.
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Offline Luis Dias

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Re: bobbtmann's Version, still in existance.
Well the texture is still quite bland, so in all fairness, what else could you critique? ;)

  

Offline Nemesis6

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Re: bobbtmann's Version, still in existance.
Both of the models are nice, but I prefer this one because it looks truer to the original; that is to say, more Shivan, whereas RGA's version looks more like a pimped-up flagship variant that would be kept back for defense or other similar purposes. The crown jewel of the Shivans, if you will.

 

Offline Trivial Psychic

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Re: bobbtmann's Version, still in existance.
I propose a battle to the death between the two models!  Once they are both done, we'll slap them in a mission and let them have at it.  Winner takes ALL!  :lol:
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Offline Mars

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Re: bobbtmann's Version, still in existance.
I like the model a lot. I think it should definitely become a new Shivan corvette or destroyer for making gas giants into brown dwarfs or something XD

The quality is very good. It's just not quite as detailed at the other Sathanas,. I think they're both excellent, but the more detailed one is going to make a better Juggernaut.
« Last Edit: March 18, 2011, 11:46:10 pm by Mars »

 

Offline Sololop

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Re: bobbtmann's Version, still in existance.
This version would actually be really beneficial to an idea for a campaign I have mudding around...

 
Re: bobbtmann's Version, still in existance.
And Asteroth, you couldn't be more wrong about your chronology.
I'd like to point out that the only statement I made about the chronology is that this thread was created after Rga's Sath thread, which is correct.