Author Topic: Crysis 2  (Read 13152 times)

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Offline MR_T3D

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Eh. I just put together my own custom autoexec.cfg.

The game is very very pretty. I'm actually very impressed on how much the engine renders vs the framerates given. I suspect that lots of it has to do with much better vis-areas and level optimization, rather than only with engine optimizations.

I have this issue where ironsight aiming moves over 1 pixel at a time. It can't do sub-pixel aiming, if that makes any sense, which makes some sniping decidedly harder. Anyone have tips besides "get a real GPU so you can play at >1024x600"?
how do you aim at part of a pixel?
the concept sounds impossible to me, thats all.

 

Offline Hades

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cut
Spoiler:
I definitely agree, the biggest issue in single player for me had to be the mute character, partially because of how poorly it was done, and partially because of how silly it was.
[22:29] <sigtau> Hello, #hard-light?  I'm trying to tell a girl she looks really good for someone who doesn't exercise.  How do I word that non-offensively?
[22:29] <RangerKarl|AtWork> "you look like a big tasty muffin"
----
<batwota> wouldn’t that mean that it’s prepared to kiss your ass if you flank it :p
<batwota> wow
<batwota> KILL

 

Offline Kolgena

  • 211
Eh. I just put together my own custom autoexec.cfg.

The game is very very pretty. I'm actually very impressed on how much the engine renders vs the framerates given. I suspect that lots of it has to do with much better vis-areas and level optimization, rather than only with engine optimizations.

I have this issue where ironsight aiming moves over 1 pixel at a time. It can't do sub-pixel aiming, if that makes any sense, which makes some sniping decidedly harder. Anyone have tips besides "get a real GPU so you can play at >1024x600"?
how do you aim at part of a pixel?
the concept sounds impossible to me, thats all.
As for aiming at part of a pixel, think of it as being able to move a camera around by down to an infinitely small rotation if you wish, since geometry is mostly vectors (I think) in memory. Rasterization should show sub-pixel movements in this way just fine, albeit with a bunch of shimmering/aliasing. As far as I can tell, Crysis 2 limits your camera angle motion while zoomed in to a minimum of 1 pixel increments. This is all fine and dandy until I'm at low resolutions, and that 1 pixel is now something like .5 degrees. This is not conducive to sniping without a scope. eg:
The head I aim at 2 blocks away is 2x2 pixels large. The target is moving, so I'm trying to track it. Doesn't go so well when the head is able to move in sub-pixel distances while my ironsight can't. It snaps over pixel by pixel, constantly undershooting and overshooting the head.

But maybe I'm just crazy, and seeing things in my jittery framerate.

 

Offline Ravenholme

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I think the Ceph differences are meant to highlight differences between Hives, especially as one of
Spoiler:
Prophet's flashbacks shows that they did not retcon the Lingshan hive into being the Crysis 2 Ceph.
I personally think that the Lingshan hive might've adapted itself for the Ice Age or space travel, without the need to heat their ships to the same degree we would require.
Full Auto - I've got a bullet here with your name on it, and I'm going to keep firing until I find out which one it is.

<The_E>   Several sex-based solutions come to mind
<The_E>   Errr
<The_E>   *sexp

 

Offline Nemesis6

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Very first impressions: Controls are frustrating and the gunplay is boring; straight from console, with no recoil. Getting stutter fits periodically making it unplayable. I guess I'll have to wait and see if some of this stuff can be mitigated.

This is clearly a console game. Crytek were lying through their teeth when they said the PC version wouldn't suffer. From another point of view, I guess they might have been right - The PC version doesn't suffer compared to the console version, because it's already on the same level. I don't know. So, no console, lame gunplay, no adjusting your graphics settings beyond "gamer", "advanced", "hardcore". Autoaim enabled by default, and no option to change stuff like whether you wanna crouch or crouch-toggle unless you look up the command and stick it in system.cfg. What have you done, Crytek?

By the way, is there a command to adjust the popping thing? Things tend to pop into being right infront of my eyes.

  

Offline General Battuta

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There's a console, the gunplay is good, I don't think the PC version has any autoaim (I never turned it off and I don't have any), and the config file works fine for graphics but is definitely not as good as an ingame menu would have been.

 

Offline Hades

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Very first impressions: Controls are frustrating and the gunplay is boring; straight from console, with no recoil. Getting stutter fits periodically making it unplayable. I guess I'll have to wait and see if some of this stuff can be mitigated.

This is clearly a console game. Crytek were lying through their teeth when they said the PC version wouldn't suffer. From another point of view, I guess they might have been right - The PC version doesn't suffer compared to the console version, because it's already on the same level. I don't know. So, no console, lame gunplay, no adjusting your graphics settings beyond "gamer", "advanced", "hardcore". Autoaim enabled by default, and no option to change stuff like whether you wanna crouch or crouch-toggle unless you look up the command and stick it in system.cfg. What have you done, Crytek?

By the way, is there a command to adjust the popping thing? Things tend to pop into being right infront of my eyes.
You can change the controls in-game, so I'm not sure why that's really an issue here. I'm fairly certain that, with your past comments on games that are on consoles, as well as some of the content in the quoted post, that there might be some sort of placebo effect that a game having a console version has on you. I'm not trying to be inflammatory here, but that's just what I've observed thus far, especially when you say gunplay is boring because it's 'straight from console' even though gunplay has barely changed since Crysis 1.

There is, as well such a thing as a good console game, just fyi.
« Last Edit: March 26, 2011, 12:33:20 pm by Hades »
[22:29] <sigtau> Hello, #hard-light?  I'm trying to tell a girl she looks really good for someone who doesn't exercise.  How do I word that non-offensively?
[22:29] <RangerKarl|AtWork> "you look like a big tasty muffin"
----
<batwota> wouldn’t that mean that it’s prepared to kiss your ass if you flank it :p
<batwota> wow
<batwota> KILL

 
Quote
straight from console, with no recoil.
You appear to lack any objectiveness.

 

Offline Nemesis6

  • 28
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Very first impressions: Controls are frustrating and the gunplay is boring; straight from console, with no recoil. Getting stutter fits periodically making it unplayable. I guess I'll have to wait and see if some of this stuff can be mitigated.

This is clearly a console game. Crytek were lying through their teeth when they said the PC version wouldn't suffer. From another point of view, I guess they might have been right - The PC version doesn't suffer compared to the console version, because it's already on the same level. I don't know. So, no console, lame gunplay, no adjusting your graphics settings beyond "gamer", "advanced", "hardcore". Autoaim enabled by default, and no option to change stuff like whether you wanna crouch or crouch-toggle unless you look up the command and stick it in system.cfg. What have you done, Crytek?

By the way, is there a command to adjust the popping thing? Things tend to pop into being right infront of my eyes.
You can change the controls in-game, so I'm not sure why that's really an issue here. I'm fairly certain that, with your past comments on games that are on consoles, as well as some of the content in the quoted post, that there might be some sort of placebo effect that a game having a console version has on you. I'm not trying to be inflammatory here, but that's just what I've observed thus far, especially when you say gunplay is boring because it's 'straight from console' even though gunplay has barely changed since Crysis 1.

There is, as well such a thing as a good console game, just fyi.

The gunplay has changed tremendously - that is biggest thing that jumped out at me. The reason I mention consoles in relation to that specific aspect is because the way Crysis 2 does it is exactly how it's done on console shooters - Semi-automatic shooting has ZERO recoil, full auto auto almost none, the only concern being seeing through the muzzleflash and guiding your fire onto the target, which makes sense since proper recoil ala Crysis 1 would mess up aiming when using a controller. The other stuff, like how when you jump, you hold spacebar -- Again, makes sense since that button would have two functions on the controller, first one, I'm guessing, would be activate/use, while holding it would make you jump, but that's small potatoes compared to the shooting.


Anyway, thought I'd share this: http://www.crymod.com/thread.php?threadid=67644
« Last Edit: March 26, 2011, 01:11:47 pm by Nemesis6 »

 

Offline Kolgena

  • 211
Eh. I have bigger beef with how slow it is to activate strength anything. If I want to strength punch something, I don't want to anticipate it 1 second ahead of time and start holding down melee then.

I've found that r_MotionBlurShutterSpeed = 0.0015 looks far better than the default setting and is preferable to turning the blur off completely. It goes from being "OMG CE3 CAN DO OBJECT MOTION BLUR LOLS" to a more natural subtle effect that enhances the graphics. Kinda like subtle bloom vs omg bloom.

 

Offline Fury

  • The Curmudgeon
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As mentioned by someone else before in this topic, I too find it curious that Crytek didn't retcon the aliens from Crysis 1 and Warhead to be like they're in Crysis 2. Which I think seems to indicate that both are supposed to exist, but are simply different faction, sub-species or something along these lines. I wonder what we'll see in Crysis 3.

 
Very first impressions: Controls are frustrating and the gunplay is boring; straight from console, with no recoil. Getting stutter fits periodically making it unplayable. I guess I'll have to wait and see if some of this stuff can be mitigated.

This is clearly a console game. Crytek were lying through their teeth when they said the PC version wouldn't suffer. From another point of view, I guess they might have been right - The PC version doesn't suffer compared to the console version, because it's already on the same level. I don't know. So, no console, lame gunplay, no adjusting your graphics settings beyond "gamer", "advanced", "hardcore". Autoaim enabled by default, and no option to change stuff like whether you wanna crouch or crouch-toggle unless you look up the command and stick it in system.cfg. What have you done, Crytek?

By the way, is there a command to adjust the popping thing? Things tend to pop into being right infront of my eyes.
You can change the controls in-game, so I'm not sure why that's really an issue here. I'm fairly certain that, with your past comments on games that are on consoles, as well as some of the content in the quoted post, that there might be some sort of placebo effect that a game having a console version has on you. I'm not trying to be inflammatory here, but that's just what I've observed thus far, especially when you say gunplay is boring because it's 'straight from console' even though gunplay has barely changed since Crysis 1.

There is, as well such a thing as a good console game, just fyi.

The gunplay has changed tremendously - that is biggest thing that jumped out at me. The reason I mention consoles in relation to that specific aspect is because the way Crysis 2 does it is exactly how it's done on console shooters - Semi-automatic shooting has ZERO recoil, full auto auto almost none

I distinctly recall that the Crysis 1 was very much like this, especially in strength mode (which is the Crysis 2 default mode). The full auto reciol is only noticable when using sniper scopes in Crysis 1...

 

Offline Kolgena

  • 211
As mentioned by someone else before in this topic, I too find it curious that Crytek didn't retcon the aliens from Crysis 1 and Warhead to be like they're in Crysis 2. Which I think seems to indicate that both are supposed to exist, but are simply different faction, sub-species or something along these lines. I wonder what we'll see in Crysis 3.

Spoiler:
I haven't finished the game yet, but I get the impression that the C2 aliens are assembled out of liquefied humans. This couldn't possibly be the case for the aliens in C1, which might explain the difference

Actually, I bet crytek trashed the ice aliens idea because the ice shader from C1/WH got lots of flak for crippling framerates.

 

Offline TrashMan

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Just finished.

Good game, but the story is laughably bad.
The mute character is redicolous. I could predict the "twists" a thousand miles away..and C2 seems to take C1 lore and butcher it mercelesly....

Spoiler:
- No one knowing about the aliens? C'mon! A whole carrier fleet (if not two) were lost..you don't cover up something like that. Not to mention an entire island being incased in an ice sphere...you can't hide that from the world.
- the army not knowing about the nanosuits? Not a single marine in C1 was surprised seeing Nomad. Marines in C2 are all "WTF is that??" when they see you. Not to mention the whole equipment re-design.
- the abilities of the nanosuit in C1 and C2 are vastly different...combined with the above, it makes it feel like the whole game is taking place in a different universe.
- What's with the bio-crap? Real original Crytek...real original. Way to trash something far more original and replace it with metric tons of stupid.
- Who didn't see Hargrieve's reveal coming? Over 100 years old, no one sees him face-to-face? It doesn't take a genious.
- and Tara too. The only (good-looking) chick in the game. OF COURSE she gonna be on your side!
- The game assuming you're a butcher. Trought the game you got CELL operatives rambling about how you butchered their men...and I played the ultimate stealth game, avoiding to kill any and all humans if at all possible. I maybe killed 10 trought the whole game.....
- how many times does Alcatraz get lost/found/knocked-out/disabled/rescoued? Every second mission apparenlty....
Need I go on?

Crysis 1 > Crysis 2
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Hades

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Just finished.

Good game, but the story is laughably bad.
The mute character is redicolous. I could predict the "twists" a thousand miles away..and C2 seems to take C1 lore and butcher it mercelesly....
I disagree, and I'll explain why in an orderly manner after I suggest you think about taking an English class as your spelling is terrible. You have no real excuse for it since most, if not all browsers have built in spell checkers. :P
Quote
Spoiler:
- the abilities of the nanosuit in C1 and C2 are vastly different...combined with the above, it makes it feel like the whole game is taking place in a different universe.
Uh, no they're not. Strength and speed are always enabled/passive abilities now, and armor and stealth are still able to be toggled. If you're talking about the nanosuit customization, then I happen to disagree! Suit customization was something I felt was missing from Crysis 1.

Quote
Spoiler:
- The game assuming you're a butcher. Trought the game you got CELL operatives rambling about how you butchered their men...and I played the ultimate stealth game, avoiding to kill any and all humans if at all possible. I maybe killed 10 trought the whole game.....
Spoiler:
Is your mind frail? The cell operatives, over and over, said that PROPHET had killed those men BEFORE he shot himself and gave the suit to you. They even say this in the game, which means either you had selective hearing, bad hearing, or just weren't paying any real attention.

Quote
Spoiler:
- how many times does Alcatraz get lost/found/knocked-out/disabled/rescoued? Every second mission apparenlty....
Need I go on?
Spoiler:
Thee times over the course of 15 hours of gameplay? First was after he fell from the apartment, which makes sense. Second, was when he was in the chair being scanned in a Cell-owned Facility and was knocked out after they took him outside and the Ceph crashed the party. Perhaps not necessary, but it essentially saved the player. Third was when Hargrieve betrayed him, which was a smart and logical move on his part.
[22:29] <sigtau> Hello, #hard-light?  I'm trying to tell a girl she looks really good for someone who doesn't exercise.  How do I word that non-offensively?
[22:29] <RangerKarl|AtWork> "you look like a big tasty muffin"
----
<batwota> wouldn’t that mean that it’s prepared to kiss your ass if you flank it :p
<batwota> wow
<batwota> KILL

 

Offline mxlm

  • 29
C2 seems to take C1 lore and butcher it mercelesly....
Speaking as someone who has yet to play C2, god, I hope so.
I will ask that you explain yourself. Please do so with the clear understanding that I may decide I am angry enough to destroy all of you and raze this sickening mausoleum of fraud down to the naked rock it stands on.

 

Offline General Battuta

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Well one thing I kinda miss about the C1 aliens is they sorta made sense as an alien fighting force. If I were aliens, and I had super tech, I would put all my dudes in badass hovering exoskeletons, and support them with these sweet hovering squid flying tank things. That makes sense. The C2 aliens are more limited.

Also the multiplayer, overrun with hackers, holy ****.

 

Offline Hades

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I do miss the C1 aliens, but the C2 aliens make a bit more sense in an urban environment like New York, since they're small and better for getting around than I'd think the C1 aliens would be, since the C1 aliens seemed to be better at more open spaces like the forest.
[22:29] <sigtau> Hello, #hard-light?  I'm trying to tell a girl she looks really good for someone who doesn't exercise.  How do I word that non-offensively?
[22:29] <RangerKarl|AtWork> "you look like a big tasty muffin"
----
<batwota> wouldn’t that mean that it’s prepared to kiss your ass if you flank it :p
<batwota> wow
<batwota> KILL

 

Offline NGTM-1R

  • I reject your reality and substitute my own
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I do miss the C1 aliens, but the C2 aliens make a bit more sense in an urban environment like New York, since they're small and better for getting around than I'd think the C1 aliens would be, since the C1 aliens seemed to be better at more open spaces like the forest.

I think you're missing an important point here: this would only make sense if they gave a damn about taking New York intact or semi-intact. There is no real reason for the Ceph to do this. The heavy gear seen in C1, on the other hand, is ideal for the sort of knock-it-all-down behavior that is really the most effective approach to urban combat when you don't care how the city looks later.
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 
I do miss the C1 aliens, but the C2 aliens make a bit more sense in an urban environment like New York, since they're small and better for getting around than I'd think the C1 aliens would be, since the C1 aliens seemed to be better at more open spaces like the forest.

I think you're missing an important point here: this would only make sense if they gave a damn about taking New York intact or semi-intact. There is no real reason for the Ceph to do this. The heavy gear seen in C1, on the other hand, is ideal for the sort of knock-it-all-down behavior that is really the most effective approach to urban combat when you don't care how the city looks later.

But then it would not be a very fun game...