Just finished.
Good game, but the story is laughably bad.
The mute character is redicolous. I could predict the "twists" a thousand miles away..and C2 seems to take C1 lore and butcher it mercelesly....
I disagree, and I'll explain why in an orderly manner after I suggest you think about taking an English class as your spelling is terrible. You have no real excuse for it since most, if not all browsers have built in spell checkers.

- the abilities of the nanosuit in C1 and C2 are vastly different...combined with the above, it makes it feel like the whole game is taking place in a different universe.
Uh, no they're not. Strength and speed are always enabled/passive abilities now, and armor and stealth are still able to be toggled. If you're talking about the nanosuit customization, then I happen to disagree! Suit customization was something I felt was missing from Crysis 1.
- The game assuming you're a butcher. Trought the game you got CELL operatives rambling about how you butchered their men...and I played the ultimate stealth game, avoiding to kill any and all humans if at all possible. I maybe killed 10 trought the whole game.....
Is your mind frail? The cell operatives, over and over, said that PROPHET had killed those men BEFORE he shot himself and gave the suit to you. They even say this in the game, which means either you had selective hearing, bad hearing, or just weren't paying any real attention.
- how many times does Alcatraz get lost/found/knocked-out/disabled/rescoued? Every second mission apparenlty....
Need I go on?
Thee times over the course of 15 hours of gameplay? First was after he fell from the apartment, which makes sense. Second, was when he was in the chair being scanned in a Cell-owned Facility and was knocked out after they took him outside and the Ceph crashed the party. Perhaps not necessary, but it essentially saved the player. Third was when Hargrieve betrayed him, which was a smart and logical move on his part.